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Simple maybe but the bonuses related to those two are varied and pretty powerful.
So I was pretty happy with R3, until I hit the point where wishes and hacks are completely finished.
Now I have to look at R3 being useless in a corner because there is no "sink" for it, which is a bit sad.
(not that I have to look at it anymore now that I finished the game I guess but still)
Also I would like to point out:
Hacks are the R3 equivalent of NGUs. Basically what you're asking for is double dipping.
They are not. Because Hacks can be completed a lot quicker if you have enough R3, while ngu is time gated.
Getting the first million levels or even the first hundred thousand gives you a major portion of the bonus you can get from that NGU (and in the case of the flat ones it's still true because the diminishing returns are on the feature they boost instead).
Hacks on the other hand give increasing bonuses per level but at a cost that increases at a much faster rate, making it kind of time-gated as well.
(source: https://ngu-idle.fandom.com/wiki/Build_History)
Lots of places where we could wonder "what if he had designed this part differently?" Just to ponder about hypothetical alternatives.
Anyway...
As I understand it, 4G started a lot of the original core of NGU's programming based on another game, Idling to Rule the Gods, with some help from that game's creator (Ryu). Although there were some fundamental differences here and there (for example: energy and magic resources here where ItRtG only had shadow clones as its resource to invest into features), and then 4G started fleshing things out in his own unique direction as he added more content to NGU. NGU's basic training tab is like a more condensed and streamlined version of ItRtG's physical training and skill training tabs. NGU's bosses are equivalent to ItRtG's gods. NGU's advanced training tab seems like it was intended to fit into a similar role as ItRtG's might training tab, although I guess 4G wasn't happy with it and didn't really do much with it. NGU's augments tab is kind of comparable to ItRtG's monuments tab, and that puts NGU's time machine tab in a similar role as ItRtG's divinity generator tab. NGU's adventure mode is like a much more fleshed out and much more interesting version of ItRtG's special fights tab (a massively underused feature in that game (Ryu has said that he might consider revisiting it eventually to expand it into something better, but he has several other things that he wants to work on first)). NGU's titan enemies could kind of be compared a little bit to ItRtG's ultimate beings (although the lack of a real equivalent to adventure mode means that they're found in a different place in the game).
R3 came about long after 4G had grown NGU beyond that original core that it started as. All of that stuff (plus a few other early features) were all baked into the first difficulty's portion of the progression through the game. And for the most part 4G has tried to avoid tinkering with anything that could affect game balance in earlier progression that he's already moved on from.
Isn't the entire point of NGU double-dipping? Triple, quadruple, quintuple-dipping? I can scarcely think of a single mechanic that isn't affected by stacking boosts on multipliers on doublers on boons on perks. There are like half a dozen completely different menus where you can find direct boosts to NGU speed, even though another half dozen menus grant you boosts to E/M cap and power, both of which are 1:1 boosts to NGU speed, themselves. Safe to say, just because Hacks serve a similar purpose doesn't mean there couldn't have been R3 NGUs. Not that they could be added *now* without breaking things, but it's hardly beyond the pale for NGU.
Anyway, hacks hit different. NGUs are there to get BB'd constantly (at some point) for a consistent and achievable cost, whereas hacks are a lot pickier and slow down so quickly I can't imagine BBing any of them for very long even way later on. Those milestone bonuses would be massive if you were picking up levels at 50 per second. But maybe you do eventually get to that point.
Hacks are capped at couple thousands. You will never bb them.
how about challenge rewards though? still some missing saying "will be added over time", which probably will never happen.
saying that lets face the facts: there wont be any major updates or changes. sad for R3 as its sitting around useless but at the same time it gives some feeling of accomplishment and finishing the game of not having to use it anymore.