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art roles is stun hard airs then kill it, weak vs land, if i want to nerf anko i will nerf her fly and walk stats make her like sturbanger with low mobility so any land can kill her but powerfull for attacking airs. lol
specially for art user that not using anko will having hard times because " lack " specific robot parts to be meta. they need to buff art not nerf them. lol anko good as its don't need change............
i wonder what will happen if alice read release ? and other broken air meta later on if art under powered + hard to build just because don't have specific parts
i hope they don't nerf antlion bs 2....................
When rooms consist mostly of 70% to 85% ARTs then there's a glaring balance issue. Hopefully the new buff to LND melees ends this boring ARTswall era.
+beetlanderHD spawning the hatigarm meta back to wreak havoc and give Arts less space, this potentially means anko can finally be killed
what more do you want?
I don't have any trouble killing arts with my lands since I'm not a troglodyte and i actually know how the cosmos pot works.
Can't say the same for 98% of the cbu's population tho.
Killing one or two arts a dive barely helps when there are 15 others around and you either have to run back to your PS to heal or end up with 10k cost to 7k damage. Lands were already buffed anyways, so only time will tell if this is enough to end the Great Wall of ARTs that is every 30 vs 30.
LNDs can kill ARTs in seconds, if the ART doesn't have Heca LG2.
AIRs can kill LNDs in minutes, but why bother with all the TGH and warping?
AIRs can kill ARTs, if the ART is unaware, is alone, doesn't have Heca LG2 or specific weapons.
ARTs can kill LNDs, if the LND is a gunner and doesn't have Blast Guard, when does that happen?
LNDs can kill AIRs, if the LND is a melee and can track in the air.
To that end.
Only 2 ARTs matter, Anko and Alpha Hoverions with Heca LG2. Or, really, any Alpha ART with Heca LG2. I guess Scram Launchers now with the buff.
Most AIRs can work in safety with enough speed and a good enough weapon. Being off the ground really helps. It's honestly strange how many good weapons they have. You could use a Plasma Gun and still do well, ARTs never use Bazookas besides the normal Blast Zook for overranging and stun.
I would wager a fifth of all players in any given game is a diver melee LND. All they need to do is rush in and mash M2, easy 2K damage and a kill. Gunner LNDs are rare because unguided weapons are ass.
Got to love how the patch notes buffed nearly every melee LND moe. Actually, it's insane how many of those there are in the first place. Makes me wonder.
Still waiting for the Teitarotes buff. Or at this point, for CS to get bought out by a company that instills confidence in it's community.
That is indeed the right approach. But takes a lot more work. Buffing everything so it can compete makes things fun for everyone, instead of turning everything weak and boring.
The problem is some "people", believe that AIRs can handle more than a few seconds of 10 ARTs shooting at it at the same time. Diving to kill one ART as an AIR is simply not worth it because not only can they safely just smash right click to fly away with Heca LGs, but you are also dealing with at least 9 other ARTs, all of them likely under PS. Hitting LNDs melees is also near worthless past the first few seconds because TGH makes sure you will be wasting ammo for what is around maybe 10 damage per salvo, while ARTs can just double click to any direction and hit for at least 50 per salvo for most of the game. Literally the best source of damage for AIRs is hitting other AIRs or picking up an unfortunate LND gunner which are rare to begin with.
Sure you can damage and stun them, but in most cases, they get away and get healed then come back with full HP
I think nerf Air Loop and make AIRs receive less bonus damage from explosive weapons to make it up will be good, but probably CS will never do that considering those permanent Action Cartridges are literally the rarest paid item in the game (only 3 from Battle Pass per season) , and there is no way to reset it.
Here's some pieced-together info from the discord, I can't vouch accuracy.