NGU IDLE

NGU IDLE

View Stats:
scott.bland Sep 19, 2020 @ 6:39pm
New to evil... suggestions on Perks and Quirks?
New to Evil (relatively). I'm working on getting to where I can idle Metaland.

For Perks, I've bought
Welcome to Evil
Truly idle questing
Gooder Idle Questing

Normal perks I've bought most except for stat / adventure boost for rich perks 2. Fib is at 34. Currently I'm working on the energy / magic perks, as my current goal (unless I should be doing something else) is to cap out my NGUs.


Over in Quirks, it's more spotty. I'm trying to save up for The Beast NGU Quirk EVER, but 15k is a lot of points (I'm at 4,000).

What are the must haves, and is my current goal of dumping all exp into Energy to work on maxing Energy NGU's first a good idea?

Thanks!
< >
Showing 1-14 of 14 comments
Elenoe Sep 19, 2020 @ 11:44pm 
- if you are using evil NGUs (it's worth around time you can keep first 5-6/3 NGUs capped consistently!) then the Beast NGU is what you should get

- it's not worth focusing on "energy" only. There is no reason to break 3:1 ratio (and it will be even more important after GM)

- I would take beasted boosts if those are affordable

- and prepare for getting wish slot once you unlock GM

- don't forget your beards, those are the most important thing around where you are, so don't neglect bars either (that's one reason why magic still heavily matter). (Anything between 1-1.5bars/power is ok).

- beards bank are very important, get which ever you can with high priority (beards slot matter a lot as well) (and keep AT banks one tier lower)

- I remember getting acc slot before NGU Beast, but I followed the rule above and somehow it fit. But if you are already on all-time evil NGU then Beast first

- don't neglect respawn items. At least 1 (2 if you have AP slots) is appropriate at that stage

- side note: until GM you don't need to care about mcguffins at all

- standard 24h respawns, never break those
Last edited by Elenoe; Sep 19, 2020 @ 11:47pm
kevinshow Sep 20, 2020 @ 8:29am 
If you're just new to Evil, wouldn't your first focus be to idle in Evilverse? Or let's say you leave that gear until later, then at least, the next place to idle would be Pretty Princess Land, since the gear there could replace Evilverse gear and it's not much further to get to PPP.

Or some people say, skip both of those zones and focus on getting Greasy Nerd gear.

So given all those 3 milestones, how did you get your goal to be going for Metaland, which is at boss 158, when you're relatively new to Evil mode?

I'm asking also because perhaps I have been doing something inefficiently and I could learn some tips from you for your seemingly fast progress upon entering Evil mode.

As far as NGU goes, I did read that some people switch between Normal and Evil mode NGU so that both will continue going up. Seeing as Evil Mode NGU is a multiplier value, it certainly makes sense that continuing to up both is reasonable also, especially when you are able to BB normal NGU and make those levels rise significantly faster than Evil NGU.

So eg, some days, spend your entire rebirth or part of it, on Evil NGU. Other days, spend your entire rebirth (or part of it) on Normal NGU.

I did this way and I feel satisfied with the way the progression is being made.





Last edited by kevinshow; Sep 20, 2020 @ 8:34am
scott.bland Sep 20, 2020 @ 8:56am 
I meant I'm working towards idling Metalands because I've already maxed out gear for the first 2 zones and I'm almost done with the 2nd difficulty of Nerd drops. Meta is the next thing to do.

I can't cap any Evil NGU yet, that's why I've been just dumping everything into Energy for now, to try and cap something. Should I go back to running normal until I can cap several Evil ones?

I run all 7 Beards, I have all the bank slots from normal perks purchased for beards, time machine and advanced training


Thanks for the advice! Looks like I'll go back to running some normal NGUs for a while, and now I have almost 6k quirk points to spend.
Elenoe Sep 20, 2020 @ 11:59am 
definitelly normal NGUs then. Use full NGU gear + potions to do 1 day runs where appliable to reach evil softcaps but for regular 24h use normals and postpone Beast quirk for something more useful like beard banks :)
scott.bland Sep 20, 2020 @ 11:42pm 
I've always meant to ask, why 24 hour runs? What's so magical about them?
Elenoe Sep 21, 2020 @ 1:40am 
It starts with killing UUG and unlocking beards. After 24h beards reach their optimal peak and are ready to be trimmed (rebirth).

A bit later you should get your first Yggdrasil (gold) to level 24. And soon other trees reach level 24.

And especially tree of knowledge (EXP) on level 24 (with both relevant perks) becomes THE main source of EXP for a long time. And that's the main reason why you wait 24h so they all fully grow, you harvest/eat them to get the 50% bonus from the "First harvest" perk and rebirth.

So if you are asking why wait so long, the answer is because beards and yggdrasil yield most after 24h.

If you are asking why so soon, then it's First harvest and that 50% bonus you get for each harvest that outweights any possible diminished bonus you could get from longer rebirth.

Good thing is 24h cycle is very convenient. It's not that hard to set any part of day for the game, doing the rebirth and setup things as you wish.

