ATOM RPG Trudograd

ATOM RPG Trudograd

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孤海明月 Jan 25, 2022 @ 1:20am
Give the merchant more ammo and money!
Give the merchant more ammo and money
I'm tired of skipping time to get merchants to replenish meager goods and money
Especially automatic weapons and rare ammo, they are so scarce that my NATO weapons and machine guns are almost unusable!
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Showing 1-15 of 28 comments
Smotus Jan 25, 2022 @ 4:55am 
Agree with this . You can use time forward (12 hours) for restock. Woks only on static vendors and not on marketplace.
Atomboy Jan 25, 2022 @ 6:47am 
Hello! We had a work about merchants stock and now they have more weapons, ammo and etc. But also in TG players have the ability to make ammo by themselves so for now, it is balanced.
Smotus Jan 25, 2022 @ 8:16am 
Originally posted by Atomboy:
Hello! We had a work about merchants stock and now they have more weapons, ammo and etc. But also in TG players have the ability to make ammo by themselves so for now, it is balanced.
You know it's about ... selling the "not useful" items looted. The vendor from the police armory has limited cash of 5200 rubles/ day. The smuggler from the market has 7000. There are very valuables findings that cross over those amounts (weapons or objects) and can be sold only at loss of good cash.
Atomboy Jan 25, 2022 @ 8:26am 
Originally posted by Smotus:
Originally posted by Atomboy:
Hello! We had a work about merchants stock and now they have more weapons, ammo and etc. But also in TG players have the ability to make ammo by themselves so for now, it is balanced.
You know it's about ... selling the "not useful" items looted. The vendor from the police armory has limited cash of 5200 rubles/ day. The smuggler from the market has 7000. There are very valuables findings that cross over those amounts (weapons or objects) and can be sold only at loss of good cash.
Of course, I understand. But also you can raise Barter skill and it can add more items and cash to merchants. You can find more information in barter's achievement description.
孤海明月 Jan 25, 2022 @ 4:38pm 
Originally posted by Atomboy:
Originally posted by Smotus:
You know it's about ... selling the "not useful" items looted. The vendor from the police armory has limited cash of 5200 rubles/ day. The smuggler from the market has 7000. There are very valuables findings that cross over those amounts (weapons or objects) and can be sold only at loss of good cash.
Of course, I understand. But also you can raise Barter skill and it can add more items and cash to merchants. You can find more information in barter's achievement description.


This is not balanced at all, if I use a 9x39 weapon, I may not get bullets after several refreshes. .
If I were to make bullets, the scarcity of materials would also greatly limit the quantity I could make.
These ammunition sources are barely acceptable on single-shot weapons, but when using machine guns and assault rifles, the bullets are consumed so quickly that a single purchase or manufacture will not help. .
For example, some machine guns fire 5 rounds at a minimum and up to 10 rounds, and their magazines are 100 rounds. . Shops and builds tend to only refill 20-30 rounds at a time, and I definitely use more than that in a single fight, and my weapons don't even fill their magazines most of the time. . It just forces me to give up machine guns and assault rifles for more weapons with bullets. .
However, the increased money effect of trading skills does not seem to be effective for certain merchants, such as the police and the 7th Heaven merchants of the Revolutionary Army. .
Smotus Jan 25, 2022 @ 11:45pm 
I have 252 barter skills and the merchant and vendors have the same amount of disposable cash. (that's bad)
Only the offer in terms of merchandise is larger. (that's good)
Last edited by Smotus; Jan 25, 2022 @ 11:46pm
Originally posted by 孤海明月:
Originally posted by Atomboy:
Of course, I understand. But also you can raise Barter skill and it can add more items and cash to merchants. You can find more information in barter's achievement description.


This is not balanced at all, if I use a 9x39 weapon, I may not get bullets after several refreshes. .
If I were to make bullets, the scarcity of materials would also greatly limit the quantity I could make.
These ammunition sources are barely acceptable on single-shot weapons, but when using machine guns and assault rifles, the bullets are consumed so quickly that a single purchase or manufacture will not help. .
For example, some machine guns fire 5 rounds at a minimum and up to 10 rounds, and their magazines are 100 rounds. . Shops and builds tend to only refill 20-30 rounds at a time, and I definitely use more than that in a single fight, and my weapons don't even fill their magazines most of the time. . It just forces me to give up machine guns and assault rifles for more weapons with bullets. .
However, the increased money effect of trading skills does not seem to be effective for certain merchants, such as the police and the 7th Heaven merchants of the Revolutionary Army. .
You are not supposed to be able to acquire as much ammo as you want for high-end weapons they are meant to be used sparingly to be balanced
dentargg Feb 12, 2022 @ 3:00am 
Originally posted by FriendlyFaceForFun:
Originally posted by 孤海明月:


