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They just need to add a world map and have trudograd be 1 small zone/location.
And add scaling difficulty encounters on said map tied to player level (i.e. amount of strong weapons or monster/man count on world map encounter increases per every 5 or 10 player levels). Players could play infinitely! They dont even have to add locations until far future DLC or ever for me. Most locations have such few badass fights it feels pointless to even go.
Also I'm shocked you only killed 164 people in 20-30 hours. Sounds like a snoozefest of reading.
Do you feel like eagle eye gave higher base crit or lower compared to trudograd balance?
Weapon wise I've built myself a Sniper Rifle out of the junk I've found and purchased in very first location. After adding some mods that gun took me from the beginning to the very end of the game. Went all the times for aimed shots into eyes, which quite often resulted in crit one-hit-kills on most enemies, Abusing Fact Reaction perk allowed me 3 aimed shots per turn, with extra free shot if I was the one starting combat.
Most fights were won in 1-3 turns.
Regarding my kill count - something seems way off here - I'm pretty sure I've killed way more people when I was grinding random encounters. With 610 attacks, 549 ammo spend (that includes playing around with some pistols/auto rifles as I was experimenting with other weapons) and 395 critical strikes - I'd guess 400-450 kills.
As for Eagle Eye - I think this perk made my current build work, 12% base crit chance + 30% crit chance when aiming at eyes/head + 4% from sniper rifle + 1-3% from optics.
Not sure if Amputator affects aimed eye/head shot but it could be another +15% crit chance here.
As for Damage I get +50% base damage from having 250 skill in rifles then +10% damage from True Grit + 10% damage from Gunsmith + 20% damage form Firearms Academy. Maximum damage dealt was 626.
You started with 11 luck? Which 2 traits did you take?
I was trying to ask if eagle eye in atom & eagle eye in trudo + all the new minor crit boosts, which was better. Seems like your current crit setup was slightly closer to max crit. But...
Also what was attention? Sounds like you had max sequence
?
Some of the stuff you mentioned is planned to come out on release or after the release, but I won't spoil which :)
Hopefully you will enjoy it! I got to ask though, why 12 AP specifically? Have you got a certain build idea around this number? :)
I'm abusing Fast Reaction perk to get that 3rd aimed shot but it's a bit tedious to keep switching to melee weapon before ending my turn for that extra action. In ATOM RPG Quick Reaction perk gave us extra turn with half AP no matter which weapon was in active slot.
Another thing that annoyed me was every time I've reloaded my rifle my setting for aimed shot changed to single, could you guys fix this so chosen firing mode stays the same after reload?
Agree, very good points
Another tip you might find useful. In the first game, if you'd choose Glutton at the start you get 2 extra Endurance points at the cost on increased food consumption (so no real drawbacks).
If you're importing that character into Trudograd - Glutton got renamed to Big Boned which gives you the same 2 Endurance points, +2 extra HP each level at the cost of -20 Dodge (and extra hunger).
The funny thing is when I removed Big Boned from the list I kept those 2 extra Endurance points. It might get patched in final release so enjoy this while you can.