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Yeah ITOPOD seems so slow it's not worth it. Now I can autokill UUG but it still takes a whole day to get a couple of PP
Eventually you'll get to the point where you'll get a few thousand PP a day. :P
I suggest putting a lot of points when you get NGUs into the NGU PP.
you have to put it in context: a few PP is that many percent more Energy Power or Magic Cap (or vice versa, or Bars), or 2 Wandoos levels (per purchase, I forget if it is 1PP or more), or that many percent more gold. Not flashy, but POWERFUL, or you can save up and get some unique bonuses at 10 or 20 PP.
Also consider that Green Heart and Pissed Off Key have a set bonus that boosts PP, there is a PP digger that offers a bonus, and NGU PP is much more powerful than it feels at first (while it softcaps at a mere 10% bonus, it tops out at something like 3154%,, and in later difficulties, can be further multiplied)
Also, there's a one-time 1 PP bonus for every 10 levels you climb, and larger ones for every 100 floors. (Most important, your optimal level is capped to your best, so keeping some growing room is essential!)
In short, it's very worth it just for the PP upgrades, but also it happens to be the best place to farm boosts once you get to a high enough optimal, so you pretty much live here the rest of the game (aside from grinding equip or quests)
Whoops.
I am very tired right now. So, that's my bad.
I'm auto-beating UUG for the past couple of weeks, and have nearly 100 armpit hairs. Not that I expect that to be any kind of benchmark. I still get killed in 3 hits in the next adventure world after UUG, so that's what I need to figure out.
Except for the rings that UUG drops, all my gear has been maxed out weeks ago.
I *am* getting a lot of experience now though, and except for an extra beard slot, I've just spent it on raising my energy and magic power/cap
I have way more magic than I know what to do with. The diminishing returns with Wandoos and anything that raises my power/defence hit pretty hard around boss 150 or so.
You probably want to put most of your Magic, most of the time, into Magic NGUs.
It's important to distinguish at this stage between the things you can do/invest in that are Temporary vs those that are Permanent.
* Augs, Adv Training, Time Machine, some aspects of Blood and Wandoos are all Temporary
* NGUs, Yggdrasil bonuses, certain Blood spells and permanent Beard levels are examples of Permanent effects
You don't want to invest in Temporary effects beyond what you need to in order to reach new/current areas each rebirth and to facilitate gain of Permanent effects (e.g. spending on TM and Blood to get more Gold will enable you to get faster Beards and NGUs via Diggers; or spending on Advanced Training to beat a new Titan for the first time(s)).
A lot of Temporary effects (e.g. Augs, Wandoos) relate to getting bonuses that help beat more bosses. Beating more bosses is not completely useless on Normal difficulty: highest Boss ever beaten gets Achievements that boost AP gain, boosts Time Machine, and strengthens Ultimate Attack for manual Adventure battles. However, these are minor effects compared with what you can get by beating new zones and Titans -- and you have already unlocked a lot of zones/Titans that you don't have the stats to beat.
To beat them, you'll need to change focus to the relatively small range of things (especially NGUs) that improve your Adventure stats, Drop Chance and Gold.
Two suggestions: 24/7 blood magic, and NGUs. I forget exactly where it becomes reasonable to permanently run multiple NGUs, but you might be there.
Make sure you're using all your adventure multipliers - Advanced Training, NGU Adventure, Adventure Digger, BEARd. Also try to use Iron Pill on cool down with as much as you can - it helps if you turn your auto spell off overnight and time Iron Pill to be available when you wake up - and Fruit of Adventure whenever it's maxed and right before each rebirth.