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Heart actually gives you bonus (plus it's a seed item, can't go wrong with that). Mayo generator doesn't bring anything. Power splits equally, so you get the same from a single generator as you get with 6. It's more like a convenient item, but having 4 is just as easy. If you micromanage cards a bit you almost never run all 6. You rather run 1-3 lowest mayos to maintain roughly same levels.
As for that 2% bonus.. that's the only bonus. But it's very small. Given the price you actually get more if you spend that on Mayo infusers. So those extra mayo generators are really low value. And should be bought only if you really have large surplus of AP.
I also beat Exile with around 900k AP and got the heart, the tag slot, and some extra deck size because a) I'm a hoarder and b) I wanted some time to figure out what's what while the cards came in.
I do have all the generators now for convenience and for the measly 2% (and often only have 1-3 of them running anyway), but early on I feel the tag slot was definitely the better choice.
You may for example keep cards at 0. Build a stockpile of at least 40-50 mayo each while your tier are low and useless. Then establish however complicated strategy you want about what to cast and what to yeet and then you just follow. Keep mayo at 40-50 to cover all spendings. And sort all cards down to 0 everytime you play.