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With the current formula, it is possible to get several PP per kill by the end of the second difficulty and to ramp it up to several hundreds in the third difficulty thanks to the various bonuses.
If it followed your proposal all it would mean would be severely inflating the PP costs for the perks to reflect the change and the only real difference would be having higher numbers but the same progression.
I'm trying one other supposedly very good idle game and everything there is exponential. And the result is large quantities of useless "features". Upgrates that either need 0.01% of resource or 10000x more then you can have. The order things is set in stone. Pretty much no deviation. Zero room for strategies. When you say where at game you are everyone knows pretty much your exact everything.
NGU is great in that it doesn't really use exponent that lightly. 95% of numbers are below e30 and that's good. Steady grow of everything. A lot of choices what to focus on, what to purchase, where allocate resources.
So at floor 1,367 in sadistic I am earning a base of 4,367.
Now, if we calculate with your formula 2^13 = 8192.
If we keep the bonuses as well, it goes to 11,192 base PP progress per kill.
Now we factor the bonuses that allowed me to go from 4,367 to 345,918,428 per kill (345 PP per kill and some change), the bonus is aproximately of 7,921,192%.
Applied to 11,192, we get 886,539,808.
This means that at the same level of progression and bonuses I would be earning well over twice the PP per kill.
This would mean that the costs of the perks expected to be bought around this level would be over twice the cost, and since the rise is much faster with your proposed formula the perks meant for those further in the progression would be even further out of reach.
I think he just means the one-time bonus you get on reaching a new multiple of 10 floor for the very first time. You all seem to be replying as if he meant changing the base rewards/PPP :)
(I, too, always thought that by mid-evil at the latest, that one-time reward is so minuscule it might as well just not be there at all.)
(its not edited)
Floors 1-200 will be unaffected by this idea, so I'll only consider floors 201-1600. The first number is the amount of PP gained from the one-time reward every 10 floors, and the second one is the one-time PP reward at the next 100th floor (not sure if I expressed this correctly).
Floors 201-300: 4 + 40
Floors 301-400: 8 + 80
Floors 401-500: 16 + 160
Floors 501-600: 32 + 320
Floors 601-700: 64 + 640
Floors 701-800: 128 + 1280
Floors 801-900: 256 + 2560
Floors 901-1000: 512 + 5120
Floors 1001-1100: 1024 + 10240
Floors 1101-1200: 2048 + 20480
Floors 1201-1300: 4096 + 40960
Floors 1301-1400: 8192 + 81920
Floors 1401-1500: 16384 + 163840
Floors 1501-1600: 32768 + 327680
Total PP from one-time rewards from floors 201-1600 now: 2527
Total PP from one-time rewards from floors 201-1600 after: 1 245 108 (or almost 1.25 million)
Difference: 1 242 581 PP
So... yeah, that is a lot of extra PP with just this simple change. It seems to scale fairly well with the extra PP costs from all 3 difficulties with just a quick glance at the PP costs of the Perks, but I can't say for sure whether this would be balanced or not.
I'm sure there are people around here who are far more qualified than I am at analyzing ideas, but for now, I'm in favor of this idea.
I think that the rewards from floors 1-400 will be good enough with your idea. Combined with what that other guy said, the first 600 floors will be fine. With this in mind, it's more about making the next 1000 floors' rewards more relevant.
I'm thinking that, starting from floor 610's one-time reward, the multiplier becomes 2.5 instead of the usual 2. In other words, it would go from 32 to 80, then to 200, then 500, and so on. That would lead to almost 10x the one-time PP rewards for the last 100 floors. But that's probably too much, I don't know. I haven't reached evil difficulty yet.