Travellers Rest

Travellers Rest

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Liss Mar 29, 2021 @ 12:14pm
Pause mode
I started playing this game a few days ago, and I noticed that a valuable update could be made. Which is to enter the pause mode, at the exact moment you open the store or are organizing the tavern. You often lose hours within the game on these two options. What do you think of the idea?
Originally posted by The Bullet:
Originally posted by Puddi_UK:
Originally posted by lea.rydell:

I agree with the previous speaker, I faint every time I rummage through the mailbox or when I'm in construction mode, not only do you throw all the guests out of the tavern and don't get any reputation points, the next day there are also many hours missing, which is pretty bad

+1, I absolutely agree. The speed at which time passes is just right for the normal things you do in game such as serving behind the bar, working in the back, farming, etc. However in menus spending some time thinking, finding or selecting particular ingredients, scrolling through lists, etc. will cost you hours of the day incredibly quickly.

This led to my crafting heuristic being: Use trending ingredient(s) then use whatever I'm not low on and whatever is adjacent to it with no care of what it is; the key objective is to
get the menu closed ASAP. If the trending ingredients system or ingredient flavours system gets expanded upon (please!) then this issue will become even more detrimental to the experience.

Time pause in menus has already been added.

https://steamcommunity.com/games/1139980/announcements/detail/2974046742636017346
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Showing 1-15 of 20 comments
Alex Poysky  [developer] Apr 1, 2021 @ 12:29am 
I think it's a good idea. Let me send this back to the team and see what they think!
98 Owls Apr 3, 2021 @ 4:26pm 
I wanted to come in and second this. I was reading through the details in the shop catalog and ended up passing out.
Grey Lil Helper Apr 4, 2021 @ 6:38am 
+1
I also second this.
I passed out several times during reorganizing the tavern or thinking about what to make of my ingredients in a opened chest...

My suggestion would be to enter pause mode when (one of) the following criteria are met:
- browsing the catalogue (postbox outside)
- interacting with the postbox itself
- interacting with the notice board (hiring ppl, reading through quests, expanding the tavern...)
- interacting with any chest
- interacting with any crafting station (brewery, oven, mill and the like...)

The speed of the game is fine, but losing time and not having a moment to think things over brings unnecessary stress and hectic rush to a game what would be otherwise pretty relaxed (after hiring the bartender and other helpers)
Ex_Machina Apr 16, 2021 @ 11:08pm 
I'd really like this improvement. I love games like this but timers stress me out when they don't pause during building/recipie menus. I want to look at everything in the shop!
msl Apr 24, 2021 @ 2:09am 
I agree. ATM I can't pause the game and I am stucked in build mode without ani chance to turn it off
Wolfen May 4, 2021 @ 7:52am 
I asked for that the day the game was released and i bought it.

Will be added in a patch was the respond back then.

Still never played it again since then, its simply just a hectic chore for me the way it is.
Honestly i would have refunded it if i would have known it most likely never will happen.
Last edited by Wolfen; May 4, 2021 @ 7:53am
lea.rydell May 21, 2021 @ 9:54am 
Originally posted by Grey Lil Helper:
+1
I also second this.
I passed out several times during reorganizing the tavern or thinking about what to make of my ingredients in a opened chest...

My suggestion would be to enter pause mode when (one of) the following criteria are met:
- browsing the catalogue (postbox outside)
- interacting with the postbox itself
- interacting with the notice board (hiring ppl, reading through quests, expanding the tavern...)
- interacting with any chest
- interacting with any crafting station (brewery, oven, mill and the like...)

The speed of the game is fine, but losing time and not having a moment to think things over brings unnecessary stress and hectic rush to a game what would be otherwise pretty relaxed (after hiring the bartender and other helpers)

I agree with the previous speaker, I faint every time I rummage through the mailbox or when I'm in construction mode, not only do you throw all the guests out of the tavern and don't get any reputation points, the next day there are also many hours missing, which is pretty bad
lea.rydell May 21, 2021 @ 10:00am 
I found a bug when someone wrote to you in Steam, went into pause mode and switched to your friends on Steam with Shift / Tab, then went back into the game, you can't modify any dishes, the ingredients then stay with the The mouse is hanging and you can't get it down unless you close all windows and click on the floor to run over to it and collect it. I had to quit the game because it was no longer possible
98 Owls May 21, 2021 @ 12:24pm 
Originally posted by lea.rydell:
I found a bug when someone wrote to you in Steam, went into pause mode and switched to your friends on Steam with Shift / Tab, then went back into the game, you can't modify any dishes, the ingredients then stay with the The mouse is hanging and you can't get it down unless you close all windows and click on the floor to run over to it and collect it. I had to quit the game because it was no longer possible
You should add this to the Bug Mega Thread pinned in the general discussions section.
Kasa Jun 11, 2021 @ 8:12am 
+1 for pause
Lev Astov Jun 20, 2021 @ 3:06pm 
Yes, please, please, please pause time whenever a menu is open, be it the catalog, inventory, skill/tech trees, etc. Some of us are slow readers and losing large chunks of time ingame due to spending a few minutes studying my options really hurts.
c0ri0lis Jul 2, 2021 @ 2:44am 
Originally posted by lea.rydell:
Originally posted by Grey Lil Helper:
+1
I also second this.
I passed out several times during reorganizing the tavern or thinking about what to make of my ingredients in a opened chest...

