Morbid: The Seven Acolytes

Morbid: The Seven Acolytes

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Elemental damage - effectiveness or futility?
Dear developers, your game does not explain anywhere (and it is impossible to understand from the mechanics) how elemental damage works and against whom it is effective. And does it work at all or just a decorative plug?

I went through the whole game, but I still didn't understand who the bleeding is effective against? who is the poison effective against? against whom is fire effective? who is cold effective against? who is electricity effective against?

This is absolutely impossible to understand from your game.
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Showing 1-13 of 13 comments
Garoudenboy Dec 8, 2020 @ 2:27pm 
most things in this game are just futile.....most stats are just redundant....because they either don't work or their impact is minimal
irk Dec 8, 2020 @ 5:47pm 
Originally posted by Garoudenboy:
most things in this game are just futile.....most stats are just redundant....because they either don't work or their impact is minimal

The only stats I have found useful so far is attack speed, life and sanity drain. I've dropped some elemental damage in just so my heavy or light attack will one shot instead of leaving a fraction of life left on basic enemies. Not worth spending the ammo or a second swing time to finish the job.
Last edited by irk; Dec 8, 2020 @ 5:47pm
MundM Dec 8, 2020 @ 11:36pm 
I wanted to be smart and implement bleed+poison runes on my, for now, favourite weapon, but other than a coloured cloud, nothing happens ;/ I'd had guessed at least poison deals damage over time? No enemy so far seems to get some poison effect after I hid it a few times, would have used fire or speed insteat if I've known :(
Overload_Rand Dec 10, 2020 @ 7:25pm 
Why doesn't the developer answer this question?
MundM Dec 11, 2020 @ 8:32am 
Originally posted by DED MOROZ 38rus:
Why doesn't the developer answer this question?
Read the room. The devs have all hand full and are working on patches. Check out the community hub.
Ben_Merge  [developer] Dec 15, 2020 @ 2:39pm 
Hey all,

Thanks for the feedback.
I hadn't responded because I wanted to come back with news, but don't have anything yet.
What I can say is that someone else has already reported this and that it's being investigated. We're considering exposing how this system works a bit more so that it's easier to figure out what the effects are and how they are compatible / incompatible with certain enemies.
Hopefully we'll have some news on this in a future update.

Thanks for all the great feedback!
Overload_Rand Dec 15, 2020 @ 7:03pm 
Originally posted by Ben_Merge:
Hey all,

Thanks for the feedback.
I hadn't responded because I wanted to come back with news, but don't have anything yet.
What I can say is that someone else has already reported this and that it's being investigated. We're considering exposing how this system works a bit more so that it's easier to figure out what the effects are and how they are compatible / incompatible with certain enemies.
Hopefully we'll have some news on this in a future update.

Thanks for all the great feedback!

Thank you)
The Morbid Menagerie might be a good place to display the various enemies elemental weaknesses. maybe only being available after a certain amount of foes are felled.
Might give the player an incentive to farm enemies as opposed to running past them.
solamon77 Dec 29, 2020 @ 2:11am 
I would love to know exactly what the elemental stuff does. So far it just seems pointless. I understand the devs doing the dark souls thing and not wanting to expose too much about the inner workings of the game, but in this instance I feel like they are maybe being too vague.

The fact that there's such a low cap of 10 on what you can carry kind of discourages item use because you feel like you might not have it when you really need it. I understand doing this with healing and sanity items, but elemental items should have a higher limit.
Last edited by solamon77; Dec 29, 2020 @ 2:39am
The Dalestructor Dec 29, 2020 @ 4:00pm 
From my experience Elemental May or may not have worked. I have 100% confidence that Bleed and Poison do absolutely nothing. The devs response to this in this thread is very telling in my opinion that they know there are major issues with the system.
Still Running  [developer] Dec 29, 2020 @ 10:58pm 
I'm sorry, but I'm actually having my first vacation in years, so I'm a bit slow on responses.

I am however reading through all of these comments, and there are some good suggestions here. However, there are other issues with the game that I want to deal with first, before getting into the whole elemental damage thing.
solamon77 Dec 30, 2020 @ 12:01am 
Understandable, enjoy your vacation. Too bad I'll have finished the game before it gets sorted out. No big deal though. I'm enjoying the game otherwise. Fantastic art and lore!
Acorn Jan 15, 2021 @ 2:39pm 
The elemental effects certainly work, but against who and and to what effect im learning through trial and error.

For example I took an ice sword and a poison sword up against an Elite ( skulls around the hp bar ) Carcass King.

The ice sword took like a dozen hits, whereas the poison sword killed him in 2 or 3 light attacks. So it seems to me like poison is good against blood-themed enemies

I also went through the docks with the same set up and at first i thought the red squid monsters had resistance to ice, because sometimes they just wouldnt take damage BUT it would also happen with my poison sword and after a few swings they would still die so it may just be a visual bug?

Anyways i personally am enjoying experimenting with the different effects and seeing what works best against who through trial & error, and don't want all the answers just handed to me.

Some ways this could be done however;
-Reveal enemy weaknesses in the Menagerie after x number of kills
-Place hints in npc dialogue or in the lore books
-Add a special visual effect indicating that its doing extra damage to the enemy/ ( ex visual effects could flash a different color, or say instead of snow flakes it shows icicles )
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