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Flash Jul 9, 2021 @ 8:08am
Cards question
Hi guys a quick question.
Are bonuses gained by cards permanent or are they lost after resetting?
Also is there a downside to casting cards, that look good statwise or is there a maximum number of cards per rebirth, that you can cast?
Originally posted by Hypertext Eye:
card bonus is permanent
there is no limit, except what you can cast with your mayo and how many cards your deck can hold at one time

So basically the only downside to casting a "good" card is that you may not have the mayo to cast a better card later.
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Hypertext Eye Jul 9, 2021 @ 8:10am 
card bonus is permanent
there is no limit, except what you can cast with your mayo and how many cards your deck can hold at one time

So basically the only downside to casting a "good" card is that you may not have the mayo to cast a better card later.
Last edited by Hypertext Eye; Jul 9, 2021 @ 8:12am
Flash Jul 9, 2021 @ 8:12am 
Alright thanks. So basically pick whatever I need most atm. As long as my Mayo supports it, its fine. The tutorial was kinda vague in the game :-/
Hypertext Eye Jul 9, 2021 @ 8:13am 
You didn't read the WTF page?
Flash Jul 9, 2021 @ 8:14am 
Hmm I did, but it didnt quite answer my questions or maybe I read through it too fast I suppose.
Fel Jul 9, 2021 @ 8:29am 
They are permanent.
It's pretty easy to spot if something is permanent or not usually, look at how easy it is to raise and how much it gives you.
Permanent stuff usually give you fairly little at a time and most of the time a timer of sort is applied to it in order to prevent you from getting tons in one go (iron pill is a good example of that compared to the three spells that reset an have no timers).

You can cast as many card as you want as long as you have the cards and enough mayo for it.
Hypertext Eye Jul 9, 2021 @ 8:59am 
Typically, things that reset on rebirth tell you that they reset, or it's in the WTF page.
Cylix Jul 9, 2021 @ 7:02pm 
One thing to keep in mind, as you get better card tiers the bonuses associated with them increase dramatically. For example I have some high mayo cost TM cards; at T2 the bonus is 8% and at T9 the bonus is 66.6% for the exact same amount of Mayo. Getting high tiers are a ways away but it's definitely worth putting off things like Augments and Wandoos that you don't have an immediate need. So if you can stand to save your mayo, you'll be able to get more bang for your buck later on.

When I first got it, I think the only cards I cast were Adventure since pushing adventure zones was the main progression point, maybe a couple of Hacks/Wishes/QP/PP just to get the bonus on the table and ultimately because those were also sources of adventure stats. Maybe if you feel you need the drop/daycare a couple of those wouldn't be bad.
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Date Posted: Jul 9, 2021 @ 8:08am
Posts: 7