NGU IDLE

NGU IDLE

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eqalidan Jun 6, 2020 @ 1:31pm
do the Fibonacci to level 13, 34, or not...
so, at this point everything is a relatively miniscule bonus, I got that rich jerk perk due to a misclick, but even then, everything else seems to do next to nothing. the perk makes sense up to 8, at 13 it gives a 5%pp, and 34 13% adventure. but im wondering if there is anything i may be missing that would be a better proposition then 15500pp that im not seeing.

https://steamcommunity.com/sharedfiles/filedetails/?id=2121884584
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Fel Jun 6, 2020 @ 1:54pm 
There is a rule of thumbs for perks, quirks and wishes that tends to help in most cases which is that when you are not sure what to get, go for energy, magic and resource 3 in evil difficulty, as well as NGU speed (since it is roughly similar to energy and magic stats).
Right now you could avoid resource 3 perks but they will soon have the a similar value to energy or magic ones.

Of course it's not the only thing that has value, you have a perk for drop chance (+15% for 6,000 PP), QP (+10% for 20,000 PP), perks for idle quesing, the fibonacci perk is a bit of a weird one since there are some very good bonuses but the costs go up significantly (some even go up to level 89 for the extra AP for example but most people stop at level 34 for a long while).
But at least you know for sure that energy and magic are going to be helpful both right now and in the long run, so while you are investigating if +10% QP is worth the investment or if +15% drop chance would really help or not you can just buff these stats and increase your overall progress.
eqalidan Jun 6, 2020 @ 3:05pm 
ok, I think im going to go with 13 fibonacci, and leave getting to 34 for either when I need an extra oomf or when the pp is trivial, ngu one will cost 2500 total to get, but give me the equivilant of close to 10kpp

follow that up with drop chance then quest, and from there, magic cap when i remember it exists for a while.
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Date Posted: Jun 6, 2020 @ 1:31pm
Posts: 2