Tactical Nexus

Tactical Nexus

cheesontoast Mar 25, 2020 @ 5:38pm
Please help a new player
Hello, i have played this game a few hours and completed the tactical tutorial 1 about 4 times. I can only manage to get a bronze medal. I have also completed tactical tower new but not got a high enough score to earn a bronze medal. I have tried a few other towers but cannot complete them. Please can someone give advice or a guide to get me started? I love this game, tried collecting heat power up that give plus 30percent boost to health regeneration and saved lots of health potions until near the end so i finish with lots of health but still not enough score, I must be doing something wrong or missing something. Please help and sorry for beginner question but i really love this game and don't want to give up.
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Showing 1-15 of 17 comments
Just a robin Mar 25, 2020 @ 6:42pm 
You're on the right track with saving health potions for the end, as long as you don't go overboard--Power Potions and Guard Potions are generally still worth picking up as soon as you reach them, because they're more valuable for the ATK and DEF boosts than the HP boosts, and you want to build your ATK and DEF as early in the tower as you're able.

Can I ask about your strategy in regards to two things:

1. When you get a level-up, what bonuses do you usually choose, and why?
2. What's your general strategy regarding unlocking doors--when do you deem it worth it to open a door?
cheesontoast Mar 25, 2020 @ 7:54pm 
Ok good to hear i am doing something right. I do collect the power and guard potions because like you said they are useful to increase attack and defence stats. I also attack lower tier enemies first and collect as much attack and health power ups as i can before attacking stronger enemies.

When i level up i usually buff attack or defence and only pick the key option when i really need them. I also collect the feathers and hearts as soon as possible to boost the amount of xp and life i gain. Also at the end i do not kill any other enemies unless it is a free kill so i can finish with the most health possible.

With regards to doors if there is good health gain or attack or defence bonuses i will open them.. or if there are free kills ... basically anything that doesnt result in a net loss of health where i can avoid it. I'm probably missing something simple or just making a huge mistake somewhere. If needed i can record a run if you don't mind telling me what i am doing wrong,

Finally i understand going to the nexus room is a great boost but only if you already have enough medals and things to unlock doors to give you a good head start... i only have one bronze medal so it's not enough to give me enough of a boost, so the problem must be with my strategy or a simple mistake .... sorry for wall of text! and thanks for reply
Just a robin Mar 25, 2020 @ 8:42pm 
Okay, so for the time being, I think it's best to focus on this point:

Originally posted by cheesontoast:
When i level up i usually buff attack or defence and only pick the key option when i really need them.

The "attack or defense" part stands out to me, because usually you'll want to go all in on one or the other, and not try to balance the two. Think about it like this: The way ATK helps you is by reducing the number of times that enemies hit you. The way DEF helps you is by reducing how much damage each individual hit deals to you. This means that whenever you increase ATK, you're decreasing the potential effectiveness of any future DEF boosts, and vice versa, so it's better to focus on one of the two stats.

Granted, that idea only applies to boosts you get from level-ups. Items you pick up around the tower are inevitably going to increase both stats, and it's not like you should turn them down or anything. But it's something worth keeping in mind whenever you have a choice between two types of powerups.

I can go into more detail on which of the two you should be focusing on (in my experience), but for right now, it might be better to try some test runs for yourself, focusing on one stat or the other. Feel free to let me know when you're ready for more advice, though (even if it's before doing the test runs).

I'll say this: It is possible to get a gold medal in the first tower without using any Nexus powerups, including Sunstones. But for right now, just try to reach silver, and don't worry too much about going higher than that. This is a very difficult game, and it takes a long time to get accustomed to how it works. It helps to find your own pace; you might be better off getting bronze medals in other towers before trying to rank up.
Don't worry, this game is almost a beginner until you play 2000-3000 hours.
The development team still has only 6000-7000 hours of play due to physical issues, but this is usually at the intermediate level.
My English text is translated software, so it may be a bit difficult to convey, but I will give you some knowledge that you can use for capture.

★ When and where to use each key
Failure to complete this game has a high value in that "you was able to know the structure of the map better than before".
Knowing the structure of the map will help you understand which doors to open and which ones to ignore.
As a result, in the next play, you can open the door more efficiently than the previous play, and as a result, you will be able to get high results.

For example, choosing a key bonus 5 times in LV1 will give you a higher late status than choosing 5 key bonuses in LV20.
Remember what you chose the key for and how many times you chose the key (although you can take notes or not), and in the next play, `` Select the key you need with the early level up bonus '' Would be more efficient.
If you hover your mouse cursor over "LV x" at the top right of the screen, you can check what you have selected by leveling up.


