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nah, the kitchen staff early on still makes you more profit than if you would stuck in the tavern. you can craft tripple ingredients foods and beers and you need like 2 foots per hour to pay them, everything else is profit. but i get what you mean, i think adding a bouncer is not the best. the clerk should do that as well, since hes standing around 99% of the time..
And the employees seemed really too expensive compaired to what they earn you, that is at least my humble opinion, you can of course feel different ;)
The employees are cheap, 12s/h since even the starter items sell for 2s/3s per customer, and each hour is a minute. I agree with the other poster that once you can add 3 ingredients comfortably to any of the initial recipes, the employees will just make you profit while also giving you time to do crafting and gathering.
However, I agree with you that they should also kick out rude customers, because it doesn't make sense for you to keep coming back to the inn even though the busboy isn't doing any wiping, this issue leads to gaining negative reputation which is not ideal.
TLDR workers are worth if for money, but not for reputation.
The employees can run the dining room while you cook, plant/harvest crops, mine, or visit shops, which is a huge savings in your time. Once you get up to ~6 tables and enough tavern occupancy to keep them filled, you'll need to be making about 6 kegs of beer and a few hundred dishes of food per day, and you don't have enough time to run the dining room as well. The 12 silver per hour they cost is trivial at that point compared to the lost income from closing the tavern while you catch up on tasks that need to be done.
But yeah, grind is the name of the game dude.