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I think its because you are willing to engage the game on its terms rather than on a genres terms. Shumps follow a very specific format which get better through learning all kinds of shumps. All have a range of difficulty, but almost all follow the same kind of style. Which if you don't like a few, you probably aren't going to like a lot of them.
Most if not all UFO 50 games, have pretty much the same gaming philosophy. Simplified controls, quick, but clearly understandable and avoidable deaths, a path to mastery, quick to replay and quick to learn how to play better and faster. Quick understanding, as aeralis said, are not simple to design. This game play loop can only come from years of understanding of how each game works, and decades of gameplay knowledge. So I think by engaging with the game as a collection of games, leads you to like types of games you probably wouldn't like normally.
Now, not every game is great in my point of view, but I do think that the loop can be taught by playing any game in any order. Which I think is pretty great.
But its also why I don't like when this game is played in order. I think I like Barbuta more now that I love Mortol 2.
I mean, I like star wasper now that I got better at Caramel.
And Super Type was a bad Arcade Port Sadly. I had it as a kid and liked it well enough, but it was one of maybe 5 games I had back then and couldn't compare it to any other Shoot 'Em Up or Version.
I think if you have no connection from your childhood or teen years to retro games, you really need to get into a kind of beginner mindset, imagine there aren't a biziollion titles and you never heard terms like 4k, fps, lag and so on.
I do in fact have a connection to retro games - I've been gaming since I was a kid in the 90s/00s, (born in 1991), and back then I was playing a lot of Sonic the Hedgehog, Legend of Zelda, Pokémon, Castlevania, Phantasy Star, Wario Land - all sorts of things. And i did also have CD-ROMS full of assorted miscellaneous MS-DOS freeware and shareware demos and stuff like that, so I got a taste of all sorts of weird non-sequitor games out of context (which is a feeling UFO 50 really manages to tap into).
So I don't think it's a matter of me not being connected to retro games.
So alright then, apparently Super R-Type for SNES in particular isn't a great one to stick with, so I may try some others. I picked it because it was easily accessible with my Switch subscription.
I think another aspect that might have an impact on my enjoyment could be the theming. I don't know about most players, but the generic space shooter theming bores me to death. That might be another reason why Fantasy Zone was one of the few arcade shmups to capture my interest, it's so silly and fun. So I may try a Parodius game next or something, maybe that'll be more my speed.
Parodius is definetely a good choice, I think these are some of the best Shoot 'em Ups.
In general I do think whatever you grew up with, the nostalgia really lets you overlook some of the flaws, that you notice in games you didn't have as a kid... and also the getting used to high and stable frame rates (where a lot of great SNES titles had terrible frame rate dips) really dimishes the experience with old titles.
I for example, had a Gameboy, SNES, N64 and so on, but I decided against buying a NES back then (in favor of Gameboy) and although I ackowledge there are great titles on NES, I find is much harder to get into those than Gameboy and SNES titles and of course the SEGA-line and PSX ;)
And I really feel like these UFO50 titles are much more refined and modern, even the simple titles, no way they would have been released like that in the 80s/90s.
Also especially the Shoot Em Up market was really flooded back then, but is actually is a pretty limiting genre (imo) so you find a lot of similar mechanics and I couldn't think of a lot stand-out titles that still hold up.
To list a few on top of my head: Parodius-Series, Aleste (I think different title in the US), Rtype Series - Arcade Versions are great - 2 and 3 are good on SNES, Axelay, maybe this helicopter/tank game ... was it Silkworm ?
https://racketboy.com/retro/the-sega-genesis-megadrive-shmup-library
But anyway back to your point. It's one of the reasons why I think ranking games in a tier list before you play the whole set, just isn't fair.
I can see somebody doing it for the first 10 MAYBE 20 games, especially if you are not gold-ing or cherry-ing. At a certain point however, there is an overall gameplay philosophy that is very very hard to ignore. Either its the hidden modern elements, or whatever else was said here. Because the mechanics are all there, even in Barbuta. Sure some of the harder games are "earlier" but I do think the series is stronger as a collection because it teaches you well how to play "it".
thanks for the list, Wow, I never knew there were so many on Genesis, I think I heard of 2 and played 0, so I'm very unfit to judge the statement ;)
Yeah, the aspect ratio may really be a factor, you get a bit more eased into it, I guess....
TurboGrafx-16 is also known for good shmup games
https://racketboy.com/retro/the-turbografx-16-pc-engine-shmup-library-pt-1-exclusives
I’m really bad at guessing where the Turbo, ZX, or the Commodore64 fits in with the retro inspired games. Feels right tho to bring in these comparisons.
It also helps that the arcade games are really short, and generally don't require god-like skills to beat.
The historical game industry was not like this; a bunch of kids with some skills and enthusiasm would be brought in, told by their financial backers to fill shelf space by cloning last year's hit, crunched for a few years, then burned out as another batch came in and the technical landscape shifted. It was effectively a completely different industry every 4 years, and the enthusiasm of players at the time was also based on seeing a "glimpse of the future" - there wasn't a game-literate audience, there was just the novel phenomenon of seeing graphics on the screen and interacting with it. This heavily biased everything towards the production end of things: it didn't matter that the new game had less depth than the old game if it had more graphics and was marginally easier to consume. But this also means that to engage with earlier games, in many cases you have to accept that the game is a pile of audiovisual assets poorly glued together, and if you like it, it's because it's cool to see sci-fi Giger monsters and barbarians swinging swords and hear clanky FM synth music and grainy sampled voices.
Edit: And one way I would examine "autoscrolling shooters" historically is to look at their earliest forms - games like Scramble and Vanguard. The core of the experience is usually defined in the first iteration, and then everything afterwards is a clone that added some graphics and sometimes changed the idea in a way that makes it harder to come to terms with.
The C64 had some good arcade ports (with slightly less fidelity than the NES/famicom console), although some rather questionable ones. Some of their ports were actually similar to the Atari 800/5200 ports, but played much worse (Pac-man for example, on the C64, didn't have the intact monster personalities that the 5200 had).
UF0 50 reminds me alot of those old "underground" floppy disk game collections where you sometimes had 10-20 arcade games on a disk, that you copied from one of your school friends, back when you were a kid and most of those games were a blast to play (back when you couldn't play the "real" thing or didn't have money for the arcade).