My suggestion would be to enter pause mode when (one of) the following criteria are met:
- browsing the catalogue (postbox outside)
- interacting with the postbox itself
- interacting with the notice board (hiring ppl, reading through quests, expanding the tavern...)
- interacting with any chest
- interacting with any crafting station (brewery, oven, mill and the like...)

The speed of the game is fine, but losing time and not having a moment to think things over brings unnecessary stress and hectic rush to a game what would be otherwise pretty relaxed (after hiring the bartender and other helpers)

I agree with the previous speaker, I faint every time I rummage through the mailbox or when I'm in construction mode, not only do you throw all the guests out of the tavern and don't get any reputation points, the next day there are also many hours missing, which is pretty bad

+1, I absolutely agree. The speed at which time passes is just right for the normal things you do in game such as serving behind the bar, working in the back, farming, etc. However in menus spending some time thinking, finding or selecting particular ingredients, scrolling through lists, etc. will cost you hours of the day incredibly quickly.

This led to my crafting heuristic being: Use trending ingredient(s) then use whatever I'm not low on and whatever is adjacent to it with no care of what it is; the key objective is to
get the menu closed ASAP. If the trending ingredients system or ingredient flavours system gets expanded upon (please!) then this issue will become even more detrimental to the experience.
A moderator of this forum has indicated that this post answers the original topic.
The Bullet  [developer] Jul 2, 2021 @ 2:01pm 
Originally posted by Puddi_UK:
Originally posted by lea.rydell:

I agree with the previous speaker, I faint every time I rummage through the mailbox or when I'm in construction mode, not only do you throw all the guests out of the tavern and don't get any reputation points, the next day there are also many hours missing, which is pretty bad

+1, I absolutely agree. The speed at which time passes is just right for the normal things you do in game such as serving behind the bar, working in the back, farming, etc. However in menus spending some time thinking, finding or selecting particular ingredients, scrolling through lists, etc. will cost you hours of the day incredibly quickly.

This led to my crafting heuristic being: Use trending ingredient(s) then use whatever I'm not low on and whatever is adjacent to it with no care of what it is; the key objective is to
get the menu closed ASAP. If the trending ingredients system or ingredient flavours system gets expanded upon (please!) then this issue will become even more detrimental to the experience.

Time pause in menus has already been added.

https://steamcommunity.com/games/1139980/announcements/detail/2974046742636017346
Last edited by The Bullet; Jul 2, 2021 @ 2:02pm
98 Owls Jul 2, 2021 @ 3:00pm 
Originally posted by The Bullet:
Time pause in menus has already been added.

https://steamcommunity.com/games/1139980/announcements/detail/2974046742636017346
Heck yeah, good to see.
Blaiyze Jul 2, 2021 @ 4:46pm 
Originally posted by The Bullet:
Originally posted by Puddi_UK:

+1, I absolutely agree. The speed at which time passes is just right for the normal things you do in game such as serving behind the bar, working in the back, farming, etc. However in menus spending some time thinking, finding or selecting particular ingredients, scrolling through lists, etc. will cost you hours of the day incredibly quickly.

This led to my crafting heuristic being: Use trending ingredient(s) then use whatever I'm not low on and whatever is adjacent to it with no care of what it is; the key objective is to
get the menu closed ASAP. If the trending ingredients system or ingredient flavours system gets expanded upon (please!) then this issue will become even more detrimental to the experience.

Time pause in menus has already been added.

https://steamcommunity.com/games/1139980/announcements/detail/2974046742636017346

Except time doesn't pause when you're in the build menu - that's what we want. Trying to design your Tavern and not pass out because you've spent the whole day fine tuning everything the way you want it, is a monumental pain in the ass. We have so many customization options, but are forced to decorate fast otherwise we lose a full day, or more.
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Date Posted: Mar 29, 2021 @ 12:14pm
Posts: 20