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This is not balanced at all, if I use a 9x39 weapon, I may not get bullets after several refreshes. .
If I were to make bullets, the scarcity of materials would also greatly limit the quantity I could make.
These ammunition sources are barely acceptable on single-shot weapons, but when using machine guns and assault rifles, the bullets are consumed so quickly that a single purchase or manufacture will not help. .
For example, some machine guns fire 5 rounds at a minimum and up to 10 rounds, and their magazines are 100 rounds. . Shops and builds tend to only refill 20-30 rounds at a time, and I definitely use more than that in a single fight, and my weapons don't even fill their magazines most of the time. . It just forces me to give up machine guns and assault rifles for more weapons with bullets. .
However, the increased money effect of trading skills does not seem to be effective for certain merchants, such as the police and the 7th Heaven merchants of the Revolutionary Army. .
Only the offer in terms of merchandise is larger. (that's good)
have max barter skill and con confirm no ammo in the stores. sometimes if you are lucky you can buy 5-10 bullets, crafting is ridiculous, 5 bullets per craft. Playing game with given rpk is pretty much impossible...Not really sure how that is balanced. Need at least ability to breakdown other ammo.
Take a look at it's details here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2730991215&searchtext=pickpocketing