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Anyway, I wouldn't say to not make wine, but it's the slowest so you need to consider the production time too. In my oldest save I have two machines of each, one of them for the slowest products and other for the faster.
And yet I would say that the most time you can keep it aging will be better, again, I recomend to dedicate some of the barrels to go until the iten reach the Grand Reserve quality and use the others for faster pocket money.
you should always try and age your drinks to max level when possible. sometimes you cant because you have to have stuff to sell, but do it when you can.
i've got a chest in the cellar for unaged drinks and a chest in the bar for aged drinks. expanding the cellar and filling it with barrels was one of my initial focuses. i now try and keep a nearly full chest of fully aged drinks ready to go, as well as 30-40 barrels full of drinks aging.
foods, i don't really worry about too much, just make a bunch of stuff to fill the box so you have stuff to sell, variety is nice but if you are open all day you need stuff in quantity. and really that goes for drinks as well, i just make sure i'm making stuff to have to sell. i've really mostly shifted to making what i can make in stacks, as you can put a 30 stack in a barrel, so making 3 different drinks that stack to 12, therefore needing 3 barrels to age feels inefficient.
the game seems to snowball at some point. once you can seat 20 or so people (i'm really guessing at that number, it could be a bit higher or lower, play with it) and you can bring on a waiter, bartender and bouncer you can really just open as soon as you wake up and let the bar handle itself all day. of course youll need to refill the taps and keep foods cooking and so on, but you can easily top things off and then go down to the farm shop and gather the forage and minerals, stop back and top off, then head north and do that loop.
there's almost certainly a breakpoint where you can make and sell only the highest priced stuff, it really doesnt seem necessary. initially gold is a problem, but at some point you are able to just print money on demand, and everything else becomes a bottleneck.
2) Try adding flawors of different types, for example, you can put one fruit, one veggie, one meat, one grass, one dairy etc > it will improve any item price as long as they are from different tags; (for example, you won't get any benefits from putting 3 lemons into same wine)
3) Each ingredient increases product selling price by certain %. Example, let's say a lemon has +10% bonus and was used for base-price wine of 100 > it would bring 110 income. And if you put same lemon into some aged beer with base price 500, it will cost 550.
4) Items of same category can have different income bonuses, so strawberry, melon, pear etc all have different % bonuses even if it take same ammount of time / effort to produce them, so experiment freely.
As was already stated above, you care about quantity, not quality. Eventually you just wake up, slap together anything there is in kitchen, then throw it into bar and call it a day. You might want to make sure there is food varietty tho, it will be very hard to sell 60 teas instead of 20 soup, 20 salad, 20 fried fish.
Game is a lot more casual and does not requires min-maxing.
Also alcohol. stout. make stout, easiest to mass produce, not amazing return compared to like vodka or the wines. but stout you can make in the oven the grains then put in barrels, it costs a fair bit of coal but no more or less than others, its also (or it seems to me) quicker to ferment and i usually sell stout on tap only and only preserve for the minimum time as while making it a grand reserve is obviously better for profit, but at the start you kinda just want to push out as much as possible to get a stockpile then you can preserve for longer, making more profit overall. for this i would invest heavily in barrels for your basement you can craft them pretty cheaply also :) Also tea, i stockpiled tea at the start, really cheap and while it takes a little while to sell does give a fair return
Hope this helps, feel free to message me if need more help <3
I'm thinking about keeping two sections of aging barrels, one for wine and one for beer (which actually gives me some interesting short-term money that I didn't notice until you commented)
I would like to take this opportunity to reinforce someone's tip above: tea is a great option. It yields a lot, is easy to make (0 cost if you buy seeds) and is sold at a reasonable price. In my game it sells a lot.
As I have now managed to hire all the employees possible, I am investing in improving profitability in the game so the tavern becomes sustainable in the long term and I can make structural improvements too (which requires a lot of money). These tips will be useful.
For those who are investing in wine. So far my best profits have come from: champagne, white/red wine (planting the grapes) with the addition of grapes, honey and a fruit (if you have it planted it already reduces the purchase cost).
Thank you so much guys!