Travellers Rest

Travellers Rest

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KGNao Dec 18, 2023 @ 6:24pm
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This game is getting further and further away from a "running a tavern" game which each update.
Tavern operation is pretty much automatic the moment you unlock employees. Then what? You run around everywhere mining, chopping trees, farming, animals, crafting, grind - resource gathering, THESE should be the automated process, NOT the tavern operation.

Now you have watering crops. Great! More monotonous task that doesn't have anything to do with actually running the tavern. Doesn't add sprinklers on the same update. Even more insulting is that the controls for watering is the worst I have ever experienced in a "farming game".

I am very disappointed in how this game is progressing and heading towards. If I want to play a "farming game" I'd play Stardew Valley and Sun Haven. If I want a crafting game I'd play Portia and Sandrock. I bought this game some time ago thinking it has a unique content and now I regret spending my money on it.

Keeping a little hope up that this is just a moment of growing pains. But as of right now, with each update that hope gets crushed more and more.
Last edited by KGNao; Dec 18, 2023 @ 6:27pm
Originally posted by Shovah:
We have released a new patch that fixes several of these issues. In addition, we are working on better resource balancing for the next patch in a few days.

https://store.steampowered.com/news/app/1139980?emclan=103582791465183614&emgid=3898493010292529568
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Showing 1-15 of 84 comments
simsyfreak Dec 19, 2023 @ 1:25am 
1+

This
All of it

I hope this is growing pains as well but I am losing hope more and more
To be honest, I think the solution here would be to have the days be longer (as in, go slower) and have you go through the tasks needed to run a tavern. like not hardcore, but things like:

1. Warm food has to be made fresh, no cooking 100 items ahead of time and selling them after days.
2. ingredients have to be grown and prepared
3. other ingredients have to be bought (including appointments with a butcher for example)

If the day would be longer, all the farming and crafting would weight down less on the Tavern running, i'd argue
Musodacan Dec 19, 2023 @ 2:40am 
I agree. I thought I was running a brewery, but I found out that I am; miner, lumberjack, rancher, farmer... not innkeeper. The tavern is always closed; I don't have time to open it.
Rallianto Dec 19, 2023 @ 4:36am 
1+
Too many chores, no time to run the Inn
Great game, but it seriously needs some balance
Plant Dec 19, 2023 @ 7:07am 
Agreed, I actually stopped playing once it got to the resource grinding phase rather than innkeeping. It was very fun early game though.
MA-SIMON Dec 19, 2023 @ 9:49am 
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Add managing Bards, Bands, Festivals. Have Adventurers visit your tavern with unique events. Send them dungeon raiding for resources etc. So much stuff you could do.
I just don't see myself go mining or herb hunting and watering some garden.
Last edited by MA-SIMON; Dec 19, 2023 @ 9:49am
DaOrkBoyz Dec 19, 2023 @ 10:22am 
It would be great if we can hire employees for the things outside the tavern, not for the work inside.
And for the sake of god... please add "fill ALL buckets with water" as a feature... klicking 100 times "fill with water" for brewing, or add a well in the kitchen... thats annoying aswell...



Originally posted by Ruffled Owl Saloon:
To be honest, I think the solution here would be to have the days be longer (as in, go slower) and have you go through the tasks needed to run a tavern. like not hardcore, but things like:

1. Warm food has to be made fresh, no cooking 100 items ahead of time and selling them after days.
2. ingredients have to be grown and prepared
3. other ingredients have to be bought (including appointments with a butcher for example)

If the day would be longer, all the farming and crafting would weight down less on the Tavern running, i'd argue

Number 1 would be really nice, could be part of the rating system for the customers.
Einar Dec 19, 2023 @ 11:14am 
Seems to be alot of these posts lately. I agree with most, every one of them lol.

Been playing since the start, first dev. Game sure was simpler back then.
I feel like as OP put they trying to add too much. Lost sight of "Running a Inn, Tavern"

feel they lost sight on running a tavern, inn and brewery by adding what many others are constantly posting now "Tedious , Grinding tasks such as farming, lumberjack, miner and so forth".

