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King Of Hell Aug 27, 2020 @ 6:49am
change itopod floor reward from 2XN per 10 floors to 2^N to make it have a point after 100 ish floor
so instead of getting 1 point per 10 floors until 100 and then 2 until 200 and then 3 until 300, why not make it 1 2 4 8 16 32
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Showing 1-14 of 14 comments
Fel Aug 27, 2020 @ 6:53am 
Because it would mean completely crazy numbers by the time you reach floor 1000+, especially with the bonuses you can get.

With the current formula, it is possible to get several PP per kill by the end of the second difficulty and to ramp it up to several hundreds in the third difficulty thanks to the various bonuses.

If it followed your proposal all it would mean would be severely inflating the PP costs for the perks to reflect the change and the only real difference would be having higher numbers but the same progression.
Elenoe Aug 27, 2020 @ 7:22am 
the real difference would be a useless feature. If you have rather similar values, like 2N you kinda have choice of purchases. Because PP 5, 10, 25 are all within reasonable range. When you have prices like e5, e10, e25 the order of purchases is constant.

I'm trying one other supposedly very good idle game and everything there is exponential. And the result is large quantities of useless "features". Upgrates that either need 0.01% of resource or 10000x more then you can have. The order things is set in stone. Pretty much no deviation. Zero room for strategies. When you say where at game you are everyone knows pretty much your exact everything.

NGU is great in that it doesn't really use exponent that lightly. 95% of numbers are below e30 and that's good. Steady grow of everything. A lot of choices what to focus on, what to purchase, where allocate resources.
King Of Hell Aug 27, 2020 @ 7:32am 
Originally posted by Fel:
Because it would mean completely crazy numbers by the time you reach floor 1000+, especially with the bonuses you can get.

With the current formula, it is possible to get several PP per kill by the end of the second difficulty and to ramp it up to several hundreds in the third difficulty thanks to the various bonuses.

If it followed your proposal all it would mean would be severely inflating the PP costs for the perks to reflect the change and the only real difference would be having higher numbers but the same progression.
how would it be crazy? it would be 512 points per 10 floors at 1000, i'm getting 10k points per day at floor 690, how is 500 points gonna make any ♥♥♥♥♥♥♥ difference at 1000? as it is right now getting 6 points for every 10 floors on 600+ means literally nothing, i get 6 points by farming itopod in like 1 minute.
Last edited by King Of Hell; Aug 27, 2020 @ 7:34am
Fel Aug 27, 2020 @ 7:49am 
The formula for the base is 200+floor in normal, 700+floor in evil and 2,000+floor in sadistic and an additionnal 500 from both wishes and quirks.

So at floor 1,367 in sadistic I am earning a base of 4,367.

Now, if we calculate with your formula 2^13 = 8192.
If we keep the bonuses as well, it goes to 11,192 base PP progress per kill.

Now we factor the bonuses that allowed me to go from 4,367 to 345,918,428 per kill (345 PP per kill and some change), the bonus is aproximately of 7,921,192%.

Applied to 11,192, we get 886,539,808.
This means that at the same level of progression and bonuses I would be earning well over twice the PP per kill.

This would mean that the costs of the perks expected to be bought around this level would be over twice the cost, and since the rise is much faster with your proposed formula the perks meant for those further in the progression would be even further out of reach.
ak-ryuu Aug 27, 2020 @ 7:55am 
(Correct me if I'm wrong, King of Hell, but:)

I think he just means the one-time bonus you get on reaching a new multiple of 10 floor for the very first time. You all seem to be replying as if he meant changing the base rewards/PPP :)

