ATOM RPG Trudograd

ATOM RPG Trudograd

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vect Sep 17, 2021 @ 8:46pm
Ability: Fast Reaction Exploit = Fixed?
I’ve tried learning Fast Reaction, equipping a sniper rifle in the main hand, and the NRS-2 Knife in the off hand. After a sniper shot kill, swapping to the knife and moving to end turn doesn’t grant an extra turn of 50% AP.

I read the skill and it says “nothing but melee weapons (plural) in the weapon slots (plural).”

Has this exploit been fixed? Or am I doing something wrong. If so I guess I best find the respec potion soon…
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Showing 1-4 of 4 comments
Atomboy Sep 18, 2021 @ 5:00am 
Hello. Yes that exploit was fixed but if you want - you can try to find another one :)
SirNovice Sep 23, 2021 @ 10:23am 
Originally posted by Atomboy:
Hello. Yes that exploit was fixed but if you want - you can try to find another one :)
I found a new exploit involving Fast Reaction: when you set a gun you have equipped to alternate weapon mode before ending a turn the game detects it as a melee weapon in the active weapon slots. Obviously certain weapons like machine guns can't take advantage of this because of no alt weapon mode.
Last edited by SirNovice; Sep 23, 2021 @ 1:19pm
catking2003 Sep 24, 2021 @ 12:42pm 
Originally posted by SirNovice:
Originally posted by Atomboy:
Hello. Yes that exploit was fixed but if you want - you can try to find another one :)
I found a new exploit involving Fast Reaction: when you set a gun you have equipped to alternate weapon mode before ending a turn the game detects it as a melee weapon in the active weapon slots. Obviously certain weapons like machine guns can't take advantage of this because of no alt weapon mode.

Cool. Thanks bro. I am totally going to use this.
Sithicus Sep 24, 2021 @ 7:33pm 
Many thanks. Now I can get 4 aimed shots of my sniper rifle, 5 if I'm attacking first.
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Showing 1-4 of 4 comments
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Date Posted: Sep 17, 2021 @ 8:46pm
Posts: 4