Travellers Rest

Travellers Rest

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Aardzol Aug 22, 2024 @ 12:39pm
My Tavern is half full… may be… kinda… I don’t know…
Hi all, I have a question but don’t really know what it is. I’m just curious about my Tavern reputation and gold gain when I’m open.

I used to have say 4 or 5 6-person tables and these were almost always full (or near full). I’ve recently expanded my table numbers without increasing my comfort level and the tables seem much emptier. I now have around 24 people at any one time, across 9 tables, so I don’t seem to be getting more visitors now I have more tables, and gain day 10g in 12 hours of opening. My comfort level is 146.

I have all 4 employees so everything is nice and tidy and seems to be running well.

I have a bunch of meals - say 6-12 different recipes, 2 kegs and usually 2 pumps running.

So… what increases footfall into the Tavern? Is it comfort level only? How does my gold income per 12 hours seem? Low? Normal? Do people sit at certain tables in preference to other tables? I.e. ones with candles vs no candles, etc.?

Thanks in advance.
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Showing 1-8 of 8 comments
Suzaku Aug 22, 2024 @ 12:42pm 
Your reputation level increases your max capacity, and employees may come with the Popular perk which further increases capacity.
Aardzol Aug 22, 2024 @ 1:05pm 
Originally posted by Suzaku:
Your reputation level increases your max capacity, and employees may come with the Popular perk which further increases capacity.
I’m rep level 11 atm, almost 12 and I do have one employee with a negative capacity ‘de-perk’ or whatever it’s called.

So if rep level determines footfall, does comfort determine how long they stay or what they spend?
Suzaku Aug 22, 2024 @ 1:07pm 
Comfort improves how much reputation you gain after they finish their visit.

For people staying in the rooms you provide, comfort also increases the price of the rooms when they stay.
Last edited by Suzaku; Aug 22, 2024 @ 1:08pm
Aardzol Aug 22, 2024 @ 1:13pm 
Oh yeah, I was having a dull moment there. Perhaps I need to just open up a bit more and use my gold to increase comfort and then see what happens.
GreyBeard512 Aug 22, 2024 @ 5:40pm 
On the Stats tab, you can see your capacity (based on level) and the bonus/penalty you currently have. (I wish it told you what was giving bonuses/penalties but it just gives total.)

FYI, Comfort affects Satisfaction, which can give a bonus to capacity. But your level is a bigger factor since it determines base capacity.

I'm pretty sure the Town update changed how the capacity is calculated. My tavern used to get noticeably fuller. To compensate, I've removed seating for 24 people after the update.

Some of that was because I had some extra seating before the Town Update. At this point I still have 16 seats more than my capacity with bonuses and it looks OK. Seats are pretty full, but not packed.


In the stats tab, look at the green bar in the top right. That is your Satisfaction rating. For some reason it stops 2 or 3 pixels short of the right border. If it is maxed or near maxed, you're fine. If not, you need to start spending gold on decorations.
Doc Savage Aug 22, 2024 @ 7:50pm 
You can see exactly what bonus/bonii you get for capacity by checking it before your help arrives and then checking it while you are open. The max capacity will display differently after your help arrives.

Get rid of that employee with the malus on your max cap. Seriously. One of the worst perks an employee can have, especially early game when you actually have to fight for cash.

My two give me +10 customers at max level (used to be much better, but perk nerf came and saw and conquered...). Tell me how you will make more money with less patrons walking through the door, 'specially when you are just getting decent food and drink going...

Comfort is King. It is your best weapon in the Rep fight, seconded by quality of food and drink. It is reminiscent of going into any neighborhood modern box restaurant themed with whatever the're supposedly about with stuff everywhere.

I currently pull 400-450 now as they leave, almost to seeing the magic 1,000 when I have a VIP. A couple more pieces from Wilson will be needed as I have maxed every other decoration. (...decorations are subject to the law of diminishing returns...some of my carpets don't count, they're just for looks now...)

I personally prefer the 4 seat tables for a couple of reasons:
-Seating flexibility.
-Faster cleaning.
-Patron Rep is better when it isn't as crowded.
-My help and I don't get tangled up trying to get in and out and about.
-Patron flow to the bar must not be impeded. Anything I can do to make that journey easy and fast makes me money. Anything in the way slows them down, I see fewer guests and I make less cash...

I keep the two original 6 seaters. Eventually I like use them along one wall or in an alcove as a bar with seats only on one side and decorations on the other. Any good place like this has to have a bar you can sit at. (...hint hint....)

After awhile none of this will matter. When you got a grand in the bank and nothing left to do but claim recipes you will never make you can do a lot of fishing, foraging and farming. (...a lot of farming...and by a lot, I mean a lot...like to the point I'm a farmer not a Tavern keeper level of farming....)

