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I'm not going to say "ever" but at least not before you are at least near the very end of the second difficulty, it's far from being worth it before that.
Energy and magic stats are where most of your exp should be going.
For UUG, once you maxed out mega land's set you should be able to very quickly clear the first challenge to full completion using 3 minutes rebirths.
This will give you a noticeable boost in adventure stats, and when combining this with bonuses from all other features (NGU, Yggdrasil, gold diggers, itopod...) it should bring you towards UUG fairly rapidly.
Later on it will even become your primary zone for boosts as well (starting near the end of the first difficulty).
UUG also marks the end of the "accelerated new player experience", things are going to get slower from now on and you will need to get boosts from all available sources to keep progressing.
Energy and magic stats directly relate to NGU's levelling speed, and there is a bonus for adventure stats in there among other things.
So for example a bonus towards energy and magic stats would also end up powering up adventure stats as time goes on.
That's why you want to make use of all of those features as much as possible, maybe with the exception of those you don't need except for defeating more bosses (itopod and augments for example are not related to adventure stats).
My english is not good enough to explain . Look on the wiki, and you will beat him very soon.
Personnaly, I couldn't do anything to him, so at a point, I have research on the wiki what was going wrong. But for players who want to discover the game by themselves, it can be hard to find out what to do for each titan.
For information, every next titans will have something to do to fight or beat them.
They have a weakened form at first that doesn't drop anything (with the exception of some clue sometimes) and you need to do specific things to unlock the real one.
Figuring out the unlock conditions when each new titan was released was a collective task for the most part, with players sharing what they tried and their ideas until someone figured out the correct way, which was then added to the wiki.
It was kind of fun as well for those of us that played from the early versions of the game.