Travellers Rest

Travellers Rest

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Faeryall Aug 18, 2024 @ 10:56am
Guest Rooms Door Placement
I don't understand the logic behind why you can't place or rotate the guest room doors adjacent to the hallway on the bottom row (check screenshot below for reference). It makes no sense and you're getting less room space for the exact same layout because you seemingly cant rotate or place the door to align with the hallway (it has to be a few tiles inward).

Please fix, I beg :beconfused:

https://steamcommunity.com/id/Ferrigineer/screenshot/2402193683084033373/
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Showing 1-8 of 8 comments
Doc Savage Aug 18, 2024 @ 11:06am 
You have a wall between the hall and the room, the black you see in your pic inside the drawn walls.

Those walls are one tile thick, so you have a 1 tile opening for the door.

Unlike the walls, the doors run along the edge of the tile. On the top, it uses the bottom edge. On the bottom, it uses the top edge.

Either way, that door takes up the same 1 tile even though it appears it like it gives 'extra' room.

It's all 3 tiles across, 1 tile deep. Wall-Door-Wall.

Cheers..!
Faeryall Aug 18, 2024 @ 1:32pm 
That makes no sense to me lol, sorry. All I can see is that I have to add an extra row to the rooms at the bottom just to give them the same number of tiles as the rooms on the top. And it makes no sense for the doors on the top to lie on the hallway while the doors on the bottom are 1 tile below. It's a problem that seems easily fixed by giving players an option to rotate the door so they're facing the right way.
Andromeda Aug 18, 2024 @ 1:35pm 
I personally don't put guest rooms on the south side of the hallway due to reduced wall space limiting decor, and therefore making increasing the comfort more difficult.

And I just like symmetry.

Thx for reading!
You just need to make the "tunnel" that leads to the room a little deeper is all. Andromeda has a point in saying that getting the comfort up is tougher, but I myself have a south side room in my new playthrough and got the comfort pretty high anyway, however I jam pack the room with plants and rugs and all manner of little things as well as banners and stuff, so, there is that.
Doc Savage Aug 18, 2024 @ 2:40pm 
I put rooms south most games. I have 2 currently...

I do them a little different though because the door takes up part of the area to decorate by making them more across than deep. They end up as suites with long walls instead of deep so I can make them nice.

North the rooms go deep, south the rooms go wide by the same tile count as the North rooms go back. It's a nice look and I can really make the South rooms stand out.

Cheers..!
Andromeda Aug 18, 2024 @ 3:50pm 
Originally posted by Doc Savage:
I put rooms south most games. I have 2 currently...

I do them a little different though because the door takes up part of the area to decorate by making them more across than deep. They end up as suites with long walls instead of deep so I can make them nice.

North the rooms go deep, south the rooms go wide by the same tile count as the North rooms go back. It's a nice look and I can really make the South rooms stand out.

Cheers..!

An interesting solution that didn't occur to me! thx for the insight.
Faeryall Aug 18, 2024 @ 9:54pm 
Yeah the lack of symmetry is what was driving me crazy too XD The thought of just lining up 8 rooms on the same side did occur to me but it felt like more distance to cover for the housekeeper (and mine doesn't have movement speed bonus).

I'll try out both suggestions of making the tunnel deeper and widening the southside rooms (though ngl it'll mess with my symmetry ocd) XD Thanks!

Though if any devs are reading this, pwease! Give us the option to rotate the doors T_T
Doc Savage Aug 18, 2024 @ 10:09pm 
I have quite the symmetric bent, so it took a lot of fiddling to get two rooms south that look good, work good and mirror each other as the King and Queen suites.

The worst part is that I built out back on all my upstairs rooms and found you have to watch the left side.... my last room far left is behind the clock.

You can't see the left half of the wall so it's very difficult to decorate it. We need a little extra camera movement outside the room we are in so we can see all the walls clearly.

This will force me in future to build to the right, so I'll have to come up with another idea for the top rooms next playthru.

At least the bottom will be nice.

Cheers..!
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Date Posted: Aug 18, 2024 @ 10:56am
Posts: 8