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Candles are cheap enough and last long enough that I wouldn't bother picking them up during the day unless you're not planning to stay open after dark for a couple of days at least. Just wait for the candle to burn out and place a fresh one in the holder. Remember that you only need one candle per table to keep customers happy after dark; any other candles you place are for visual appeal only.
In case you weren't aware, you only need one candle per table to keep patrons happy, which means that if you only build large tables, you need a absolute maximum of 9 candles, Unless you get all the candles synced up, you typically only need to replace 2-3 at a time.
so i take it you use electricity in all of the guest rooms, is that a feature added with the update? Torches give you no comfort bonuses and the braziers arent very bright. I like to be able to see to pull the beer and get the 50+ people in my tavern. sorry not sorry. It should be possible to replace all the candles at once.
The wall-mounted lantern item you can buy in the mailbox is quite bright and permanent. I use them in the crafting areas, behind the bar, and in the guest rooms. Personally, I only ever have as many candles as I have tables. If you prefer the effect of doing your general lighting with candles, knock yourself out, but you don't need candles to have the functional areas of the tavern well lit.
Edit: regarding candles providing comfort, there's diminishing returns on having multiples of the same item. I tested having 8 vs. 18 candles in my tavern, and the extra 10 candles got me a whole 1 extra point of comfort.
This game has many tedious things like this that should be made simpler and faster so the player's experience doesn't include being annoyed.
OK, so look at it from a programming perspective. What exactly do you want? A "fill every empty candleholder in this room" button? That might be doable, although I suspect it would be a pain to code.
But what about candles placed without holders? Do you also want a "remember every location I placed a candle and place one in that spot if there isn't currently a candle there" button? How will the player tell the game where they want candles? Will they be able to remove spots from the "candle goes here" list (or specify certain candleholders to stay empty), and if so, how?
A "replace all the candles" function is not simple or straightforward unless the candles can only go in predefined places and it's an all-or-nothing situation where either you fill all the predefined slots or not. This game has free placement of both candles and holders, which makes it really hard to implement any such functionality. And since there's no in-game benefit to having excess candles, and only a minority of players even use candles like that in the first place, the dev's time is probably better spent elsewhere.
it is a matter of convenience for the end user, not the developers. while they're at it, we should also be able to hold down the shift key on various crafting items (planks, nails, mortar, etc) to make the max # that is available from whats our inventory. Like i said, there's umpteen things like this in the game that takes away from the enjoyability. I don't necessarily recommend the game to friends as something other than to mess around with, because at this point those tedious things exist. It has the potential to be something really fun and i want to see what they do with it, however if there is no concern with how enjoyable the game is then i'm going to move onto something else. Life is tedious enough, i want to play something where i don't need to click a billion stupid things and waste time. games with a timed day NEED to have convenience things like that. especially with these mortar requirements.
THANK YOU
For an action of "fill all empty candle holders", it would be considerably easier, as I mentioned in the post to which you are replying. For an action of "replace all candles", regardless of holders, it would be considerably more complicated, because the game has to keep track of where candles _used_ to be, and have a mechanic to allow the player to clear locations they don't want candles to be at any more.
Ah, well, there you go. It's a glitch.
I've also noticed that fresh, full candles seem to bump up the base price of rental rooms quite a bit.