Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Obviously this is less of a problem in multiplayer, because the second person can deal with problems that crop up while the other is designing the perfect recipe for fruit ale or pondering which recipes to unlock next or whatever. Changing the mechanic so that it pauses the game when menus are open when in singleplayer but not in multiplayer would be nice, although it would require some extra code.
But, yes, squeezing it into one half of the screen to free up the other would be nice. It just isn't game breaking. At least not for me.
local co-op it s unplayble becouse of this.