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- The goal is mentioned in the description of the game on the collection menu, but also "play until you find the credits" is sort of a goal.
- If you want to know what the dot is, get it in the same room as you.
Ninpek
- Extra lives spawn on hitting certain point thresholds.
- Sandwiches spawn from touching invisible triggers.
Rock On Island
- Go into a level and build the different unit types and see how fast they attack and what damage they do. It should be clear what's good about each.
- I'll give you the fire boost one, it's not clear. It's a vague percentage boost so it's better for big damage units.
Quibble Race
- I actually don't know about retirement, I haven't seen it much. Might be when a Quibble hits double digits? Or maybe just when the games nearly over.
- I'm pretty sure the sponsor bonus is a fixed amount. Write down every time you see it and you can see if it's the same.
Star Waspir
- Just collect the letters in different orders and see what happens, it's pretty obvious. If it helps there's only three different combos, and you named them all.
Elfazar's Hat
- The items work by giving you something after you get three items. If you have two of the same symbol you get a small power up, if you have three you get a big one.
Overall
- No. Sorry.
With the reqs spoilered earlier, and not spoilered later, so if you just want to know specific ones, don't scroll down too far.
Sponsor bonus is always 500.
I'm pretty sure they only die when poisoned, but then it seems to be guaranteed death then (try it out by posioning one yourself).
No clue, how to know how much races they have left before retireing... you actually only notice that for Quibbles you sponsored and try to train...
right, it isn't actually that complicated. Though it took a while for me to notice, that wrong combinations actually punish you by reseting the multiplier....
Yeah, after playing a whole lot more, a lot can be figured out, but for example, I never understood the meaning of potion color in Magic Garden, despite cherrying it... kinda suspected it would be more potent when waiting longer before taking it and it would be more potent when getting a higher chain of red slime, but was never sure about that.
Also in Campanella 2 there is an item where no one appears to have figured out what its good for and it is just getting annoying collecting it randomly over and over again and tryiing to notice any difference...
I dunno, there is fun in exploring and finding out stuff, but really, if they explained each of my points, would there be any less enjoyment to any of these games? A one-pager with a very quick overview would be more than enough. It doesn't have to pull a "Zelda-Skyward Sword" ;-)