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Yes! With the amount of space they take up and the time they take to grow, you could have already harvested at least 16 limes with the old system using just the 8 spaces a single tree now takes up. Not to mention they now take twice as long to grow and don't even regrow faster than normal crops. When I first saw the tree's sprite I was super excited because it looked full of fruit, then you harvest it and it's just 2.
Since the devs modeled this game after Stardew, why not take that game's approach to fruit trees? 3 fruit every day seems fair.
Let's also not forget that Stardew Valley's trees don't produce fruit in certain seasons (I know this game doesn't have season yet, but just sayin). The only way to get fruit all year round is to put trees in the greenhouse.
This comment is to show how absurb and incorrect your logic is. However I do agree, like the rest of you, that the farming mechanic could use some work. It also takes forever to dig and till land the first time.
I think the main gripe here is that you'll be using a LOT more fruit in TR than in SV, and the tree sprites show a tree full of fruit before you harvest and then it's just 2. Not to mention, these trees last 3 harvests, SV's trees live forever and their fruit gets BETTER over time, In SV's case, you have a guarunteed 1 fruit harvest every single day of the month, for 28 days, that's 28 fruits per tree per year assuming there is no greenhouse and it grew before the start of it's season. These numbers are not even comparable, and it's illogical to base this game's tree output off of SV's mechanics when the farming in both is so different.
Actually, if you want to compare it to SV, for three harvests, 28/3 is 9.33, rounding down, each tree should give 9 fruit each harvest before it dies.