Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As you know in party house you generate popularity and money to eventually get the gold stars needed to win the run/meet the quota.
Luck Be a Landlord uses a slot machine as the base for the deck-building. You get a new slot machine symbol selection every spin, and new upgrades/modifiers for your "deck" every successful money quota met. Similarly to party house's random mode, you are effectively trying to determine the tactics you can use to build the resource to win — but unlike party house where your options are set out right at the start, you instead only have a few randomly selected options for a resource-free addition after each spin, so you need to be flexible with whatever options appear each spin (and similarly avoid adding ones you don't want unless you have the resources spare to remove them when you no longer want them, or want to thin the deck).
I really wouldn't be surprised if Party House was inspired by Luck be a Landlord, as that seemed to be the directly-stated inspiration for most of the score-attack deck-builders that came after.
One in particular that was stated by the developers to be inspired by Luck be a Landlord that you've likely heard of is Balatro, which is another different take on the score-attack setup. For Balatro you are trying to effectively meet that quota in "chips" (like stars in party house or rent payments in luck be a landlord), but here it's every single round that you need to surpass a score count (so it's effectively using popularity as the quota here). You do this by taking a poker deck, adding and removing cards to make it much easier to play the hands you want (which often ends up being a select few) and altering it with special "joker" cards that either directly add chips, or ones that multiply the chip amounts to meet the quota. Though it may seem counter-intuitive, it's really not much like poker at all; the poker hands are simply a mechanic to provide a foundation for the meat of the games deck-building, so don't worry if you don't like Poker. I think it might have a demo as well, so give that a shot first.
From there you can then either hop to some other often-recommended options outside score-attack deck-builders like Slay the Spire (which I think Balatro is an oddly decent jumping point to or from), or look for more of the recent score-attack deck builders; it's a very new genre so I don't know too many, but a lot of them are in development as of the last couple of years due to these two games in particular.