Travellers Rest

Travellers Rest

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Guachemim Oct 16, 2021 @ 6:44pm
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Local Co-op Menu opening for both players
I've started playing the game with local co-op using a keyboard and a controller, but every time one player opens a menu (crafting, storage, inventory, etc) it also opens it for the other players, interrupting the gameplay every time one players want to open a menu.

Is there any way to keep that from happening? As in keep playing when the other players navigates a menu?

Thanks!
Last edited by Guachemim; Oct 16, 2021 @ 6:51pm
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Showing 1-15 of 37 comments
Caseycc Oct 25, 2021 @ 6:09pm 
I just did a short co-op game of this, it's supper annoying and breaks the flow of game for both players when one opens a menu as the other is pressing a button and suddenly something random is queued to craft. And even when that isn't happening, it's a force interrupt on whatever the other player is doing when the menu opens. Far prefer it to just open for one player and not pause time.
Sublime Oct 25, 2021 @ 8:09pm 
I really want it fixed soon
Endora Oct 26, 2021 @ 12:17am 
Same here and it's quite anoying. On top on that, if one opens the menu while the other is cleaning the bar table, this one froze and need to repeat the same command again to regain control.
Tom Shark [GER] Nov 20, 2021 @ 6:20am 
Just started coop here with my wife, super annoying issue with the menu. Any updates yet with this? Besides that, I love the game!
sarapaski Dec 26, 2021 @ 10:54pm 
it's game breaking and I wish I could find any acknowledgement of the issue from devs.
Mikebrowski Dec 29, 2021 @ 5:05pm 
+9000 yes please it is legitiamtely frustrating
Philtre Dec 29, 2021 @ 7:15pm 
There is a point to this: opening a menu stops time, so that you can take your time and look through options and check your inventory etc. without having to worry about time passing: tables getting dirty, customers getting angry, the hour changing to the time you need to turn on the fireplace or go to bed, or whatever.

Obviously this is less of a problem in multiplayer, because the second person can deal with problems that crop up while the other is designing the perfect recipe for fruit ale or pondering which recipes to unlock next or whatever. Changing the mechanic so that it pauses the game when menus are open when in singleplayer but not in multiplayer would be nice, although it would require some extra code.
shoreless Dec 30, 2021 @ 6:12am 
I agree that it's annoying because you have to sit there while your partner does the thing, but I have to think that communication can help mitigate the irritation. Part of the fun is chilling with your friend, even if that means being a little bored while they decide what kind of pie to make.

But, yes, squeezing it into one half of the screen to free up the other would be nice. It just isn't game breaking. At least not for me.
Caseycc Dec 30, 2021 @ 9:56pm 
It's not a question of waiting or boredom. It's a question of interrupting if not completely messing up what the players are doing. Like suddenly the wrong item is queued and you have to work to cancel it and queue the right item. I truly wonder if people saying this multiplayer issue isn't an issue have even done the multiplayer cause everyone complaining about this are coming in here with "just tried to do multiplayer and this is killing us" lol.
[NewNet]*Akiyama Jan 11, 2022 @ 4:58am 
+1 Please fix it. No pause is needed in multiplayer. Remove the pause and open a menu only on the half screen it´s belonging to. Shared inventory is not a problem in my opinion.
Eetek Mar 27, 2022 @ 9:35am 
+1
local co-op it s unplayble becouse of this.
AimlessEagle Mar 28, 2022 @ 9:04am 
Won't buy if local co-op issues aren't fixed
Chris Mar 28, 2022 @ 10:30am 
Please fix it :D
MrBloodworth Mar 29, 2022 @ 4:21pm 
We just need real Co-op, not just remote play.
[NewNet]*Akiyama Mar 30, 2022 @ 2:06am 
There are free and good remote play tools with a perfect ping time. Don´t know why remote play should be a problem. The menu/pause problem is much more important.
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Date Posted: Oct 16, 2021 @ 6:44pm
Posts: 37