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Because they had more free time to put into development, or they've been more trained in developing games, and so on.. there are a lot of possibilities, in the end this game still recieves updates. And about the fact, that you have nothing left to discover - that might be it. Maybe you're not supposed to have a whole lot more ahead of you, maybe this game wants to be what it is right now, regarding the overall experience of the gameplay itself, no special quests, no huge endgame, maybe it just wants to be a relaxing experience and when you've discovered everything there is and you're getting bored it's time to move on to another game. :)
"Small" can mean anything from one person to a dozen or so. I think this one is pretty solidly on the "one person" side of that scale. And I'm not sure it sells briskly enough for it to be their full-time job. Updates are happening, new mechanics are being added; I think patience is a requirement for early-access games in general, and for more niche titles like this one in particular.
I'm not saying that you should not have your concerns. I am saying that some of your presuppositions are a bit off.
However just because I love something doesn't mean I'll be blind to the possibility of being milked. Okay? For instance. How would you know if the developers were just milking this for all they could?
...
You wouldn't know. What, you're going to take them at their word? Why? The only way you guys would ever remotely believe that they're dragging their feet to get more money is if they admitted it which they'll never do. So there's literally NO REASON to just assume they have pure intentions.
Let me say again, I love the game and I'm not bashing it or the developers.
But just because you love something doesn't mean you need to be blind to the possible negative possibilities.
What I"m saying is simple. This game is small. With not a lot of content, gameplay mechanics, graphics or musical/sound innovation. It's on a repetitive loop of doing the same thing over and over again. And after 3 years, this is all they have?
And normally to make a Tripple A game takes 3-5 years. Look it up. This is definitely NOT that. This is a low quality game in terms of comparing it to a tripple A game which can take 5 years.
So....IF this is all they intended for this game then fine. That's great. Let people know that though. I'm not saying stop supporting them or the game, I'm not saying go around bashing it or ignoring it. All I'm saying is don't blindly follow the words of the developers and use your own brain to deduce if they are dragging their feet or not. If we pay them money to support their early access game then we have a right to criticize and judge.
Now if someone can please answer my original concern. Is there anything else to do in this game? There are a lot of locked off areas and a few interesting conversations making me think theres something else I can do. Finding the golems parent, free the guy from the ice. Stuff like that. And whats up with the caravan showing up in that small section in the woods to the south?
https://www.factorio.com/blog/post/fff-360
In terms of content updates, Travellers Rest is pretty steady. It just had a substantial patch dropped. You need to take into consideration that time is a finite and changing resource for developers - anything from vacations, personal burn-out, life obligations, and even delays due to the game itself needing longer to bugfix due to mystery errors can come in the way.
Triple A titles have a shorter average because there's far more money behind it, far more people, and far more malicious practice (time crunching) to get a product released within a specified deadline. Indie developers largely ignore these rules because it's A) healthier on them as humans, who aren't machines, and B) less people = more time needed objectively to make anything.
Travelers Rest was released as an alpha version created by another developer 3 years ago. That developer retired and in March 2021 Isolated Games took over the development of the game. That version probably doesn't even come close to 5% of the game, and even that, we had to redo it practically from scratch, because we had to redo all the art and redo much of the inner workings of the game to be able to modify and keep expanding content.
In two years, the entire game base has been modified and practically all the content has been added: crafters and materials, expansion and modification of the tavern, all the exterior maps, new NPCs, the parrot system, the new stores, game events, the animal system...
When Travellers Rest came to us the game had hardly any content and little by little the game is getting bigger and bigger. Of course, this change takes time, but as you have seen the pace of updates is high and the patches add significant changes and major content. We prefer to work for a while on getting the best game possible instead of focusing on finishing it fast and leaving all the mechanics and systems we have in mind out because we are in a hurry to get a final version.
I think this game has big ambitions, but can only work on things piece by piece. There's a tab for magic and social upgrades, a guy frozen into a mountain-side, a guard who blocks your path one way, and a broken rope bridge on the other side. I'm sure they'll implement all of these ideas and projects into something interesting in the future. It just depends on the size of their team and how much time they can dedicate to working on this vs other possible life events.
Also, it is only $15 USD, so if you've already leveled the tavern rep, maxed your character out, and done all of the research, I think it's fair to say you enjoyed it enough that it was worth the $15 even if we're being milked lol.
Try not to stress out or overthink, and enjoy the farm update if you haven't already! :)
ALso as I keep saying, I love this game and can't stop playing it but had a MINOR concern. I've been screwed over my indie game developers too many times to count and I don't trust easy. That's it.