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So usually games about golf course design will follow same rule. Thus a fixed par setting due to distancein the game I believe.
Note that I'm very new to the game and have played yet less than an hour, but if you want to have your golfers play more stokes, then maybe add difficulties, and if you feel they play too many, then try to simplfy their life, by smoothing terrain, or making larger fairways etc.
Anyway, on most games that allows you to design a course you can manually edit par. Sometimes it's more interesting to have a shorter par 4 that long hitters can go for but average players need to go a different route for example.
It would be nice if we could advance the par a bit for trickier holes. Perhaps not to exceed the average "test" results to keep from going too crazy with the manual slider.
It is more complex than hole length in GolfTopia anyway. Since I can make holes of more or less arbitrary length that play at any par I want due to the high tech gizmos. You also have the phenomena where golfers get better over time, thus the average strokes needed on a hole should go down over time (again, this may not really be true with gizmos, better shooters might hit "nefarious" gizmos that send the ball back more reliably as the hitters get more accurate!)
Also, par 6 hole ARE a thing in real life golf course but they are rare.