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5. Any that Exiles a card from the hand (and does not exile itself)
1. I think the idea here is to use graze. Block still counts as getting hit even though the lock-on gets applied in both cases for some reason.
3. Go for a green mana at the start of Sakuya run. Try to get the 'double your current time pulse card' and save it for the end of the Seija fight.
4. The 20 different buffs things is actually super difficult. I only got it during a rare blank card Reimu run where I got a bunch of cards that generate a random card(Trace-on, shikigame defense) and just turn stalled till I got enough buffs for the achieve.
2 and 5 can be completed at the same time by using black marisa's infinite combo. Just be sure to save the defense cards so you can get infinite/as much block as you need vs. Seija.
6. I still don't have this one. It's really annoying.
Ascension Kick+ (0 mana, draw 1, add 4 temp. firepower)
Homing Amulet+ (2 red mana, 3x8 damage, gain 2 red mana if you have temp. firepower)
Three Gods Of Sumiyoshi+ (1 neutral mana, draw 3, gain temp. firepower/spirit for each card)
Trim your deck so you always have these cards at the start and no cards in the draw pile.
1. Play ascension kick (free, +4 firepower)
2. Play homing amulet (costs 2 red mana, deals damage and generates 2 red mana back)
3. Play sumiyoshi for 1 non-red mana (draw both cards again)
4. Play ascension kick (draw sumiyoshi again)
5. Go to step 2 and repeat
This is not infinite as you lose 1 mana every cycle, but you should be able to kill the bosses before you run out of mana. You will also get the achievement for winning with less than 8 cards and the one for having only 3 cards in deck/discard pile.
1. Basically very similar to 2, except Youmu instead of a boss and you can have a bit more time if you have graze.
3. Moon Rabbits.
4. Card Generation Reimu while stalling (don't accidentally kill the enemy)
5. I went for card generation Green Cirno.
6. Pray to RNG (people already explained which event is it).
There's a card that doubles time pulse, but I've done this achievement without it, just with a couple of Jacks and card copying.
1) Youmu no hit :
Take Red Reimu or Red Marisa on a normal run, take the graze cards (2 / 3 of them), collect relics by doing all elites on Act 1 & 2 like the one that makes you strat with 2 graze, or give it each 3-4 turns (can also be bought with Takane). Then you have 3 turns to kill her before she does an unblocable move.
2) Defeat a boss on turn 1 :
A very good Potion Marisa / Blue Sakuya / Draw & discard Blue Cirno Deck on a non-Remilia Act 3 boss is the most plausible.
3) Having 200 time pulse :
It is hard because bosses (even Seija) dies when you should be likely 80 time pulse. Having a good Draw & discard with the + 15 pulse blue rare card is not likely. The way is to have the Green sakuya card that double the time pulse (2 times, or 1 and copy it).
4) 20 different buffs :
You can do it with the most fun deck I ever play on this game : Yellow Reimu with random card selection card. Just bulk the ennemies / elites / bosses and get random ability cards that get you the win. (Search for Trace On, the Aya yellow rare & the Blue Yellow Ran card mmostly).
5) No more than 8 cards :
Yes it is to go numerous time to the Merchant to remove cards and keep very few of good ones, and beat the game. You can also get the Sanae's relic to remove card on gap, or event to transform some of your basics.
Did it with green Cirno, keepning Friends generation & the best abilities to do it (double passive, gain block each summoning, 1 friend per turn, the fairies one that active passive, ...).
For the 20 buffs achieve, Cirno + Tale of the Bamboo cutter + Lunar Rainbow Market works well, is not too difficult to pull off, and is a heck of a lot more fun than Random Reimu. Normally I'd avoid Lunar Rainbow Market(add a random card to the hand every time a card is exiled) like the plague since it's one of the goofiest cards in the game, but it actually works super well with infinite mana.
What's black marisa's inf combo? is it just card draw w/ potions?
Nothing else to bloat the deck. Remove basic cards for strong defensive cards (Starry Flight). Shades are a non-issue before they become too numerous and are simple to remove.
Everything blows up in no time, including the Fox Yokai that some choose to complain about due to bloated decks and inefficient potion generation. Do not rely on scry to cycle the deck, otherwise your deck is too bloated and ineffective for potion generation.
I absolutely love Blank Card and Lunar Rainbow Market on a multicolour run. Nothing else completes the compendium remotely as fast, while also being chaotically varied per battle.
I think I'm in love with the wonderful Goddess Chimata and her magical cards. Worship her.