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The one you haven't mentioned is your Adv stat from cards (I have been casting as many of those as I possibly can); is that maybe lower than it should be? (Mine's at 4,428%)
Edit: MacGuffin is the other one you haven't mentioned: 2,217% here.
That gives me a place where I should focus on a bit more, thanks.
At max rank (17 for everything except PP that stops at 15 and QP at 13), a 9 cost "good" gives me 10.612% and a 10 cost "meh" gives 10.675.
(I picked this example because I only have those in my cards right now)
As you can see, if you don't care about mayo costs even low rarity cards can net you reasonable bonuses, just crappy and bad tend to be quite low comparatively.
I am pretty happy with having good bonuses in most entries rather than everything on adventure, at least up to now since it helped me for drop chance, NGU, wishes, hacks, PP and QP.
That being said, when you get to the point where hacks and wishes are completely finished (or nearing that) you need to start not using those cards, no matter how amazing the quality is since the bonus is no longer useful.
As a result, you will probably narrow the focus of your cards as you progress through sadistic until adventure, PP and QP are the only ones left that matter (and even then, PP and QP will fall out when all that's left are bonuses for the 3 resources when 2 of them are capped and the third useless).
Sancdar's card sheet helps with the planning: https://docs.google.com/spreadsheets/d/153Yyh763YI55NHUReGdVJhIOqvYTRZYFatzmjYLmxMc/edit#gid=0
I've cast plenty of other cards too, can't complain there. I do run infusers every other rebirth though (hitting both harvests).
Currently casting all Adv Meh and above (and Crappy and Bad too when I have spare Mayo), NGUs Good and above, Hacks/Wishes/PP/QP Great and above, and the others I'll consider based on my current needs when they're Hot Damn or Chonker.
(Adv/PP/NGUs tagged atm)
At the beginning of Sad I cast all Adv, and Hacks/Wishes/PP/QP at Good and above (sometimes lower ones too, e.g. all Hacks shortly before a hack day), if I recall correctly. (Had Adv/PP always tagged, and then two out of Hacks/Wishes/QP depending)
My current stats from cards:
ENGU: 3118%
MNGU: 1868%
TM: 157%
Hack: 1333%
Wish: 1091%
A/D: 168M%
Adv: 4442%
Drop: 303%
Gold: 3350%
Daycare 113%
PP: 938%
QP: 403%
Been super happy with my progress, beat A1 last week, not F2P (bought the first 3 starter packs) but definitely not a whale, 490 days played (i.e. since it came to Steam).
Almost always 24h rebirths, right now doing one 8d rebirth (including potions/hack day) every 3 weeks.
E NGU: 16,093%
M NGU: 10,355%
Wandoos: 2,571%
Augments: 2,379%
Time machine: 5,539%
Hacks: 1,891%
Wish: 1,519%
A/D: 4,444,536,000% (or 4.4B %)
Adventure: 1,535%
Drop chance: 9,259%
Gold: 16,455%
Daycare: 197.28%
PP: 545%
QP: 486%
My PP is also lower so your focus definitely works on what you picked to focus on, but I am also pretty happy with those bonuses overall, plus not having to care about what the bonus were when casting cards "good" or above made it a lot less involved, which is a plus for me.
Thanks, I'm finding it super interesting to compare different playstyles like that. Definitely shows the different focus clearly, and obviously both worked out well enough too.
For me, I've been told pretty much throughout my playtime that Adv is the most important stat of all, so it was the obvious route for me to strongly prioritise it in Cards as well.
(Right now, I'm slowly finishing Wishes, I'm working on the last R3 perks/quirks, and I expect maximum 2 more hack days to hardcap Hacks, too. Once I run out of those sources, the climb to A3 and A4 will probably be noticeably slower than the journey to A1 was.)
stats:
https://i.imgur.com/5L9ZV6e.png
cards:
https://i.imgur.com/gM3dZIb.png
Since you both have a bonus that's quite a bit higher, I assume that you are probably getting more than my current 1.3k per kill.
Not that I really need much more than that since all that's left are the last mayo/card, the last rich perk and a lot of now useless bonuses for the 3 resources (well, mostly energy and magic since there are only the last cap and bars left for resource 3).
Since you two are roughly at the same place as me but have gotten there in a lot shorter time PP is probably still valuable for you.
(on a side note, I just defeated v2 for the first time after pumping all of my exp into adventure power since last time)
The one that caught my eye was later he said: "The cube will soon reach 200 million in each stat, from adventure I am nearing 250 million as well." as _I_ am at 200 million in the cube and only at day 300 and starting JPRGVille in Evil! (For the last 200 days I've been able to run it on a 2nd computer and get the boosts into the cube during daylight, they get turned off nightly. So if you were truly mostly afk all the time that would explain yours, If it wasn't a typo.)
Then I have 91 million as my base stats, and it's starting to kick in now with the Iron pill getting 2.4 million twice a day, plus whatever the maxed Ygg one is giving me, so without buying those stats I'll be at 250 million there soon enough! Elenoe at 1.33 E12, yeah, gonna take awhile to get that! ;-p
1774 PP per kill here at the moment, 11 hours into the rebirth.
that would be 2143 PP, but I've abandoned PP already and farming zones for last month or so
PP:
https://imgur.com/jxRKdun.png
but the more important note there would be I used respawn for much longer then you if you remember our debate about its "value". And since wishes are months done I'm currently sitting at 0.42s respawn in daily build.
yes, that would be typo. My cube is 128B/250B (and I see toughness reached softcap, I keep checking it but for some reason I expected it turns green when it does).
I'm using XP (about 50B/day) only on power (16B/day) for some time (since I've stopped R3 at 40k/1.5B/10k). And all boosts go to cube toughness - this is around 6B/day now. It's not as insignificant as it once was. Tribute to respawn and zone farming.
It's billion instead of million (200 and 250 billion), not sure why I wrote million.
Yeah, that 0.42s respawn is what I have as well, it's funny to think that respawn is now barely over 1/3 of the time to kill because of the 0.8s that auto attack takes.