This is not balanced at all, if I use a 9x39 weapon, I may not get bullets after several refreshes. .
If I were to make bullets, the scarcity of materials would also greatly limit the quantity I could make.
These ammunition sources are barely acceptable on single-shot weapons, but when using machine guns and assault rifles, the bullets are consumed so quickly that a single purchase or manufacture will not help. .
For example, some machine guns fire 5 rounds at a minimum and up to 10 rounds, and their magazines are 100 rounds. . Shops and builds tend to only refill 20-30 rounds at a time, and I definitely use more than that in a single fight, and my weapons don't even fill their magazines most of the time. . It just forces me to give up machine guns and assault rifles for more weapons with bullets. .
However, the increased money effect of trading skills does not seem to be effective for certain merchants, such as the police and the 7th Heaven merchants of the Revolutionary Army. .
You are not supposed to be able to acquire as much ammo as you want for high-end weapons they are meant to be used sparingly to be balanced
Well, if, IF the time in the game was restricted, then it would make sense. But you can simply buy lots of food and simply buy any amount of ammo with time skip. So, the only disadvantage you'll have is "shop grinding".
Morgian Feb 13, 2022 @ 4:50pm 
I haven't found a machine to make ammo, so it costs another 20k to buy the portable one :(
Wandering Mania Feb 13, 2022 @ 9:34pm 
If I can add my 2 cents to this; I would say that it's already pretty cheep, especially with a 'cheep build' that starts off with as much as you can add into 'pickpocketing', and also has the 'Slap on the Wrist' ability. Everything is free, including the money, and when you start running into that 'Black Market sales' map event, you can load up on goods to sell to the cops, and get all that stuff for free. Just adding more money/ammo to the vendors would make the 'pick pocket build' even more of a 'cheep build'.
Dimossa Apr 23, 2022 @ 10:19am 
have max barter skill and con confirm no ammo in the stores. sometimes if you are lucky you can buy 5-10 bullets, crafting is ridiculous, 5 bullets per craft. Playing game with given rpk is pretty much impossible...

Originally posted by Atomboy:
Hello! We had a work about merchants stock and now they have more weapons, ammo and etc. But also in TG players have the ability to make ammo by themselves so for now, it is balanced.
have max barter skill and con confirm no ammo in the stores. sometimes if you are lucky you can buy 5-10 bullets, crafting is ridiculous, 5 bullets per craft. Playing game with given rpk is pretty much impossible...Not really sure how that is balanced. Need at least ability to breakdown other ammo.
Last edited by Dimossa; Apr 23, 2022 @ 11:42am
Wandering Mania Apr 23, 2022 @ 11:48am 
Originally posted by Dimossa:
have max barter skill and con confirm no ammo in the stores. sometimes if you are lucky you can buy 5-10 bullets, crafting is ridiculous, 5 bullets per craft. Playing game with given rpk is pretty much impossible...Not really sure how that is balanced.
It's "balanced" against the 'cheap build' as I described above. Because with pick-pocketing you can get all your gear/munitions for free. And just adding more ammo/money to the vendors would just make that one build even more powerful. Other builds may be also to able to become viable, but pick-pocketing is the 'how to cheese the game' build that it is all balanced against.

Take a look at it's details here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2730991215&searchtext=pickpocketing
Dimossa Apr 23, 2022 @ 12:06pm 
yeah did practice pickpocketing yet...few ammo kinds like 7.62 39 is pretty common in certain weapons yet most vendors dont sell it all.
Wandering Mania Apr 23, 2022 @ 12:49pm 
Originally posted by Dimossa:
yeah did practice pickpocketing yet...few ammo kinds like 7.62 39 is pretty common in certain weapons yet most vendors dont sell it all.
Most vendors don't, true. But when you start seeing the spam of 'black market setups', that's when you can, and do, load up on it to make for basically infinite ammo. And trust me, you do start to see a a spam of them, I did. So much so that I was starting to sit there and say, "Again really?".
Dimossa Apr 23, 2022 @ 3:04pm 
whats a black market set up?
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Date Posted: Jan 25, 2022 @ 1:20am
Posts: 28