Travellers Rest

Travellers Rest

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Please tell me there's a better way to replace candles other than picking up candle holders and then replacing them
^ that
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Showing 1-15 of 21 comments
Philtre Jun 23, 2023 @ 3:43pm 
It sounds like you are trying to pick up partially-used candles? Picking up a candle in a holder will always pick up the holder too, sorry.

Candles are cheap enough and last long enough that I wouldn't bother picking them up during the day unless you're not planning to stay open after dark for a couple of days at least. Just wait for the candle to burn out and place a fresh one in the holder. Remember that you only need one candle per table to keep customers happy after dark; any other candles you place are for visual appeal only.
verbrijzel Jun 24, 2023 @ 3:32am 
It would be great if build mode had an option to replace all of the empty candle holders. Once you've expanded your tavern, it's a PITA to place a candle in every holder whenever they run out
wait for it to burnt out, i know thats not what you want to hear, but for now it is the only way, it seems that you wanted to save the candles when its morning/noon, if im not mistaken, 1 full candle last 3 days, and its cheap, just buy them in bulk like 2 full stacks (198 candle) it should not be a bother to you anymore i promise
Philtre Jun 24, 2023 @ 8:29am 
Originally posted by verbrijzel:
It would be great if build mode had an option to replace all of the empty candle holders. Once you've expanded your tavern, it's a PITA to place a candle in every holder whenever they run out

In case you weren't aware, you only need one candle per table to keep patrons happy, which means that if you only build large tables, you need a absolute maximum of 9 candles, Unless you get all the candles synced up, you typically only need to replace 2-3 at a time.
verbrijzel Jun 24, 2023 @ 8:16pm 
Originally posted by Philtre:
In case you weren't aware, you only need one candle per table to keep patrons happy, which means that if you only build large tables, you need a absolute maximum of 9 candles, Unless you get all the candles synced up, you typically only need to replace 2-3 at a time.

so i take it you use electricity in all of the guest rooms, is that a feature added with the update? Torches give you no comfort bonuses and the braziers arent very bright. I like to be able to see to pull the beer and get the 50+ people in my tavern. sorry not sorry. It should be possible to replace all the candles at once.
Last edited by verbrijzel; Jun 24, 2023 @ 8:19pm
I've observed that guests give a bit more reputation if you open with fresh candles. I'm at a point in the game where it's not worth saving them, but I do it if I want to do a big day of impressing guests. This seems like such a dumb and basic design oversight. Any other game would have had that sorted from the beginning and made it so you can just replace the candles without having to pick up the holders.
verbrijzel Jun 26, 2023 @ 4:13am 
Originally posted by Archmoderator Ethan:
I've observed that guests give a bit more reputation if you open with fresh candles. I'm at a point in the game where it's not worth saving them, but I do it if I want to do a big day of impressing guests. This seems like such a dumb and basic design oversight. Any other game would have had that sorted from the beginning and made it so you can just replace the candles without having to pick up the holders.
Unless one of the updates changed it, you should be able to take the partially melted candles out of the holder without picking up the holder. it's tedious to click in the right spot but it takes the candle and leaves the holder. edit, i checked, can't do it anymore. you do actually have to pick up each candle holder.
Last edited by verbrijzel; Jun 26, 2023 @ 2:27pm
Philtre Jun 26, 2023 @ 9:22am 
Originally posted by verbrijzel:
so i take it you use electricity in all of the guest rooms, is that a feature added with the update? Torches give you no comfort bonuses and the braziers arent very bright. I like to be able to see to pull the beer and get the 50+ people in my tavern. sorry not sorry. It should be possible to replace all the candles at once.

The wall-mounted lantern item you can buy in the mailbox is quite bright and permanent. I use them in the crafting areas, behind the bar, and in the guest rooms. Personally, I only ever have as many candles as I have tables. If you prefer the effect of doing your general lighting with candles, knock yourself out, but you don't need candles to have the functional areas of the tavern well lit.

Edit: regarding candles providing comfort, there's diminishing returns on having multiples of the same item. I tested having 8 vs. 18 candles in my tavern, and the extra 10 candles got me a whole 1 extra point of comfort.
Last edited by Philtre; Jun 26, 2023 @ 9:50am
verbrijzel Jun 26, 2023 @ 1:20pm 
so what you're saying is a giant middle finger to people who like the aesthetic of candles. THEY SHOULD BE ABLE TO BE REPLACED MORE THAN ONE AT A TIME.

This game has many tedious things like this that should be made simpler and faster so the player's experience doesn't include being annoyed.
Philtre Jun 26, 2023 @ 1:30pm 
Originally posted by verbrijzel:
so what you're saying is a giant middle finger to people who like the aesthetic of candles. THEY SHOULD BE ABLE TO BE REPLACED MORE THAN ONE AT A TIME.

This game has many tedious things like this that should be made simpler and faster so the player's experience doesn't include being annoyed.

OK, so look at it from a programming perspective. What exactly do you want? A "fill every empty candleholder in this room" button? That might be doable, although I suspect it would be a pain to code.

But what about candles placed without holders? Do you also want a "remember every location I placed a candle and place one in that spot if there isn't currently a candle there" button? How will the player tell the game where they want candles? Will they be able to remove spots from the "candle goes here" list (or specify certain candleholders to stay empty), and if so, how?

