Deadhaus Sonata

Deadhaus Sonata

VitaminK Sep 13, 2020 @ 9:29am
Release ETA?
So last year it was said aiming for Closed Alpha to be Q3 2020 is this still on track? Does that mean Beta/EA in 2021? Don't follow this game too closely but usually check the updates and haven't really seen any info on where the game is..
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Showing 1-15 of 22 comments
nat Sep 14, 2020 @ 11:21am 
No, their website says Q4 2021 and Q2 2022.
VitaminK Sep 14, 2020 @ 2:23pm 
Originally posted by nat:
No, their website says Q4 2021 and Q2 2022.

Figures... thanks for the info.
DaiAku Sep 23, 2020 @ 7:35am 
The First Age is currently scheduled for Q4 2021.
Amygdala Nov 4, 2020 @ 2:06pm 
Originally posted by nat:
No, their website says Q4 2021 and Q2 2022.
Sorry for the brain melt but this means beta is aiming for Q4 2021 and full release aimed for Q2 2022 right
Zeithri Dec 28, 2020 @ 5:22pm 
Yeah their optimistic claims about it being ready for 2020 Halloween was just that.
I don't hold my breath for this game.
Layla Spellwind Jan 25, 2021 @ 11:34am 
Release Simon Whistlers space heater? Never!
There are weekly livestreams about the game, which tends to be mainly about the game's lore though.
Temuldjin^ Jul 13, 2021 @ 5:11am 
Originally posted by Zeithri:
Yeah their optimistic claims about it being ready for 2020 Halloween was just that.
I don't hold my breath for this game.

well you did call it, the covid pandemic and lockdowns have delayed the game for at least a few months, in heinsight it was to optimistic not to have delays during a global pandemic.
d_Orbital Jul 30, 2021 @ 5:49am 
given what they are actually showing of the game: a single character model, old-engine environments with 3 character models--I'm highly skeptical that they will make 2032 for the beta, if ever. Dennis Dydack has a knack for living in development hell, looking at you Too Human
Temuldjin^ Jul 30, 2021 @ 6:04am 
From what i have heard the game should be released in 2022.
Outlaw Mugen Aug 12, 2021 @ 5:22am 
Originally posted by VitaminK:
So last year it was said aiming for Closed Alpha to be Q3 2020 is this still on track? Does that mean Beta/EA in 2021? Don't follow this game too closely but usually check the updates and haven't really seen any info on where the game is..
I haven't even seen the Gameplay Trailer so I presume 2022....
FacelessMike  [developer] Aug 12, 2021 @ 12:28pm 
Hi everyone, On a livestream a while ago and mentioned on the forums of the Deadhaus Website, Denis has said that the game has been delayed. Part of this is due to Covid while another part of this has been due to switching to a new and better game engine {O3DE} which was showcased on the Youtube Channel and here on Steam.
The game is currently expected for sometime in the Summer of 2022, But more information will be revealed soon. so you can keep an eye on www.deadhaussonata.com for the latest info, and of course on here on Steam.
Munnky Jun 15, 2022 @ 9:07am 
Originally posted by FacelessMike:
Hi everyone, On a livestream a while ago and mentioned on the forums of the Deadhaus Website, Denis has said that the game has been delayed. Part of this is due to Covid while another part of this has been due to switching to a new and better game engine {O3DE} which was showcased on the Youtube Channel and here on Steam.
The game is currently expected for sometime in the Summer of 2022, But more information will be revealed soon. so you can keep an eye on www.deadhaussonata.com for the latest info, and of course on here on Steam.

It's summer of 2022. Any updates?
ddyack  [developer] Aug 6, 2022 @ 3:27am 
"It's summer of 2022. Any updates?" - we have release a combat demo - you can download it and play it now. Please check it out.

We will not be releasing this year (2022) and have switch engines to Unity HDRP. Once we feel comfortable with a release date we will post it here. Sorry, I know it is frustrating - it is for us too.
Dementei Aug 6, 2022 @ 1:53pm 
Originally posted by ddyack:
have switch engines to Unity HDRP.

I was wondering about this switch, I take it O3DE is nowhere near a finished state to be used with actual games, certainly not networked ones I'm sure. Was Unreal part of the engine switch discussion? Would've required a bit less third party tool specialization, and probably overall better infrastructure for networking.. and well everything else really
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