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Thanks for reaching out.
As you defeat enemies, you gain experience and automatically level up.
These levels give you points to spend on upgrading your blessings, which you should be able to access once you beat Lorn the Blind.
Hope this helps :)
Glad this helped!
You're already levelling up though. Don't worry, the EXP and levels you've gained already will be useable soon.
Thanks!
Shot - yes, levelling gives you skill points. These are the points you can use to upgrade blessings.
Kovacs - No problem. Glad to hear you're enjoying the game!
Thanks
I'm level 37 and just became Exalted. I haven't observed any increase in health, stamina, attack, defense, i-frames, etc. when I level up. My increase in strength is exclusively through blessings and micro-managing my weapons and their runes.
It would be great if there was a small bump across all of these different attributes per level to provide a greater sense of progression and strength. Like literally even one point.
You have to use skill points to upgrade cards, and then you have to equip those cards for them to have the modifier on stats, like health bar increase
"My increase in strength is exclusively through blessings and micro-managing my weapons and their runes."
I'm assuming when you say "cards" you mean blessings.
Thanks for the feedback.
At the moment, your character development is focused entirely around your gear, your Blessings and your skill. Levelling doesn't inherently improve your 'stats'.
This is all by design but I'll raise the feedback about adding small bonuses with each level to the developer :).
Thanks.
However, it appears that there is no forced "overpowered" state, with stat allocation being linked to gear and item loadouts.
Nothing worse than becoming overpowered imo. Would love to see a legit "hard mode", challenge modes and challenge items added to extend the replay and appreciation for the game.
How about a mode where your maximum life, stamina and damage potential is reduced.
This is because those who love the game the most will not want to put the game down once they have mastered normal playthrough, and NG+ doesn't generally provide a significant challenge considering you carry all the gear and powerups.
NG+ is certainly a good idea, but if you combine with that other hardcore mechanics, you increase the potential.
How about a "cursed altar" near the start, that you can activate to curse yourself with rusted weapons and damaged stats. This kind of thing necessitates reliance on the mechanics, which I think this game does quite well.