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Ah, I did that at the very beginning, then read a guide saying no, just do Energy, Magic and R3 later on when it becomes available. Is there a recommended ratio for buying adventure stats?
There's no recommended, just buy what you need.
Regarding max health and regen specifically, the game's natural ratio for them is 1:3 power:health and 1:0.03 toughness:regen. You can see this on equipment and the infinity cube, and that's also what the iron pill and adv fruit do. But you don't have to follow that ratio. I assume you have an understanding of what all these stats do, so, make your own decisions.
when you say this, do you mean it is because you used the pit often and gained levels in Worn Equipment or Daycare items and just do it frequently to get those items to level up?
Yes, kitty contribution is exceedingly small after a certain point in the game. Just to put it into perspective, on my second account (yes I have 2 in sad currently), i had a8/lootzifer by exile v1. By entry into sad, I was nearly on the last tier of both. Not long after that, they maxed out. Shockwaves are a significant portion of your progress on those items and if you aren't scumming and hitting as many pits as possible during the day, you're going to have a bit of a grind in late evil because of it. The other end of the spectrum is sitting pretty on your ascension items and the "climb" ends up being a bit of a joke.
I started said second account around the time cards launched. My main account was on v2 of the climb without the luxury of new accessories, 24 kill autokills, or any card progress from v1 on upto that point as none of that crap was in game yet. Hell, a8/lootzifer wasnt even in the game at that point either. So the grind was painful and boring and I ended up making a second account to kill time with. That second account just stomped through the exile climb.
In other words, you guys at this point in game without your ascension items situated might have a bit of a slow crawl upwards. But trust me, it was a hell of a lot worse once upon a time.
It runs in a minimized window 24/7 most of the time. Every so often my computer gets irritated at being left on for so long and I turn if off for the night.
Sad is bloated from 4g tossing more and more into it to please people at the content wall repeatedly. So much so that you rarely even encounter any walls longer than a week or two at most until you creep up to the content wall.
Basically was going for the "light at the end of the tunnel" approach. You're over the hump and thus it's mostly smooth sailing.
From my experience, once you get the thing that you get, you'll get it again even after reload. So save/reload doesn't give you a different pit result.
But the difference in doing that is, if it turns out the one you got was to level up Worn Equipment, then now you can reload, put on the gear that you want to level up, and use the Pit. I've even done the case where I removed something from Daycare, and put it on. The reason being that , if the item in Daycare still needs a few hours to level up, but right now I'm able to level it up by wearing it, then it still gets a level faster than leaving it in Daycare.
A bonus effort is if you happen to be near the end of the Daycare cycle, and you let it level up in Daycare, then you use your save scum knowledge to wear it as a Worn Equipment, and you get another level fast.
Otherwise, if the pit doesn't give any particular bonus related to equipment, then you might just let it give you whatever you got, without making additional effort about all the swapping in and out.
That's what I think it means , as far save scumming, but if not, I'd definitely like to learn more about what others did as well.
Kinda. I mean you manual save then if the rewards a shockwave, you reload and adjust accordingly. You can't exactly cycle what the reward is, but this is the next best option. The system is "rigged" in a way to keep people from saving before every pit to cycle rng to worn shocks. Meaning it saves a new seed upon grabbing your pit. Same happens with daily spin. You grab your pit or spin, game gives you your reward then hard locks in the seed for the next reward preemptively to avoid abusive tactics to get what you want each and every time.
Basically, you're just playing by the rules of how it works but you're still abusing manual saves to make the most of it. And if you're one of the rare breed that manages to get 5 to 6 pits in a daily rebirth cycle, you just shoot through ascension items using scumming tactics.
Beuc too for that matter. Took me roughly a week to scum that thing to full without ever sticking it in daycare aside from the few seconds to steal a shockwave I knew was coming. Just slapped it on and kept stacking any additional ones that dropped. None of that one in daycare, one equipped silliness.
But if it makes you guys feel any better, I did suffer the grind the slow way as well on my first account because none of that good stuff existed yet to ease it up a bit. End game back then was IT HUNGERS and sad only had 2 zones. Cards literally came out after I wrapped up v2 and was starting the crawl to v3. There was no looty past SI, no pendant past a7. There was no fancy autokill mechanic. There was no evil accessory set. It was just a long slow painful climb up versions that took months each.
Anywho, those of you who aren't vegetating enough to hit every pit on a daily 24 hour rebirth cycle are going to have it a little rough. But trust me, it was worse once upon a time. Just pull on your big boy pants like you've done at each and every wall thusfar and make what notches of progress you can to inch your way up. You're almost on the home stretch anyways ;)