Travellers Rest

Travellers Rest

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HeikoFennec Mar 12, 2024 @ 1:10am
Quite busy..
It's rather overwhelming if you dive in
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Showing 1-4 of 4 comments
othiym28 Mar 13, 2024 @ 4:40am 
It can be! But remember, there are no time constraints on you (well, other than the 3AM ingame curfew). You can take everything as slowly as you need to. Set yourself a task for every day: today I'm going to forage, fish, cut down some trees, bake bread, or just run my tavern. Things will get done.
Magden Mar 13, 2024 @ 5:01pm 
Originally posted by othiym28:
It can be! But remember, there are no time constraints on you (well, other than the 3AM ingame curfew). You can take everything as slowly as you need to. Set yourself a task for every day: today I'm going to forage, fish, cut down some trees, bake bread, or just run my tavern. Things will get done.
I agree with this. The game has literally no negative consequences at all. If you don't go fast enough, nothing bad will happen. I think we generally just feel the need to get everything done as fast as possible.



Originally posted by HeikoFennec:
It's rather overwhelming if you dive in
There are tons of way to skip a lot of the grind. For example, if you make a second sawmill area and fill it with like 18 or so firewood piles, you get 27 firewood from 2 wood, meaning you have infinite firewood. Put 9-11 coal stockpiles in your smelter area, and you can turn that wood into coal for what is basically infinite coal from a couple trees. I mine my last coal on day 5 of any save, my last copper on day 7 (unless I need more later for extra decorations), and my last iron on day ~14-20. Once you don't have to mine anything or even care about wood, frees up a lot of your time. Farming can be overwhelming in the first month because of the cost of seeds and having to till the soil, but once the soil is tilled, and you have enough gold to buy infinite seeds, you have infinite food. Then, you can choose to just ignore all fishing and buy fish from the fish vendor or skip all animal husbandry by buying everything at the farm store every Monday and Thursday. If you're feeling overwhelmed, you can very easily choose a couple systems to completely ignore and just buy from the respective vendors. The devs are giving you that option. I usually just ignore animals until month 3, and before that I just buy my meat and milk and never run out of those ingredients. When you have a full staff at the tavern, you can just supervise and cover them on their breaks, while you farm and craft a bit on the side. The game gets less and less "crowded" with chores as you progress and build things up for yourself.
Last edited by Magden; Mar 13, 2024 @ 5:03pm
othiym28 Mar 14, 2024 @ 3:09pm 
Holy moly, you're efficient. I've just been throwing in wood every time I run past the saw mill and chopping block, but doing the fuel that way will save a lot of sprinting around.

I think I felt overwhelmed by everything until I could afford to hire a waiter; just not having to run around serving drinks and cleaning tables made the first big difference.
Magden Mar 14, 2024 @ 3:34pm 
Yeah, the game gets less and less busy over time. You try to do everything in your first month and that's really hard. I like the challenge of trying to make my inn as big as possible in a single year, without buying anything from vendors or the mailbox and also offering the widest variety of ingredients and dishes. It's the only way to turn this game into a hardcore experience (lol). But all your zones should have ingredient-cost-decreasing buildings in them, otherwise you're wasting coal and wood and have to keep harvesting those (if you do this you'll notice how quickly you run out of stuff to do). Once you hire staff you can just pop out and do random stuff around the map little bits at a time, while the money comes in. :)
Last edited by Magden; Mar 14, 2024 @ 3:36pm
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Date Posted: Mar 12, 2024 @ 1:10am
Posts: 4