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Don't know why it's hard for some people to accept that this title has some flaws.
Hello! I was biting my lip on replying to this thread, but:
This title has flaws (as does almost every other game out there, the world has a deficit of truly flawless games). IMO, it should have remappable controls per-game and be a bit more open to customizable difficulty options, it would be cool if the Terminal had a history for codes you'd uses, and Waldorf feels like the best way to play it is pure RNG-fling-yourself, among others. I could write for quite a while on things I think are flaws with UFO 50, as I could with plenty of games I love.
But what happened to you wasn't a flaw of the game. You weren't 5 degrees off, you were 45 degrees off. You were slow on throwing out your attack and your positioning was off, and after the first two shots missed and it's clear you couldn't hit him, you still shot off two more from the same position; basically, you decided to rely solely on a homing attack that was never going to hit at that angle rather than making any attempt to dodge the incoming enemy or aim properly to hit it. This was on you. I'm not saying this because I don't think UFO 50 has flaws... Rakshasa in particular is one of my least-fave games in the set... But because the mistake was yours, not the games.
And, hey, buddy; it's really OK to make mistakes. The idea we'd all play these games perfectly every time is silly. We, all of us, have died in UFO 50 games, and in Rakshasa in particular, you are in good company. But learn from that mistake, don't deflect it to the game. The homing shot doesn't turn that tightly to enemies that close, they need to be somewhat in front of the shot; now you know, and you can do better on your next run.
When I said "this title" I meant in particular Rakshasa. The game's problems are numerous. You move like you have cement shoes, the shots never go quite far enough, the angles are obtuse, the weapons are all some degree of bad, and the enemies come at you from blind spots. With all this, the dedicated homing weapon absolutely should have tracked the enemy that was in the general direction of the shot. Tell me why I should bother with this weapon? If I wanted to totally reposition myself I would just go with the fire staff, as indeed I go with now in my runs. In fact the recommended weapon for clearing the whole game is the fire staff (from what I see online), and this is because the homing staff is bad, and it's bad because it doesn't track sensibly. I'd honestly love to see a balance patch to this game that loosens up the targeting for the homing to make it more viable, because right now you're an idiot not to take the fire staff 95% of the time.
Or are you telling me that you think the strictness of the homing adds to the game somehow? Because what it adds is me picking the fire staff.
Honestly, right now the calculus is, "All these weapons suck ass, but the fire staff does the most damage, so I'm going with that."
...that.
You ever plays Ghosts and Goblins, or Ghouls and Ghosts? That's what they were going for; super-committed combat platformer where you need to consider every jump before you make it. May not be to your taste, or to mine, but it's not a flaw in the same way that, say, Chess not having unlockable upgrades isn't a flaw; that's just how the game's meant to be.
Oh, yeah, absolutely, shots from that weapon should track an enemy that's in the general direction of the shot. One slight issue though; in the video you put up, the enemy wasn't in the general direction of the shot.
In that vid, you're shooting up at a 45 degree angle (because that's what you can do in this game) at an enemy that is directly above where the shots spawn from, 90 degrees from horizontal. When I said you were 45 degrees off, what I meant was that you were, in fact, 45 degrees off. Seriously, go back and look at that vid, frame-by-frame; the centre of the enemy is just barely not directly above your bullet's origin point on the staff. That only gets worse as the enemy closes in on you.
...We are talking about the enemy that spawns in above you at ~40 secs into your vid, right? I'll be terribly embarrassed if you were actually talking about a different one.
Oh, you can bother with whichever weapon you like. I think you should pick whichever weapon works best for you. If that happens to be the homing weapon, OK. If it's something else, OK. I just think that you're taking this as a "this game sucks" moment, when you should be taking this as an "ahh, right, it works like that" moment.
I'm telling you that that enemy was pretty clearly not in the homing area for that weapon, nothing more, nothing less. If that makes you prefer the fire staff, that's great, I'm glad you've found a weapon that works better for you, and it's good that there isn't one simple "right" pick; that would be poor game design.
I am talking about the enemy at 40 seconds. I'll eat the enemy at the beginning as I did jump right into him, I included him because he's a ♥♥♥♥♥♥♥♥♥♥♥♥♥♥.
