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It doesn't help that the game is less about suspense, exploration, puzzle solving and avoiding stalkers, and more about stealth combat.
(and sry for my english :))
Too bad that I have to say I not really like it so far.
I loved the first one. It was creepy and you wanted to know how it goes on.
The good thing it has nice characters (i like the style, the clothes, the voices etc)..
I always liked the idea to be quiet and the hide mechanic is ok, we can learned quickly how to use.
It has some bugs, like I stuck sometimes behind a door, because an enemie block it.. They see me, but not attacks me and I have to load the game again. Maybe that will fix soon.
But the game is generally very confusing.
For example on the point where you have to steal the keys from Andrea, you can't crouch. Exactly here is that mechanic important and you can't / don't have to use it??
Also sometimes it is confusing to see what to do. The developers assume that the player already knows it or will only understand it on the second try. A game should be intuitive.
Same with the Story. At the beginning in the bathroom everything seems to be normal for the player, just not for jennifer. She suddenly wants to flee and she is afraid. Why? Weird sounds from the speaker, but that's all the player knows. Only later you see that we should flee from Andrea.
You can find a moth box there you can upgrade your skills. For example Moth power. Is that not a spoiler? Because we don't know about it yet.
Then we meet mr. Ashmann.. exactly the same gameplay again. That is too repetitive in such a short time. A player wants variety and a success experience. But that just diminishes the success against andrea very much.
And same as in begin you don't know you can't kill him, you just have to wait that he catch you.
In my case he was in another room, I walked in the hallway and suddenly he was teleported to me, catched me and the story continued? That was just confusing.
At the point where jennifer is tied up and you have to use the moth power for the first time, you don't know what to do for minutes. Until you understand that you can fly in the room as a moth with WASD. That needs to be explained better.
We learned we can not use the power for ever, but at the point with Elisa we have to use it the whole time? At first I thought I was stuck in the power and I was going back to the main menu. Only then does it become clear that you have to fly the whole time and activate things for Elisa.
The scene with the dog was unnecessary btw.
After the cutscene with Elisa I didn’t play any more, maybe I’ll continue playing soon. But unfortunately I am disappointed with the game so far.
This part was just the start of my confusion with this game! It only gets worse.
My playthrough has just come to an end because of a game breaking glitch.
In the lab I pushed the dumpster the wrong way and can't push it back. All I'm able to do it is keep on pushing it until it's halfway into the wall(??). so I can't trigger the opening of the secret wall door.
Why would they even allow you to push it in the wrong direction, and no option to pull it?
As stated, please avoid.
Because opinions/feedback are needed, be it good or bad, or nothing would ever change?
And the game is asking for a lot of money for something unfinished and just not good, despite the bugs?
If no one said anything bad then the game would be getting 10/10 and the devs would not update it at all, then release an even more broken Remothered 3.
And best of all, just because my opinions on the game don't affect you, doesn't mean that they are opinions that won't affect other peoples enjoyment.
I'm also very passionate about the indie horror scene and hate to see it abused in this way.
You seem like a good person, but also a very naive one.
Is there an auto save you can go back to before the scene?
It's so bad they released it in this state.