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Top chains are balanced more around win ratio being indicative of your performance, rather than being able to clear every single run. The idea is that the bar is so high that you can always keep finding ways to improve your play, even on a lucky run, rather than having the game tell you "good enough" at some point. I thought this shouldn't feel too frustrating with the short runs.
That being said, I'm definitely open to tweaking the difficulty. Top chains were made with incredibly good players in mind and necessarily hard to test - I'm certain that a few days after release, I'm already not the best player in the world at my own game.
Thanks
I may have to reconsider my purchase if this is the case. I love the theme, but a game that has unbeatable levels is a bad thing.
That makes sense. I can see the idea with the whole "top chains were made with incredibly good players in mind", and I actually really like it, as I enjoy challenges.
And I don't actually mind that some runs may be unwinnable. As a speedrunner and as someone who likes roguelikes in general, I enjoy the RNG elements of games, even if they make me restart a lot. This way when you eventually beat a level you've been trying to beat for so long, it feels really amazing.
About the last part: does that mean that if you see a higher percentage of players beating chain X than you anticipated, you may consider adding new chains, let's say up to XV, and you'll see how players are doing?
With runs being so short, I don't see unwinnable games being that much of an issue so long as the dev's statement that most runs are winnable is true.
So far I tend more towards current Chains being overtuned and dialing back the difficulty a tiny bit, but the game barely just released so I'll give it more time.
My ideal balance is something like Chain 10 being consistently winnable/streakable for amazing players, and in a later update add 5-10 extra as a more clearly delineated hardcore thing with bad odds for those of us who are into that kinda thing.
That's a good idea! From my experience, so far Chain VIII seems to be the biggest jump in difficulty. I haven't gotten through it yet, so I don't know what Chain IX and X have to offer though. I got close to finishing Chain VIII on the Golem Fortress yesterday though (which I feel is the hardest map), so it's certainly doable.
Can't wait to see what Chain X has to offer!
Edit: Just finished Chain VIII.