And you're wrong, there is only one simple pick for this game, it's the fire staff, you're gimping yourself using anything else. The homing attack's targeting pick-up is way too strict to be useful on anything that's not the mosquitoes in the first section. The spread staff has the range of the normal attack which is unacceptable. And both weapons you're losing out on the damage bonus of the fire staff. So your choices are
A) Homing: Get a homing shot if the enemy is within 10 degrees of your shot (useless) at the expense of damage (a huge problem)
B) Spread: Get actual coverage at the expense of range (huge drawback)
C) Fire: Your normal shot but does more damage with double range, and can charge to be a wider shot that would basically kill anything the spread would kill and also kill anything the homing would have actually tracked onto.
So no, there's one option and two traps.
I'd be fine with the guy being a walking tank if the weapons were actually powerful or felt good, but they don't.
And I rewatched the section, I fired about 3 shots which grazed his foot and didn't track, and the tracking quality is the only reason you would use this weapon. On rewatching, I actually have to revise my A) statement. It doesn't even track within 10 degrees, the enemy was within 5 degrees of that shot that passed by him, had it bent slightly it would have connected.
My demands are just too high for a homing weapon, I suppose.
OK, so, in Youtube, you can use the , and . keys to frame advance/reverse, one at a time. This is useful if, for example, you want to actually see where a bullet was spawned in some videogame footage, instead of just looking a while later and guessing it came from someone's lower back or whatever. And if you do that in this case...
https://imgur.com/a/cU3FjxD
See, when your character in Rakshasa attacks, they do it with a rod, that they hold out in front of them; for a diagonal attack, they hold it up and high. Your attacks spawn from that, and in this specific case, from a point that was almost exactly below the middle of the enemy. I know that, because I did check before spending several comments telling you that this is what happened. Helpfully, anyone else in this thread has access to your video and so can see for themselves.
So, yeah, your demands really are too high, and asking the attack to track at a 45 degree angle immediately at the moment it spawned really is too much to ask for. Now, look, you can keep saying "no it didn't" if you like, but I'm not sure who you're trying to convince. If it's me... mate, no.
Had I taken the fire staff, charged it for half a second, and shot, it would have killed him. So why would I take the homing? You're getting into a nit-picky argument about the homing mechanics, but I'm telling you it's useless compared to the other option you have on the table. So yes, let's go with what you say. I absolutely want it to track at 45 degrees, or it's comparatively useless, even in this case. It does less damage than the fire, so it needs something to make up for it, and that something just isn't there.
Like you understand the entire reason some one picks up the homing is because they get to hit a shot that they would otherwise miss? Like, yes, I'm aware the homing is bad, and you're reinforcing that with your argument. Telling me that my shot was not lined up correctly was entirely the reason I took the homing shot to begin with, to get some leniency there, but it doesn't really give you any.
This is a game flaw, your versatility option doesn't grant you much in the way of it.
We've been over this: I'm not trying to get you to take the homing weapon, take what you like. But...
You brought it up! This thread was made by you about the homing mechanic! The first person to start citing specific angles (incorrectly) was you! My dude!
This is Steam Community, not Steam Your-Personal-Blog. If you don't want discussion about the things you post, you're in the wrong place.
But the homing isn't bad, it's just not godly. Again, we can use your own footage for this: at 18 seconds, you fire a shot, with no enemy alive on screen... And then about a second and a half later, it kills an enemy that just came on screen, at an elevated height that a regular fireball would've missed. At 22 seconds, you're firing at that boulder, and your shots track and hit it as it drops down out of that direct 45 degree angle, same with the other one after (plus a stray enemy that came out of a cave at the wrong moment). Then there's the bird at 39 seconds, where (once it's no longer right on top of you) your shots curve upwards to hit it in flight. That's 5 enemies, in about 20 seconds, where you made shots you were otherwise going to miss thanks to the homing shot giving you leeway.
So, yeah, it does offer a good amount of leniency, as your own footage shows. It's just that you seem to want it to be a complete fire-and-forget weapon like a homing missile in a shmup, and it isn't that, and rather than trying to work with what it is, you're blaming it for not being what it isn't; you're so focused on what it didn't do, you've lost track (pun intended) of what it did.
A bad worker blames their tools.
That's going to be my last word on this, I think. Play the game the way you want, have the fun you have... And try to learn from your mistakes. Like making this thread, for example.