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The purpose of the plan, as stated, is to get MacGuffins to a productive point sooner. I know all about the Adventure MacGuffin, but there are a lot of stats that can be boosted long before it comes on the scene, and it will be good to be ready to boost it up into full effect soon after it's reached. Once the MacGuffin boosting engine is up and running, we'll be able to do that with every new one we meet, in fact.
The plan of action doesn't involve devoting that much to it at all. Just mostly farming The Sky rather than Beardverse, Mega Lands or the ITOPOD at a time when The Sky (Looty, Wandoos, Poop) is still not that bad to grind, I can't one-shot the Beardverse, and I still have very few bonuses to PP gain.
Farming The Sky at this stage has not been a major hardship. The Poop drops are actually really valuable at this stage (and I need to build up my seed production as well as my Magic Cap). I still don't have the PP Digger, and NGU-PP is now at 15 mins per level, so the ITOPOD is not that attractive (especially when it is not yet upgraded to drop Poop, McGuffins, etc). If I wasn't farming The Sky, I would probably be farming the Mega Lands/Beardverse for stronger boosts and the Beardverse's rare drops. Something I am missing out on from there is Ascended Forest Pendant drops, building towards the A3FP. However, I am still developing my loot accessories a little by building up Sir Looty. (I didn't have the patience for Forest Pendant spam.)
This is still a long project with quite a way to go. I am still investing seeds and haven't begun to save them up yet. I am currently putting XP into Energy in order to unlock the No-NGU Challenges, and I may also do the first Laser Sword Challenge ahead of my next regular Challenge dive. By the time I do that, the Fragment should be over Level 40, and may actually begin to stack up a noticeable Magic Cap bonus over the Challenge rebirths.
I am saving up seeds and, after a few more purchases (Beard Slot), EXP and PP will start to be turned towards Magic Cap now.
Edit: At this point (Magic Cap Fragment Lvl 74), I am splitting my Adventure time during rebirths between The Sky, ITOPOD, Mega Lands (for boost drops for Candy Cane) and Beardverse, doing The Sky at the start when I don't yet have Titan base gold for GPS and BEARd hasn't built up yet.
For MacGuffins, Lvl 100 is a very arbitrary place to stop, as growth does still continue at a reasonable (for a while) rate afterwards, so I'd be content to stop here and focus on Beardverse, if it weren't for the fact that farming that effectively would mean giving up the Candy Cane's special bonuses. It is very nice to know that I'll never need to farm another MacGuffin fragment to such a high level again!
The Alpha MacGuffin Fruit is still a way off -- I have 50 M Magic Cap without trying now, so the main problem is certainly seeds. Also, Fruit of Numbers (once unlocked) and Fruit of Rage are so much cheaper in seed terms that it makes no sense to skip them. So I need a lot of seeds -- First Harvest bonuses and rebirth times that line up with my fruit are the most efficient option here, I think.
Magic Cap Fragment is now giving 21%+, and there are small bonuses developing for Drop and Gold too. The Magic Cap target (500 M) is well within striking distance now, and there's a cheap early Quirk that will help. Seeds are still the bigger problem, as I am still working on getting my Fruit of Rage (now T3) up to the level of most of my other fruit (T5) before starting on the MacGuffin Fruit. But I have 3 First Harvest bonuses that are helping with that.
I still only have 3 MacGuffin slots, and none of the MacGuffins in them are even at Level 100 yet (86, 45 and 16), so it wouldn't make any sense at all to change my rebirth system to boost MacGuffin effects.
My rebirths are usually 5 hours (most of my fruit are T5, with Fruit of Rage up to T4 now), with rebirths of up to 24 hours when I'm stretching to get a first new Titan kill and, of course, much shorter ones when I'm doing Challenges and rebuilding from them. Before and during doing a series of Challenges, I've also done some 3 minute rebirths to burn Number for EXP. My total number of rebirths is 648.
The Magic Cap bonus is quite large now, yes -- but that's because of deliberate farming of The Sky as detailed in the posts. My other bonuses are only 5% Drop Chance, 4% Gold and 1% Energy Cap.
In retrospect, it would have been better to spend more time in ITOPOD and in Beardverse for the better boosts and the Drop Chance fragment.
(Edit: Still, at least maybe it will get me Watermelon sooner.)
However, I am not sure if I want the hassle of a T1 fruit, so I may wait until I have saved up for T2 before getting it.
I have much better PP income now, enough that the Blood MacGuffin spell is looking feasible. By now, I can easily make 10 Trillion Blood for it (+6 levels) and with a bit of saving up 100 Trillion (+7). (In addition, having the spell would create incentive to get more gold bonuses, as gold has lost a lot of priority now that all Diggers are unlocked and the global digger bonus is soft-capped.)