Keep in mind you can lower the beard peak to 12h (not worth much, you still need to wait for Yggdrasil). And you can lower the Ygg grow time down to 22h48min which is very convenient so you have some window to do a rebirth the same time everyday (with 24h you will be slipping to later and later time each day).
Last edited by Elenoe; Sep 21, 2020 @ 1:46am
scott.bland Sep 21, 2020 @ 11:15am 
I was wondering why so soon :-) I've been popping those "last until the end of your current rebirth" potions and letting the game run in the background for several days, just going in to throw on my Ygg gear and harvest fruits when they're ready (my entire page 1 and the first of page 2 are 24, I have everything except the mayos (which I can't use yet) unlocked and on auto activate.

Elenoe Sep 21, 2020 @ 12:35pm 
yeah, most trees are not that useful, but the EXP one is really progress driver. And that 50% makes a difference.

Beards are cumulative but they add only on rebirth and you want those bonuses too.

And after GM McGuffins will be same. Their bonus is based on rebirths (actually the shorter the better, their peak is at 30min rebirths).

Doing just two days long rebirths means you are loosing progress in all those areas. And then you do rebirth anyway and almost all those temporary things you've accumulated vanish anyway.

But, nothing you do will set you back, everything moves forward, so.. whatever fits your style and desires :)
Last edited by Elenoe; Sep 21, 2020 @ 12:36pm
scott.bland Sep 21, 2020 @ 2:02pm 
Thanks for the advice, I'll start running 24's and see how that changes things. more xp right now is definitely better. I started toying around with haks, but it seems that I'll need to get some gear with stats for it, as well as getting the grey heart maxed out. I've dumped occasional XP into speed, but it seems like a waste right now to spend xp on the bars / cap / power.
Last edited by scott.bland; Sep 21, 2020 @ 2:02pm
Elenoe Sep 21, 2020 @ 4:31pm 
It was for most parts, yes. EM help more. After you kill GM, you will want to keep 1 R3 power for every 100k E power. By then it's worth to take hacks seriously. Until then.. they won't help much. You need to reach milestones to get any bonus. And it takes serious initial investments to make that happen.

Hacks are tricky. Just keep in mind that every 90 levels require to double the resources. The progress within hacks is "linear". So once initial barriers are in-line the +100 levels will take the same time no matter what hack.

Unlike NGU, hacks are not cumulative feature. They don't grow with time. There is no way you can bruteforce them. Hacks are DIRECT reflection of R3 cap x power. So there is no point in allocating any resources in hacks in everyday formula.

Hacks are best trained in waves. One day you put all hack items on and you do 1, 2, or 4 days pure hack run, pushing it as far as you can - which means aligning all hacks to the same time per level.

For example for 2 days long run it's 2minutes. If you use both potions on the run they will bring another nearly +300 levels to all hacks. Having that grey heart means plain static +20 hack levels. Nothing more, nothing less. And you can check what bonuses it will bring for the rest of the game because milestone rewards are constant too :) It's simple as that.

You plan for hack run, concentrate on R3/perks/quirks, etc. everything to maximize rewards for that EXP/potions sacrifice you make for the run.

After that you forget about R3/hacks for a month or more again.
Last edited by Elenoe; Sep 21, 2020 @ 4:38pm
scott.bland Sep 21, 2020 @ 6:00pm 
Sweet jebus, that's more complex than I thought. In Perks I pumped 13 points into boosting E/B/C for R3 and now I just leave it run on something. I have at least 1 milestone of everything on page 1, with a lot more in attack / defense since it's the fastest one to level.

I've learned now that usually as soon as you unlock something new, you really can't do much with it until much later so don't bother :-)

During this exchange, I've managed to be able to idle Metaland but not autokill, but at least I'll be building up a new set of gear to help me along.
Elenoe Sep 21, 2020 @ 6:31pm 
yes, until GM you allocate r3 in hacks as you do. With GM you will have much better feature to use r3. And with dedicated hack runs you don't need to share to get the best of both.
kevinshow Sep 22, 2020 @ 5:11am 
Originally posted by scott.bland:
I've always meant to ask, why 24 hour runs? What's so magical about them?

it's a slow and steady game but as mentioned above, not doing 24 hours whenever you can, slowly affects your progress as well. however, ultimately, you'll still get there to where you're going. case in point is that you've been doing as you did, and you're now in Evil and working on the same zones and (eventually) Titans that other people did as well, who had been focusing on 24-hour rebirths since around the time they got their beards.

for sure, the players who kind of leave this game for a while and return to it later, still get a nice bunch of EXP or PP or quirk points etc to spend and are happy enough about it, even if it had been days or weeks, maybe even months, before coming back, even if they had lost some progress on not doing daily rebirths.


scott.bland Sep 22, 2020 @ 11:22pm 
Yeah, I'm more concerned about doing something wrong that will cripple my character's progress, but this doesn't seem like that type of game.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Sep 19, 2020 @ 6:39pm
Posts: 14