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But yeah... The game is structured as a climb through 3 difficulty modes, with each difficulty mode ending after climbing / re-climbing to boss 301 and beating the toughest version of the final titan that was introduced in that difficulty. A certain number of adventure zones and titans are available while in normal difficulty, and then the list expands to add a certain number of extra adventure zones and titans after that in evil difficulty, and then the list expands again with even more adventure zones and titans in sadistic difficulty.
Many of the titans let you unlock new features to use to help you climb further in the game.
And one of the features gets new layers added to it just for entering each of the higher difficulty modes.
Also note that each difficulty mode has its own separate copies of the same 11 challenges. So they have different completion counters and different unique rewards in each difficulty. The game's design intends for you to have completed most of the challenges in a difficulty mode by the time you're ready to finish it, although you are allowed to step back down to an earlier difficulty mode if you want to go back and finish the rest of the challenges later. (Many of the crazy bonuses that you build up in a higher mode will be disabled while in a lower mode, though.)