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Sweeping could also do with a little fix as it doesn't quite feel precise enough
also some new enemies and i would love some replayable dungeon with bosses which you would be able to enter once you complete game.
P.S. I forgot i would love more upgrade options for helmet because now you have only max number of minions but i would like some different upgrades for them maybe more defense , attack , health that would make more possibilities for builds
In terms of gameplay, I'd like to see some type of skill tree for the type of Overlord you may want to become (similar to Skyrim) but with a empathise towards how you can manage your minions, attack in-game and lastly conquer new areas with a trust system where your holds will try and betray you every once in a while. You must keep a balance between being merciful and evil either by normal means or the domination ability.
More minor things like minions could also be unique and procedurally generated in each tribe (similar to Uraks in shadow of mordor) giving identity to every spawned minion. maybe you could switch minions into summoning order from pits since in the current games you can only use the toughest to weakest order of minions which limits saving your rare buffed minions from dying. They did it a bit in Overlord 2 but if basically just the same minion model with different armour and a random name (still a farcry from what would be cool)
Your right, but I was referencing the wikia of Overlords chronological list, in which each Overlord appeared in each Overlord game itself. Not counting the black baron or the 'very first overlord' mentioned in the 2nd game, since they were mentioned but never directly displayed in any of the games.
Lord Gromgard - 1st Overlord : https://overlord.fandom.com/wiki/First_Overlord
Wizard - 2nd Overlord : https://overlord.fandom.com/wiki/Second_Overlord
The paladin - The 3rd Overlord : https://overlord.fandom.com/wiki/Third_Overlord
The Witchboy - The 4th Overlord : https://overlord.fandom.com/wiki/Fourth_Overlord