NGU IDLE

NGU IDLE

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scott.bland Jan 21, 2021 @ 6:36pm
Just unlocked cards, have question
Am I correct in assuming that this is like other late unlockable features that really don't get worthwhile until several bosses later or even the next difficulty? I've been banking seeds for a while, but my magic is nowhere near able to activate the 3 magic-based ygg slots (I'm at about 10Q energy, 5Q magic).

So what should I be doing right now in relation to cards? I've spent AP to open up the 2 extra mayo generating slots, I've raised my 3 energy based mayo yggs to lvl 15. I'm making sure to smack the exile once an hour to get the Heart leveled to 100 and to upgrade my gear.
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Fel Jan 21, 2021 @ 6:44pm 
It depends on what you want.

If you want to get the most out of your cards you will want to bank mayo for now and get the bonuses that give you mayo and card progress when destroying cards.
The reason being that cards get significantly better bonuses when they are at higher tiers, but getting to those tiers requires to be already well into sadistic difficulty.

On the other hand, you could opt to go for a slightly less optimal route for better short term results and use the few good quality cards you get to push you a tiny bit quicker towards sadistic.

As for the energy and magic cap, don't worry too much about it, as you continue to pump exp into those stats and get stronger and stronger pieces of gear as you go to stronger zones it will rapidly not be an issue anymore (well, rapidly might be a few months but it takes longer and longer as you near the end of the content and probably of the game).
scott.bland Jan 21, 2021 @ 7:21pm 
Yeah, I knew the Energy / Magic would come eventually, I tried to keep Magic at about 2/3 energy but the last gear upgrades (I think) pushed it down to 50%. Do you get something for destroying cards? That's the one thing I was wondering about that the page I read didn't specify one way or another.
Fel Jan 21, 2021 @ 7:24pm 
By default, you don't get anything from destroying cards.
You need a perk and a quirk to get something out of it, both only available in sadistic difficulty sadly so my advice wasn't exactly something you could do right away, sorry.
scott.bland Jan 21, 2021 @ 7:32pm 
No worries, good to know I can do it in the future. Like I said, the guide I read didn't say anything about it at all :-)

I'll probably gradually collect cards, destroy the really bad ones, maybe use any that are OK or higher if I have the mayo and they're of important stats (adventure, hacks, wishes), and I'll look more into them after I hit sadistic. Right now my wishes aren't built up to where I can reliably improve cards. I have 6 for card tiers, 1 for deck size, and 1 for tags, and they take anywhere from 2 1/2 to 12 days.

So yeah, for now it's build up magic, then build everything up to unlock auto activate on them, etc. Looks like I'll mainly be banking mayo until Sadistic, which is what I guessed I'd be doing.
Davegar Jan 22, 2021 @ 9:02am 
Adventure stats is always useful. Otherwise, use the cards for your short term goals. Don't neglect the Magic/Energy NGUs too. I'm halfway through sadistic and those are some powerful bonuses which can free up resources for other things.
scott.bland Jan 22, 2021 @ 4:08pm 
Yeah, I remember how hard it was to start out NGUs in Evil, I can imagine that it'll be worse in sadistic. It felt like a real accomplishment when I was finally able to max them all out.

I'm a long way from being able to get any perk or wish related card improvements, but a point in Faster Mayo Generation 1 in Quirks is attainable every rebirth, so I'll work on increasing generation speed for now. I'm not going to worry about speeding up card drops until I can afford to increase my deck size considerably.
Last edited by scott.bland; Jan 22, 2021 @ 4:09pm
kevinshow Jan 27, 2021 @ 6:22am 
I recently got cards as well, and found it to be already pretty useful as soon as I got it, but only because I also bought the extra 2 Mayo generators from store page, same as you did. As an example, I have already gained 3% in Hack and Wish speed. Considering how much we struggle even just for 0.1% or 0.5% gains, that's a lot for me! hehe


Without those 2 extra mayo generators, I feel like it would be missing out on various cards because I was only generating one type of mayo per time. Now I'm generating 3, so every 8-12 hours when I get back into the game, I feel like I have gained many mayo types that could be used for the various cards.






Hypertext Eye Jan 27, 2021 @ 6:40am 
Originally posted by navorskatie:
Without those 2 extra mayo generators, I feel like it would be missing out on various cards because I was only generating one type of mayo per time. Now I'm generating 3, so every 8-12 hours when I get back into the game, I feel like I have gained many mayo types that could be used for the various cards.
That's true but you have to understand, for every generator you have active it slows down your individual generation. Example, if you run pretty mayo generator for 2 hours, you get 2 pretty mayo. If you run pretty mayo and cinco de mayo generators for 2 hours, you get one of each. For each generator you have running, it adds an hour to the generation time. (that is of course not counting the 2% bonus you get when you buy extra generators or the other speed bonuses you can get, but the bonuses apply even if you're only using 1 generator at a time so the math works out the same).
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Date Posted: Jan 21, 2021 @ 6:36pm
Posts: 8