NGU IDLE

NGU IDLE

View Stats:
I don't understand how "Augmentation" works
Hey, I'm a bit confused as to what Augmentation is doing. I had 262-Nonillion attack, and I then upgraded the "Cannon Implant" augment from level 0 to level 1 - it says that it has a 625x multiplier, and I assumed this meant it would multiply the attack number by 625 for each level of the Augment. However, upon reaching level 1 in the augment, my attack level jumped from 262-Nonillion to around 800-Nonillion - an increase, but definitely not multiplying by 625.

So what does it mean by saying each level of the augment gives a 625x base stats multiplier? As it doesn't seem to mean it just multiplies your attack and defence numbers by 625 for each level. If anyone could explain to me why this is, and what it means by 625x base stats multiplier, this would be greatly appreciated. Thank you!
< >
Showing 1-7 of 7 comments
Fel Jun 19, 2023 @ 4:05pm 
The multiplier from the different augments are added together before becoming a multiplier.

It means that you should focus on one augment and its upgrade and leave the rest alone (except for a few challenges where you need upgrades to reach a high enough boss to be able to start getting enough gold for upgrades).
Originally posted by Fel:
The multiplier from the different augments are added together before becoming a multiplier.

It means that you should focus on one augment and its upgrade and leave the rest alone (except for a few challenges where you need upgrades to reach a high enough boss to be able to start getting enough gold for upgrades).
Hey, thanks for the response. "Cannon Implant" was the only Augment I've upgraded, the others are all still at level 0. I'm still a bit confused as to why the attack and defence scores weren't multiplied by 625 though, if that's what it says the base stats multiplier is. Does that number mean something different? Thank you!
Fel Jun 19, 2023 @ 4:55pm 
There is a number at the very top of the augment screen telling you what the multiplier is currently.

I'm not sure about the specifics for you since there are way too many bonuses that affect each others.

Either way, augments are only somewhat decent until you have enough gold to pump a lot of levels into both an augment and its upgrade, at that point it becomes a significantly bigger multiplier.
jshepler Jun 20, 2023 @ 4:14am 
Generally speaking, your assumption is correct. But like Fel mentions, there are many things that affect the total multiplier so without more information, we can only take guesses at why you're not seeing what you expect.

Maybe if you recorded a short video of it happening, we might see something that explains what's going on.

Or if you share your save, we can investigate.
Bdoerizz Jun 24, 2023 @ 10:31pm 
i believe its only multiplying base stats not your actual attack because thats made up of upgrades from all over the place. so if you took all those other upgrades out it would just be the basic training stats its multiplying.
jshepler Jun 25, 2023 @ 3:07am 
Originally posted by Bdoerizz:
i believe its only multiplying base stats not your actual attack

When all the modifiers are multiplied together (instead of added), it's essentially the same thing.

For example, let's say the base is 10k and you have a x5 and x3 multipliers that are combined as multiplicative (x15) instead of additive (x8), then 10k x (5 x 3) is the same as (10k x 5) x 3 = 150k. Then if you add a new x2 multiplier, it does actually become 300k, even if you apply that x2 to the base 10k first, (10k x 2) x (5 x 3), is the same as 10k x (5 x 3 x 2) = 300k.

The total multiplier from augments is the sum of the individual augment multipliers. When adding multipliers together, adding a new x2 will not multiply that total by 2. If the sum was x8 before, it would be x10 after. So 10k x 8 = 80k, 10k x 10 = 100k. Adding that new x2 multiplier would not change the 80k to 160k, as Jack expected to happen with the 625.

This is why Fel mentions that the individual augment multipliers are added together. Then Jack says he only leveled the one augment, in which case the sum would have been just the one multiplier and so the attack value should have multiplied by 625.

Actually, it should have been multiplied by more than 625. The actual multiplier applied to attack/defense is (1 + sum of augment multipliers) x no augs challenge x ngu augments. This is the number that's displayed at the top of the augment screen as well as in the stats breakdown for attack/defense. (source: the code)

At a minimum, it should have multiplied by 626, but Jack said it was a lot less than 625. So without a video or the save file, we can only take guesses at what he's missing.
jshepler Jun 26, 2023 @ 9:06am 
Dunno if I wasn't clear or if you no longer care to know what's actually going on, but the comment from Bdoerizz is incorrect and should not be marked as the answer. Someone else may read this post and think that's what's going on when it's clearly not.

I was trying to show that it doesn't matter if the multiplier is applied before or after the other multipliers. By implying that if applied to the base stat before other multipliers would result in a different result than if it was applied after other multipliers is completely incorrect.

The only time a modifier applied before multipliers is different than if applied after is if it's adding a flat number instead of multiplying.

10 + 5 x 2 (30) is different than 10 x 2 + 5 (25)
10 x 5 x 2 (100) is exactly the same as 10 x 2 x 5 (100)

Notice the resulting gain is smaller if applied after. That's the whole reason it's better to add flat numbers before multipliers. Saying that you're seeing smaller gains than you expect because the modifier is applied to base stats doesn't even make sense.

Multiplying the base stat before the other multipliers makes no difference and is absolutely not what's going on here.
Last edited by jshepler; Jun 26, 2023 @ 9:07am
< >
Showing 1-7 of 7 comments
Per page: 1530 50