(I, too, always thought that by mid-evil at the latest, that one-time reward is so minuscule it might as well just not be there at all.)
Fel Aug 27, 2020 @ 7:58am 
Oh, if it's the one-time bonus then definitely it becomes so small that it's worthless to even count in later stages since it's not affected by PP bonuses.
King Of Hell Aug 27, 2020 @ 11:26am 
Originally posted by Fel:
Oh, if it's the one-time bonus then definitely it becomes so small that it's worthless to even count in later stages since it's not affected by PP bonuses.
yea thats what i was talking about, i guess i could've explained it even more?
gamer Aug 28, 2020 @ 7:24pm 
It was pretty clear to me, unless the post has been edited since then. I don't know why anyone would have thought you were talking about points per kill unless they hadn't played the game. The idea of points per kill never came up at all.
King Of Hell Aug 29, 2020 @ 2:11am 
Originally posted by gamer:
It was pretty clear to me, unless the post has been edited since then. I don't know why anyone would have thought you were talking about points per kill unless they hadn't played the game. The idea of points per kill never came up at all.
yea well somehow they did so i dont know anymore. at first i wasnt even gonna explain it in that much detail but i was like lets just make sure everyone gets it so i explained it even further but somehow ppl still didnt get it.
(its not edited)
NomiSaltium Aug 29, 2020 @ 8:22am 
The idea sounds nice. It would provide better one-time PP rewards overall, especially later on. It makes it more rewarding to reach higher floors. I don't know how significant that would be compared to the PP gains from idling in the ITOPOD at higher difficulties, but I suppose I could do a bit of math for the sake of clarifying the idea.

Floors 1-200 will be unaffected by this idea, so I'll only consider floors 201-1600. The first number is the amount of PP gained from the one-time reward every 10 floors, and the second one is the one-time PP reward at the next 100th floor (not sure if I expressed this correctly).

Floors 201-300: 4 + 40
Floors 301-400: 8 + 80
Floors 401-500: 16 + 160

Floors 501-600: 32 + 320
Floors 601-700: 64 + 640
Floors 701-800: 128 + 1280

Floors 801-900: 256 + 2560
Floors 901-1000: 512 + 5120
Floors 1001-1100: 1024 + 10240

Floors 1101-1200: 2048 + 20480
Floors 1201-1300: 4096 + 40960
Floors 1301-1400: 8192 + 81920

Floors 1401-1500: 16384 + 163840
Floors 1501-1600: 32768 + 327680

Total PP from one-time rewards from floors 201-1600 now: 2527
Total PP from one-time rewards from floors 201-1600 after: 1 245 108 (or almost 1.25 million)

Difference: 1 242 581 PP

So... yeah, that is a lot of extra PP with just this simple change. It seems to scale fairly well with the extra PP costs from all 3 difficulties with just a quick glance at the PP costs of the Perks, but I can't say for sure whether this would be balanced or not.

I'm sure there are people around here who are far more qualified than I am at analyzing ideas, but for now, I'm in favor of this idea.
lordatog Aug 29, 2020 @ 11:26am 
If anything, this may still be too small to really make a difference. Your regular PP gains still scale much faster. The most relevant part of this is probably in the 300-600 range.
King Of Hell Aug 29, 2020 @ 11:59am 
Originally posted by lordatog:
If anything, this may still be too small to really make a difference. Your regular PP gains still scale much faster. The most relevant part of this is probably in the 300-600 range.
yea i think its still gonna be very small, but its gonna be SOMETHING at least, cause right now getting 6-7 points from achieving some "goals" when i can farm like 10+ per minute seems just stupid.
King Of Hell Aug 29, 2020 @ 12:01pm 
Originally posted by Nomisabeu:
another way would be to actually start from 2 instead of 1. to make it a bit more relevant
NomiSaltium Aug 30, 2020 @ 6:56pm 
Originally posted by King Of Hell:
another way would be to actually start from 2 instead of 1. to make it a bit more relevant

I think that the rewards from floors 1-400 will be good enough with your idea. Combined with what that other guy said, the first 600 floors will be fine. With this in mind, it's more about making the next 1000 floors' rewards more relevant.

I'm thinking that, starting from floor 610's one-time reward, the multiplier becomes 2.5 instead of the usual 2. In other words, it would go from 32 to 80, then to 200, then 500, and so on. That would lead to almost 10x the one-time PP rewards for the last 100 floors. But that's probably too much, I don't know. I haven't reached evil difficulty yet.
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Date Posted: Aug 27, 2020 @ 6:49am
Posts: 14