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Here are some mechanics that exist and aren't as obvious to all players as the developers might think:
* A few of the policy screens scroll down, having more than two sections! I only discovered this due to the minister that researches randomly - after all, most of the departments don't scroll down or have a scroll bar visible.
* Traffic congestion is color-coded, but as someone who is yellow-green colorblind I didn't even know this until my wife pointed it out. Perhaps pick colors or patterns that are more distinct?
* If the tutorial instructs the player to do X, and they do X before closing the message, then the game will expect them to do X a second time. For example, if you have a surveyor find oil when the game asks for it, and then close the message, then the tutorial gets stuck at that point until/unless you find more oil.
Yes. This has absolutely no indication that you need to "retire" in order to gain points to unlock new ministers and bonuses, however.
I had wanted to do a new game since my current one is stuck in worker death spiral, but I don't want to give up that save since the 1.1 update is suppose to fix that.
You can have multiple saves. I didn't know that until I saw this thread and went back and retired on some of my first runs once I read this thread and realized that retiring helped you "level up"
I just noticed this, after 7h of playing. Maybe make it more obvious that some ministers have more than two policies?
You just quit and start again. Every game, every time.
Given the demo real of the game shows how you are 'doing it again', the game itself needs to have that same message come through loud and clear. I would even suggest that the Tutorial scenario should 'make you lose automatically' just to drill this idea into your head.