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That is not long enough to complete the event quests.
That is barely long enough to swap out decorations if you are trying to do that. (I don't, I leave both Halloween and Christmas decorations up all year for the additional decor bonuses.)
I have not had problems with this, but I suppose it would help with the issue of holiday recipes requiring ingredients that are not in season.
Tying the holidays to in-game dates also means the game will be in a holiday season while the players are not, and the game will not be in a holiday season while the players are. Or the game could be in Christmas mode while the player is celebrating Halloween irl.
This isn't that big of a deal for me, and if they switch to in game seasons, I'll be fine. But my preference would be the current set up.
The old lady in town (next to the butcher) sells ornamental axes and shield.s and similar items I don't know if you can craft them yourself, but if you can you can buy the recipe inside at the blacksmith''s in town. If you haven't yet done so, you should visit the blacksmith and the sawmill and look at what recipes they have for sale.
For fall you could have a generic harvest festival or Halloween or Thanksgiving, but you pick one, and they would always be the 3rd week of the month.
You would get bored of the same holidays every month, so like this you have different things to do and get and decorate depending on your mood, beliefs, whatever.
Winter Solstice, Christmas, Hanuka, Festival of Lights, Oh Tannenbaum, whatever. Just pick one for the month and next month do something else.
From there you can drag people from town in and tick off a few others who have attitude about "that" holiday.
What role playing fun.
Cheers..!
Think of how many times you would have a holiday. Be like every couple hours...
I'd much rather have one Holiday a "month", 3rd week, just have different themes to choose. (...and the months should be 30 days, but that would make a calendar that would need some embellishing as the days wouldn't line up nice...)
That same three hours now has all three holidays as I can have Halloween, then next year I can do Thanksgiving and the next I can do a Harvest Festival. I can mess with decorations for each, so everything will see the light of day eventually...
And think if we had a stable Tavern we could decorate for a holiday and save that set up so the next time we could just check the box and all that Holiday would be set up for you in the AM when you awoke.
It won't happen. But it's fun to think about...
I mean, this could really could be a thing for modding.
Can you imagine a player in some part of the world being able to mod in a complete 3rd week holiday for their own nationality or religion or taste or lack there of...??
SO much potential.
Cheers..!
What I think the devs should do is to give us more time to experience the events. Halloween should be available for the whole of October and maybe half of November too. Christmas should last from 1, December to mid January. That way players who don't have time during real live holidays could experience the events either before or afterwards.
And what of those that want to celebrate other things..? Someone I know celebrates the Solstice, what would she do..? It's not on the same day and has nothing to do with bows and trees and wreaths.
Maybe we can follow WalMeh't and start Christmas the day after Halloween. Although that would mean the day after Christmas all your decorations are half off and what doesn't sell in 2 days disappears.
IIRC it is on the road map to have in game celebrations. I just hope they do a better job than with the cooking changes, as I agree with the above assessment that this does have quite the potential to turn boring very quickly...
If they can't make it so there's a bit of variety in the celebrations, I too will likely just let them pass eventually. The big thing for me would be the ability to snap shot the decorations and then recall them to be installed overnight so I don't have to place everything every time.
Someday we find out.
Cheers..!
I've no idea what the developers plan to do this year, but I think it's very unfair to make an in game event that is only tied to IRL dates. Stardew valley does do it correct. Yes you might ignore the Events after you've done them once or twice, but I've missed Halloween and Christmas 2 years in a row so it seams because I've never owner the game until now. I like it a lot and want to buy some Christmas decor, at least enough for one room, but I'm unable to. This is sort of like seeing an advert for something you want but the company doesn't want to sell it to you because it's limited edition or something :(
Also, years start 21st march and ends 20th march (IRL)
I don't see an issue to have a spooky event in autum and xmas-y one in winter.
(and it's a fantasy world - the devs don't have to stick to rl events at all)
I just see it as an incentive to dip your toes into it again after a while not playing them. currently waiting for Satisfactory to enter Christmas mode again as they don't carry over from saves. So that is something that i dream about, a check and balance in games that check to see if you've unlocked special content in prior saves/profiles so i don't have to wait IRL for seasonal events and holidays in new playthroughs.
for all my gripes i prefer it IRL. it keeps you coming back to play. which is nice if there have been updates since you last played.
I mean... if you complete the event in the game, do you still have those items in subsequent playthroughs or are they locked to a single game?
and changing your computer date doesn't work, btw.
I mostly agree but changing your computer date does work I did it just yesterday. It just needs to be between Oct. 24 and Nov. 7 and the date cant change back until the game is fully finished launching, it should launch with the halloween menu screen and then you can change it back. Can be annoying but it works. (you can also run the .exe file with smth like RunAsDate but then you won't get the steam overlay)