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While I don't agree with the whole early access thing the entire gaming industry decided to adopt universally some years ago, you do realise the game is unfinished and in early access? xD
While I kind of agree they should be pooping out some of these relatively minor fixes before the bigger stuff, I imagine giving people more stuff to craft when they are already whining about not being able to buy everything from the mailbox isn't a priority. ;)
While I was hoping for "full crafting", having the ability to craft every single item in the whole game and even having a decay/break system to make gathering and crafting endgame activities that don't become redundant 30 days into a save, they seem to be listening to the whiners and putting it all into vendors. I didn't see a "flax, wool and sewing system" to craft beds and other decor in the roadmap, but there are a couple decorations vendors coming soon. They're apparently listening to the vocal minority who want everything to be purchasable and not crafted (as if this game would be any fun if it was just a mailbox and an inn to manage with no employees), and now the minority is complaining about that too...? Do you want full crafting or do you want to be able to buy stuff?
Yes.
As in both options should be available, and there should be an economic incentive in-game to do crafting instead of buying.
I'm not a game designer—I'm a guy with a day job in accounting who plays a lot of games—but if it were me at the helm making the creative decisions, I'd have an overall philosophy of "you can choose to engage with whatever mechanics you want, they're all optional, but every mechanic you choose to use will feel rewarding and not like a pointless grind."