Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- The Hero paint is for top 1% or so rather than for the person who gets 1st place
- The Halloween paint actually spawns for people who have all other paints that could spawn in that location.
The rest of the issues with the game should diffidently be ironed out, and I think the game has enough items and content. I think if they kept adding more content there will be more bugs. The larger the game the more bugs every piece of content can cause.
The top change that I'd want to see if moving to a more competent game engine so that a synergy w/2-3 objects won't crash the game. But that would require a massive overhaul and understandable why it won't happen.
The actual biggest change that I want to see is the special chest unlock condition being upped from 10% to 20% (contains secret, mysterious key and locked chest), doesn't seem like a lot but over the course of many runs it'll add up especially once you consider that even if it is in the quest you may not be able to get the key due to RNG on top of that.
I don't believe that the devs have abandoned this game, I think they're watching and wishing they were making more money. They might if they finish the work they started.
From my experience of the game in the past, this tracks - the dev tends to go radio silent for long periods and I don't blame him with how negative some people can be. Also, he nearly lost all of the source code to a critical SSD failure - although he managed to secure the codebase he still lost some other files and probably got bogged down with restoring his coding environment among other things. Events like this tend to kill motivation and eat into development time.
Overall, I don't know what his plans are, but I wouldn't write the game off as dead. Just don't expect frequent updates. The game is still in a playable state for all but the long haul end-game players and they tend to be the vocal minority when it comes to complaints.
I'm enjoying this game quite a bit given the state the game's in, but they should at least give us a sign that they're still active, or working on something else if not this game.