★ About the total value of enemy attack and defense
If the enemy's "attack and defense" total is higher than the player's "attack and defense" total , the higher the attack power of the player, the less damage the player receives.
Conversely, if the enemy's "total attack and defense" is lower than the player's "total attack and defense", then increasing the defense of the player will significantly reduce the damage received.
(However, in this case, enemies with too high defense might not be able to defeat)
cheesontoast Mar 26, 2020 @ 5:31pm 
thank you both for your help. I will try again tomorrow, there is much more strategy and depth to this game than it first appears which is great. Also i am beginning to understand that this game takes patience and lots of practice and trying different strategies until you learn what is successful. For now i will aim to get bronze medal on most levels and make notes of what strategies work best for each level. This game could last a very very long time. Well done to the creators for making it and thank you for your help again.
Just a robin Mar 26, 2020 @ 5:37pm 
Originally posted by cheesontoast:
thank you both for your help. I will try again tomorrow, there is much more strategy and depth to this game than it first appears which is great. Also i am beginning to understand that this game takes patience and lots of practice and trying different strategies until you learn what is successful. For now i will aim to get bronze medal on most levels and make notes of what strategies work best for each level. This game could last a very very long time. Well done to the creators for making it and thank you for your help again.
If I may, I'd particularly like to recommend tower #5, Tactical Trip Mini. This one packs a bunch of important strategic concepts into a single floor that can be beaten in less than half an hour once you've gotten used to it, making it especially good for replays. Along with Tactical Tutorial, I think it's a great tower to start with.
I'm having some trouble with Tactical Trip Mini. I've tried focusing on ATK and got to the last few enemies, focusing on DEF with basically the same result. The health gains on levelup seem important but never high enough to seem worth taking, though I suspect an important strategy is using one to be able to kill a much higher level enemy early to get access to something [like maybe the lower left area?] My main issue is that even when I focused entirely on ATK I wasn't anywhere near able to kill the last few enemies in a reasonable number of turns. Admittedly that first go I didn't realize until about halfway through that the feathers were actually doubling the XP multiplier instead of additively increasing it. My best guess is that the key is to use levelup health to somehow access feathers early before clearing most of each square, but just from the few attempts I made it seemed out of reach. Is there something else I'm missing? I've played DROD RPG and Desktop Dungeons, and this map feels like a puzzle map from DD trying to teach me about level slingshotting, but I feel like I'm missing what it's trying to show me. I took a break to go through a more standard tower, but I'd like to know if I'm on the right track.
Just a robin May 1, 2020 @ 2:19pm 
It sounds to me like you're on the right track. The EXP doubling is very key to how that stage is meant to play out. It might help to consider this thought exercise: If you had infinite HP, how would you play through the stage in order to maximize your score?

And though spending level-ups on HP is a necessity at one point or another, keep in mind that building ATK or DEF can save even more HP if you build them early enough.

If that's not enough hints, I can lay out the strategy more clearly.
I'll try to manage after finishing Tower K based on that, but if you feel like writing it up now just throw it in [/spoiler] tag and I'll take a peek if I'm still stuck.
Just a robin May 1, 2020 @ 2:29pm 
Continued Tactical Trip Mini spoilers:

You want to fight as few enemies as possible between every Golden Feather you pick up, because anytime you fight an unnecessary enemy, you're missing out on vast amounts of EXP that you could've otherwise gained from it after picking up more feathers. EXP equates to greater stats and more HP boosts that will help you through the rest of the stage. Even if you're down to like 1 HP after picking up a Feather, it's still worth it to cut it as close as you can.

Also, if you're still having trouble, this is one of a few towers where getting just a few Sunstones can make the whole thing vastly easier.
Got a silver on it. One mechanic I hadn't realized was that health gain from levelup is also affected by the multiplier so going for those boosts your health slingshotting from hitting levels. Did a better job scoping out the damage reductions from picking up ATK on levelup and noticing when it was less than just going for the flat health and powering through. Thanks for the help!
I'm stuck pretty firmly on Tower W. I've tried it multiple times, first just poking through, trying to hold my keys as long as possible, picking out caches to spend keys on immediately to keep my ATK high enough to keep making progress, beelining for feathers, and I always wind up running into an absolute brick wall trying to get higher than floor 16. I can kill shadows for keys to just climb the stairs but only to get to the entrance to floor 20. I watched the tutorial video for this tower but it spends a ton of medals at the start to take a very late-growth heavy route that shoots for the nexus zone. I only have four silver and four bronze medals, and just want to clear the tower. What am I missing?

Edit: Finished it with a bronze. I had to collect every 1000xlevel potion, but there were enough to get me through the final floor with a little running around to scrounge some extra keys. I just wasn't mentally calculating them in. Still probably won't be able to do much better without a clearer plan to get enough ATK to access more caches of stats, but I'm glad I was able to at least reach the first exit.
Last edited by Moe Anthropomorphism; May 7, 2020 @ 10:15am
Just a robin May 7, 2020 @ 12:27pm 
It's been a while since I did a Pure Nexus run of the tower so I don't remember what my strategy was like, but it doesn't sound like you're doing anything particularly wrong, Tower W is just really rough. Battles get so draining in the middle that it becomes an issue of fighting enemies in the exact proper order to unlock paths to important items, rather than doing it to gain levels or build stats.

Focusing on keeping HP high is also always a high priority, whether you're talking late-game or early-game. It can help to avoid fighting Ranger enemies until they're doing 0 damage to you, so you can maximize HP gains from them, but you might have to make a few concessions in order to survive to that point.

It shouldn't be too long until I return to that tower for an attempt to optimize my Pure Nexus run, maybe I'll have some better ideas after that.
There's got to be a proper balance between clearing rangers before health doubling potions and waiting until theyre completely free and you can get more feathers and heart crowns, since some of them are worth a decent amount of xp but I think I'll just poke around at some later towers and maybe try to get a gold or two before really digging into W again.
Just a robin May 8, 2020 @ 1:56pm 
I just did a Pure Nexus run of tower W. While it might depend on how many Sunstones you have (I have 40+), I found focusing almost entirely on DEF to be surprisingly effective in the end. It ought to be enough for at least a silver medal.
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