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This
All of it
I hope this is growing pains as well but I am losing hope more and more
1. Warm food has to be made fresh, no cooking 100 items ahead of time and selling them after days.
2. ingredients have to be grown and prepared
3. other ingredients have to be bought (including appointments with a butcher for example)
If the day would be longer, all the farming and crafting would weight down less on the Tavern running, i'd argue
Too many chores, no time to run the Inn
Great game, but it seriously needs some balance
I just don't see myself go mining or herb hunting and watering some garden.
And for the sake of god... please add "fill ALL buckets with water" as a feature... klicking 100 times "fill with water" for brewing, or add a well in the kitchen... thats annoying aswell...
Number 1 would be really nice, could be part of the rating system for the customers.
Been playing since the start, first dev. Game sure was simpler back then.
I feel like as OP put they trying to add too much. Lost sight of "Running a Inn, Tavern"
feel they lost sight on running a tavern, inn and brewery by adding what many others are constantly posting now "Tedious , Grinding tasks such as farming, lumberjack, miner and so forth".
Idk its a grey area it seems. Ive enjoyed the new additions but late, mid game you are spending 90% of day doing everything but tending the bar, inn keeping. Theres automation for employees to take over tavern by selling, cleaning inn rooms, bookkeeping but not the "Tedious Grinding of materials mid, end game"
I feel as others have said a option to adjust speed of the day, time pass would really be one of the helpful possible solutions.
Instead, a tavern keeper would probably be more focused on making business contacts with suppliers instead for all sorts of things such as food and beverage, wood, coal, etc.
That would make this game unique and less full of drudgery. I stopped playing when animals were added as well. That's not what I want to do. Again, I bought this game well before that update. And now the farming system is complicated and you have to water every 3 days? Are you kidding me?
If this is to be a tavern management game, let it be a tavern management system: build contacts with potential suppliers (food and or booze), make customers happy, invest in your town, etc. Dump the farming and the animals. If I want to farm and care for animals, I'd play a farm game.
Yes, I 100% agree. An innkeeper, aside from doing inn chores like cooking, serving, brew alcohol, etc, should focus on business, trading, and connections as a secondary job - they are literally a business owner and usually in taverns and inns they can also double as a place of information for adventurers.
There are some great ideas just in this thread alone, mainly I personally really like:
1. Your idea of a more business and trades side job.
2. "Warm food has to be made fresh, no cooking 100 items ahead of time and selling them after days." by user Ruffled Owl Saloon
3. "Add managing Bards, Bands, Festivals. Have Adventurers visit your tavern with unique events. Send them dungeon raiding for resources etc." by user MA-SIMON
4. Balance the time of day more or add a slider for time so players can decide what is best. Sun Haven, Portia and Sandrock - these 3 games have them and they are great. This is requested by a lot of players.
With the dev change, I've basically lost all interest because of the direction they've decided to go.