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Zgłoś problem z tłumaczeniem
Thank you
"When spells are being cast during Auto combat, the advisor will become smarter in picking the spell to cast as overland turns elapse. You can expect the Auto feature to play the same way as the game's default AI starting from around turn 200-250 and generally play better than previous versions except at the very beginning of the game. (Random(100-Current Turn/2.5) will be added to the calculated AI priorities instead of the random(100) used in previous versions)"
Why?
"When casting the Flight spell, units that already fly will only be reported as invalid targets when both their overland and combat movement speed is at least 3, as the spell also grants a minimal 3 movement speed."
I hope that doesn't count Endurance. :)
Source discussion[www.realmsbeyond.net] that resulted in that point.
Thanks!
Not sure how it solves the initial problem of AI attacking lone swordsmen with huge stacks though. :)
Anyone else getting this same issue?
Legend! That sorted it.
Pewe[Maniacal]=0
Pewe[Ruthless]=0
Pewe[Aggressive]=0
Pewe[Chaotic]=0
Pewe[Lawful]=0
Pewe[Peaceful]=20
Obwe[Pragmatist]=0
Obwe[Militarist]=0
Obwe[Theurgist]=0
Obwe[Perfectionist]=20
Obwe[Expansionist]=0
Obwe[Narcissist]=0
Will that work?
Thanks! :)
I'd do it this way instead:
Thanks!