I am going to finish getting all the Generic E/M Perks first, as well as one or two other purchases, but then I will start saving up.
After another round of challenges (including plenty of 30-minute rebirths), MacGuffin Magic Cap bonus is at 34%, Drop Chance 10%, Gold Drop 16%.
I am using the fruit to boost the Drop Chance MacGuffin, which is already up to 66. After it gets to 100, I will start work on the basic Cap/Power/Bars MacGuffins, starting with Energy Cap, I think. At this point, it will be a matter of swapping out MacGuffins, but buying the first PP slot is not out of reach now.
After some Challenges: Magic Cap 40%, Drop Chance 15%, Gold Drop 26%.
But now I can generate about 1 MacGuffin Level per hour, increasing as I tier up the Fruit, and assign them wherever I want by only having one MacGuffin equipped. (Always make sure to re-equip all your MacGuffins before rebirthing!!)
Drop Chance MacGuffin is surely the most important one available at this point, and mine is now Level 99. Most of those levels came from Beardverse drops, but the last 20 or so came from fruit.
Gold Drop MacGuffin is also very good, but I think I have already built its bonus up to a reasonable level, so I am willing to swap it out for now.
(Augment Speed MacGuffin is bad, as it only affects Augment work, which you should be spending only a very small fraction of your time on. Not worth developing until you are doing Evil Laser Sword Challenges, perhaps. Even so, I have ended up with a fairly high level fragment because it drops in a zone you want to farm, but I don't see much reason to equip it for a long time.)
This leaves the basic stat MacGuffins, most of which I have a low level fragment to build from, having farmed their zones during Quests or similar. I'm starting with Energy Cap, as I think Cap remains the most interesting stat while there are still Fruit to unlock. So far, it is still only Level 10, so I am only equipping it *during* a rebirth, so that the Fruit bonus will hit it, but swapping it out for Drop/MagicCap/Gold when I actually rebirth.
The question of MacGuffin slots actually becomes relevant now. For me, having bought the discounted AP slots earlier, only the first PP slot is within an affordable range -- and 250 PP is still a lot to save up. This means that if I level up a new MacGuffin fragment, I can only benefit from it by swapping out an older high-level one.
I'm prepared to do this with the Gold fragment (only Level 27 anyway), but I don't think I will ever want to swap out the Drop Chance fragment. At this point, I am not sure whether (after the Energy Cap fragment is levelled up) I will want to swap out the Magic Cap fragment for, say, an Energy Power/Bars fragment, or whether I will just increase its level to 100 too and save up for that 4th slot.
After all those 30-minute rebirths, MacGuffin bonuses are:
50% Magic Cap
25% Drop Chance
5% Energy Cap
30% Gold Drop*
(*This one isn't going up atm as I still only have 3 slots and Gold fragment is out of favour.)
Energy Cap fragment has now been boosted up to Level 71.
Blood MacGuffin Alpha is getting close to the top of my Perk to-buy list. It's now a matter of boosting up fragments and getting (at least) one more slot to take into Evil difficulty, which will certainly see a *huge* number of short rebirths while doing it's easier early Challenges.
I now have these levelled fragments:
Drop Chance (101)
Energy Cap (100)
Energy Bars (102)
Magic Cap (87)
Augs (29)
Gold (27)
Magic Bars (6)* <- currently working on
However, I still only have 3 slots, so Magic Cap has been taking a break. Getting more MacGuffin slots has risen a lot in importance, and I may make one my next AP purchase. The idea of getting Blood MacGuffin Alpha has dropped off the radar, as it is impossible to generate significant quantities of Blood for now in Evil.
Short rebirths from doing the last Normal Challenges and the first Evil ones have helped build the bonuses:
Drop Chance: 40%
Magic Cap: 53%
Energy Cap: 20%
Energy Bars: 10%
Gold: 30%
For primary E/M stats, my plan is to get them to ~50% before swapping them out (assuming a new fragment is ready at a good level). Anything that awards new slots is a high priority now!
ITOPOD is worth about 6 Guffins per day, or about 3 levels per week per MacGuffin. The spell is easily worth 3 levels per day with the same selectivity as the fruit, and I've hit as high as +5. Assuming +6 is possible, you could get up to 42 levels a week that way (28 is more likely). I'm not selecting, but probably a third of my equipped Guffin levels are from the spell, and I've had it 4 or 5 days.
I don't think this method can keep up with your approach, at least on the Guffin front, but I'm a bit curious what would happen if someone really went for it.