Idk its a grey area it seems. Ive enjoyed the new additions but late, mid game you are spending 90% of day doing everything but tending the bar, inn keeping. Theres automation for employees to take over tavern by selling, cleaning inn rooms, bookkeeping but not the "Tedious Grinding of materials mid, end game"

I feel as others have said a option to adjust speed of the day, time pass would really be one of the helpful possible solutions.
Last edited by Einar; Dec 19, 2023 @ 11:18am
Retrogon Dec 19, 2023 @ 1:05pm 
Originally posted by MA-SIMON:
Add managing Bards, Bands, Festivals. Have Adventurers visit your tavern with unique events. Send them dungeon raiding for resources etc. So much stuff you could do.
I just don't see myself go mining or herb hunting and watering some garden.
+1
Doom_Walker Dec 19, 2023 @ 3:46pm 
I agree I havent played since they brought animals in and took meat off the market to force me down their path
Dracon Dec 19, 2023 @ 3:55pm 
Originally posted by Doom_Walker:
I agree I havent played since they brought animals in and took meat off the market to force me down their path
Meat is still there from the farm shop, just in lower quantities.
Book Dec 19, 2023 @ 4:44pm 
Originally posted by Dracon:
Originally posted by Doom_Walker:
I agree I havent played since they brought animals in and took meat off the market to force me down their path
Meat is still there from the farm shop, just in lower quantities.
Yes, I thought this would be a fun tavern sim game and I bought well before these updates. I try to imagine an a medieval tavern-inn keeper and it doesn't click. What I do imagine, is that while an inn keeper may have some small gardens, they're probably not going to have huge farms and lots of animals or maybe any animals.

Instead, a tavern keeper would probably be more focused on making business contacts with suppliers instead for all sorts of things such as food and beverage, wood, coal, etc.

That would make this game unique and less full of drudgery. I stopped playing when animals were added as well. That's not what I want to do. Again, I bought this game well before that update. And now the farming system is complicated and you have to water every 3 days? Are you kidding me?

If this is to be a tavern management game, let it be a tavern management system: build contacts with potential suppliers (food and or booze), make customers happy, invest in your town, etc. Dump the farming and the animals. If I want to farm and care for animals, I'd play a farm game.
KGNao Dec 19, 2023 @ 7:02pm 
Originally posted by Book:
Originally posted by Dracon:
Meat is still there from the farm shop, just in lower quantities.
Yes, I thought this would be a fun tavern sim game and I bought well before these updates. I try to imagine an a medieval tavern-inn keeper and it doesn't click. What I do imagine, is that while an inn keeper may have some small gardens, they're probably not going to have huge farms and lots of animals or maybe any animals.

Instead, a tavern keeper would probably be more focused on making business contacts with suppliers instead for all sorts of things such as food and beverage, wood, coal, etc.

That would make this game unique and less full of drudgery. I stopped playing when animals were added as well. That's not what I want to do. Again, I bought this game well before that update. And now the farming system is complicated and you have to water every 3 days? Are you kidding me?

If this is to be a tavern management game, let it be a tavern management system: build contacts with potential suppliers (food and or booze), make customers happy, invest in your town, etc. Dump the farming and the animals. If I want to farm and care for animals, I'd play a farm game.

Yes, I 100% agree. An innkeeper, aside from doing inn chores like cooking, serving, brew alcohol, etc, should focus on business, trading, and connections as a secondary job - they are literally a business owner and usually in taverns and inns they can also double as a place of information for adventurers.

There are some great ideas just in this thread alone, mainly I personally really like:

1. Your idea of a more business and trades side job.
2. "Warm food has to be made fresh, no cooking 100 items ahead of time and selling them after days." by user Ruffled Owl Saloon
3. "Add managing Bards, Bands, Festivals. Have Adventurers visit your tavern with unique events. Send them dungeon raiding for resources etc." by user MA-SIMON
4. Balance the time of day more or add a slider for time so players can decide what is best. Sun Haven, Portia and Sandrock - these 3 games have them and they are great. This is requested by a lot of players.
Last edited by KGNao; Dec 19, 2023 @ 7:02pm
Saxton Dec 19, 2023 @ 7:54pm 
Just chiming in with my 2 cents of agreement. I've been a player since the early days, and I used to find it very relaxing just to serve drinks and porridge, do a little cleaning, decorate the inn, and so on.

With the dev change, I've basically lost all interest because of the direction they've decided to go.
roppychop Dec 20, 2023 @ 2:17am 
Ditto. I bought the game a few weeks before the farming update and could already sense that it was losing sight of the tavern. This new update confirms those suspicions. I probably won't play anymore at this point, because what it's trying to do now, other games have already done better.
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Date Posted: Dec 18, 2023 @ 6:24pm
Posts: 84