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Can I ask about your strategy in regards to two things:
1. When you get a level-up, what bonuses do you usually choose, and why?
2. What's your general strategy regarding unlocking doors--when do you deem it worth it to open a door?
When i level up i usually buff attack or defence and only pick the key option when i really need them. I also collect the feathers and hearts as soon as possible to boost the amount of xp and life i gain. Also at the end i do not kill any other enemies unless it is a free kill so i can finish with the most health possible.
With regards to doors if there is good health gain or attack or defence bonuses i will open them.. or if there are free kills ... basically anything that doesnt result in a net loss of health where i can avoid it. I'm probably missing something simple or just making a huge mistake somewhere. If needed i can record a run if you don't mind telling me what i am doing wrong,
Finally i understand going to the nexus room is a great boost but only if you already have enough medals and things to unlock doors to give you a good head start... i only have one bronze medal so it's not enough to give me enough of a boost, so the problem must be with my strategy or a simple mistake .... sorry for wall of text! and thanks for reply
The "attack or defense" part stands out to me, because usually you'll want to go all in on one or the other, and not try to balance the two. Think about it like this: The way ATK helps you is by reducing the number of times that enemies hit you. The way DEF helps you is by reducing how much damage each individual hit deals to you. This means that whenever you increase ATK, you're decreasing the potential effectiveness of any future DEF boosts, and vice versa, so it's better to focus on one of the two stats.
Granted, that idea only applies to boosts you get from level-ups. Items you pick up around the tower are inevitably going to increase both stats, and it's not like you should turn them down or anything. But it's something worth keeping in mind whenever you have a choice between two types of powerups.
I can go into more detail on which of the two you should be focusing on (in my experience), but for right now, it might be better to try some test runs for yourself, focusing on one stat or the other. Feel free to let me know when you're ready for more advice, though (even if it's before doing the test runs).
I'll say this: It is possible to get a gold medal in the first tower without using any Nexus powerups, including Sunstones. But for right now, just try to reach silver, and don't worry too much about going higher than that. This is a very difficult game, and it takes a long time to get accustomed to how it works. It helps to find your own pace; you might be better off getting bronze medals in other towers before trying to rank up.
The development team still has only 6000-7000 hours of play due to physical issues, but this is usually at the intermediate level.
My English text is translated software, so it may be a bit difficult to convey, but I will give you some knowledge that you can use for capture.
★ When and where to use each key
Failure to complete this game has a high value in that "you was able to know the structure of the map better than before".
Knowing the structure of the map will help you understand which doors to open and which ones to ignore.
As a result, in the next play, you can open the door more efficiently than the previous play, and as a result, you will be able to get high results.
For example, choosing a key bonus 5 times in LV1 will give you a higher late status than choosing 5 key bonuses in LV20.
Remember what you chose the key for and how many times you chose the key (although you can take notes or not), and in the next play, `` Select the key you need with the early level up bonus '' Would be more efficient.
If you hover your mouse cursor over "LV x" at the top right of the screen, you can check what you have selected by leveling up.
★ About the total value of enemy attack and defense
If the enemy's "attack and defense" total is higher than the player's "attack and defense" total , the higher the attack power of the player, the less damage the player receives.
Conversely, if the enemy's "total attack and defense" is lower than the player's "total attack and defense", then increasing the defense of the player will significantly reduce the damage received.
(However, in this case, enemies with too high defense might not be able to defeat)
And though spending level-ups on HP is a necessity at one point or another, keep in mind that building ATK or DEF can save even more HP if you build them early enough.
If that's not enough hints, I can lay out the strategy more clearly.
You want to fight as few enemies as possible between every Golden Feather you pick up, because anytime you fight an unnecessary enemy, you're missing out on vast amounts of EXP that you could've otherwise gained from it after picking up more feathers. EXP equates to greater stats and more HP boosts that will help you through the rest of the stage. Even if you're down to like 1 HP after picking up a Feather, it's still worth it to cut it as close as you can.
Also, if you're still having trouble, this is one of a few towers where getting just a few Sunstones can make the whole thing vastly easier.
Edit: Finished it with a bronze. I had to collect every 1000xlevel potion, but there were enough to get me through the final floor with a little running around to scrounge some extra keys. I just wasn't mentally calculating them in. Still probably won't be able to do much better without a clearer plan to get enough ATK to access more caches of stats, but I'm glad I was able to at least reach the first exit.
Focusing on keeping HP high is also always a high priority, whether you're talking late-game or early-game. It can help to avoid fighting Ranger enemies until they're doing 0 damage to you, so you can maximize HP gains from them, but you might have to make a few concessions in order to survive to that point.
It shouldn't be too long until I return to that tower for an attempt to optimize my Pure Nexus run, maybe I'll have some better ideas after that.