Just add a couple tiles to the back of the rooms you made in the tutorial. And make that craft room a rental by dezoning it and changing the door. The room size is OK to start, and it's a good size to expand with at first as you build new rooms.

You are building new rooms, right..? Better to make new small rooms than use all your space making 2 big rooms. Eventually, you can start adding tiles to the top of the original rooms and make them bigger. I do try to make 2 rooms larger on the south of the hall as suites for those rare personages of self import, and rooms do get bigger down the line.

Rooms are a great way to foundation cash. Just be aware that you hamstring yourself in dining room size as they count towards the cap.

Also remember growth is at a *glacial* pace. I'm level 35 and my cap is 54 with the two perked giving me 10 of that. I used to have 74, it went to 50 after the "fix" to nerf the perks. It'll be a real world decade before I get that back at the +1 per level you get.

Cheers..!
Aardzol Aug 23, 2024 @ 3:40am 
Originally posted by GreyBeard512:
On the Stats tab, you can see your capacity (based on level) and the bonus/penalty you currently have. (I wish it told you what was giving bonuses/penalties but it just gives total.)

FYI, Comfort affects Satisfaction, which can give a bonus to capacity. But your level is a bigger factor since it determines base capacity.

I'm pretty sure the Town update changed how the capacity is calculated. My tavern used to get noticeably fuller. To compensate, I've removed seating for 24 people after the update.

Some of that was because I had some extra seating before the Town Update. At this point I still have 16 seats more than my capacity with bonuses and it looks OK. Seats are pretty full, but not packed.


In the stats tab, look at the green bar in the top right. That is your Satisfaction rating. For some reason it stops 2 or 3 pixels short of the right border. If it is maxed or near maxed, you're fine. If not, you need to start spending gold on decorations.
Thx. Never noticed the Stats tab much before.
Aardzol Aug 23, 2024 @ 3:46am 
Originally posted by Doc Savage:
You can see exactly what bonus/bonii you get for capacity by checking it before your help arrives and then checking it while you are open. The max capacity will display differently after your help arrives.

Get rid of that employee with the malus on your max cap. Seriously. One of the worst perks an employee can have, especially early game when you actually have to fight for cash.

My two give me +10 customers at max level (used to be much better, but perk nerf came and saw and conquered...). Tell me how you will make more money with less patrons walking through the door, 'specially when you are just getting decent food and drink going...

Comfort is King. It is your best weapon in the Rep fight, seconded by quality of food and drink. It is reminiscent of going into any neighborhood modern box restaurant themed with whatever the're supposedly about with stuff everywhere.

I currently pull 400-450 now as they leave, almost to seeing the magic 1,000 when I have a VIP. A couple more pieces from Wilson will be needed as I have maxed every other decoration. (...decorations are subject to the law of diminishing returns...some of my carpets don't count, they're just for looks now...)

I personally prefer the 4 seat tables for a couple of reasons:
-Seating flexibility.
-Faster cleaning.
-Patron Rep is better when it isn't as crowded.
-My help and I don't get tangled up trying to get in and out and about.
-Patron flow to the bar must not be impeded. Anything I can do to make that journey easy and fast makes me money. Anything in the way slows them down, I see fewer guests and I make less cash...

I keep the two original 6 seaters. Eventually I like use them along one wall or in an alcove as a bar with seats only on one side and decorations on the other. Any good place like this has to have a bar you can sit at. (...hint hint....)

After awhile none of this will matter. When you got a grand in the bank and nothing left to do but claim recipes you will never make you can do a lot of fishing, foraging and farming. (...a lot of farming...and by a lot, I mean a lot...like to the point I'm a farmer not a Tavern keeper level of farming....)

Just add a couple tiles to the back of the rooms you made in the tutorial. And make that craft room a rental by dezoning it and changing the door. The room size is OK to start, and it's a good size to expand with at first as you build new rooms.

You are building new rooms, right..? Better to make new small rooms than use all your space making 2 big rooms. Eventually, you can start adding tiles to the top of the original rooms and make them bigger. I do try to make 2 rooms larger on the south of the hall as suites for those rare personages of self import, and rooms do get bigger down the line.

Rooms are a great way to foundation cash. Just be aware that you hamstring yourself in dining room size as they count towards the cap.

Also remember growth is at a *glacial* pace. I'm level 35 and my cap is 54 with the two perked giving me 10 of that. I used to have 74, it went to 50 after the "fix" to nerf the perks. It'll be a real world decade before I get that back at the +1 per level you get.

Cheers..!
Thx. Some good tips here especially re making smaller rooms. :)
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Date Posted: Aug 22, 2024 @ 12:39pm
Posts: 8