A "replace all the candles" function is not simple or straightforward unless the candles can only go in predefined places and it's an all-or-nothing situation where either you fill all the predefined slots or not. This game has free placement of both candles and holders, which makes it really hard to implement any such functionality. And since there's no in-game benefit to having excess candles, and only a minority of players even use candles like that in the first place, the dev's time is probably better spent elsewhere.
verbrijzel Jun 26, 2023 @ 2:20pm 
Yeah, that's pretty much exactly what I want. It should be reasonable to think that if an empty candle holder exists, hold down whatever key to fill all empty ones. idgaf about the ones outside of the holder, the fact that they can even be placed outside of a holder is kind of absurd. That's a fire hazard. I realize it's pixels but IRL i wouldn't put a candle directly on a wooden table, it makes NO logical sense. building a video game isn't simple and straight forward, so i have no idea why you think that is going to change my opinion. literally nothing you say can, you are arguing with a wall. WE SHOULD BE ABLE TO REPLACE ALL OF THE D*** CANDLES AT ONCE!

it is a matter of convenience for the end user, not the developers. while they're at it, we should also be able to hold down the shift key on various crafting items (planks, nails, mortar, etc) to make the max # that is available from whats our inventory. Like i said, there's umpteen things like this in the game that takes away from the enjoyability. I don't necessarily recommend the game to friends as something other than to mess around with, because at this point those tedious things exist. It has the potential to be something really fun and i want to see what they do with it, however if there is no concern with how enjoyable the game is then i'm going to move onto something else. Life is tedious enough, i want to play something where i don't need to click a billion stupid things and waste time. games with a timed day NEED to have convenience things like that. especially with these mortar requirements.
Last edited by verbrijzel; Jun 26, 2023 @ 2:28pm
Crimson Blaze76 Jun 26, 2023 @ 2:26pm 
Originally posted by Philtre:
Originally posted by verbrijzel:
so what you're saying is a giant middle finger to people who like the aesthetic of candles. THEY SHOULD BE ABLE TO BE REPLACED MORE THAN ONE AT A TIME.

This game has many tedious things like this that should be made simpler and faster so the player's experience doesn't include being annoyed.

OK, so look at it from a programming perspective. What exactly do you want? A "fill every empty candleholder in this room" button? That might be doable, although I suspect it would be a pain to code.

But what about candles placed without holders? Do you also want a "remember every location I placed a candle and place one in that spot if there isn't currently a candle there" button? How will the player tell the game where they want candles? Will they be able to remove spots from the "candle goes here" list (or specify certain candleholders to stay empty), and if so, how?

A "replace all the candles" function is not simple or straightforward unless the candles can only go in predefined places and it's an all-or-nothing situation where either you fill all the predefined slots or not. This game has free placement of both candles and holders, which makes it really hard to implement any such functionality. And since there's no in-game benefit to having excess candles, and only a minority of players even use candles like that in the first place, the dev's time is probably better spent elsewhere.
Wrong? There are so many small time Indie games that have free placement of items that have the exact function you are saying is an 'all or nothing' Some of them have it as 'all' and some of them have it in the middle. It wouldnt actually be that hard to code at all. Free placement or not, the code for it would be pretty simple and straightforward when it came to any of the candle holders. It would literally just be coding a button so that when clicked it would turn a '0' to a '1' for all candle holders, regardless of placement. Like, if you think that's hard, then please stop telling people what would and wouldn't be hard to do because you very obviously have no idea. There are literally HUNDREDS of games that have this function that is a BASIC QOL function.
verbrijzel Jun 26, 2023 @ 2:29pm 
Originally posted by Crimson Blaze76:
Wrong? There are so many small time Indie games that have free placement of items that have the exact function you are saying is an 'all or nothing' Some of them have it as 'all' and some of them have it in the middle. It wouldnt actually be that hard to code at all. Free placement or not, the code for it would be pretty simple and straightforward when it came to any of the candle holders. It would literally just be coding a button so that when clicked it would turn a '0' to a '1' for all candle holders, regardless of placement. Like, if you think that's hard, then please stop telling people what would and wouldn't be hard to do because you very obviously have no idea. There are literally HUNDREDS of games that have this function that is a BASIC QOL function.

THANK YOU
Philtre Jun 26, 2023 @ 5:23pm 
Originally posted by Crimson Blaze76:
Free placement or not, the code for it would be pretty simple and straightforward when it came to any of the candle holders. It would literally just be coding a button so that when clicked it would turn a '0' to a '1' for all candle holders, regardless of placement.

For an action of "fill all empty candle holders", it would be considerably easier, as I mentioned in the post to which you are replying. For an action of "replace all candles", regardless of holders, it would be considerably more complicated, because the game has to keep track of where candles _used_ to be, and have a mechanic to allow the player to clear locations they don't want candles to be at any more.
Originally posted by verbrijzel:
Originally posted by Archmoderator Ethan:
I've observed that guests give a bit more reputation if you open with fresh candles. I'm at a point in the game where it's not worth saving them, but I do it if I want to do a big day of impressing guests. This seems like such a dumb and basic design oversight. Any other game would have had that sorted from the beginning and made it so you can just replace the candles without having to pick up the holders.
Unless one of the updates changed it, you should be able to take the partially melted candles out of the holder without picking up the holder. it's tedious to click in the right spot but it takes the candle and leaves the holder. edit, i checked, can't do it anymore. you do actually have to pick up each candle holder.

Ah, well, there you go. It's a glitch.

I've also noticed that fresh, full candles seem to bump up the base price of rental rooms quite a bit.
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Date Posted: Jun 22, 2023 @ 11:57pm
Posts: 21