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I'd like to have 30 dollars plus tax back rather than give it to a game that doesn't know how to introduce its own mechanics properly, yes.
Glad this game has a demo and I didn't make the mistake to buy it.
I have played this game for 58 hours, and I've never been stuck in an ARENA for longer than than 15 minutes. How can anybody fail the tutorial? Even on my first play through I didn't struggle on the tutorials. And how can you judge the tutorial if you only played the demo, which doesn't have the blink tutorial???
If the even demo is so frustrating, why buy the game?
yea, LOL
These days developers are too lazy to even implement proper saves or checkpoints, skip playtesting, then slap on games, labels like "replayable" or "souls-like", to justify it.
Mirrors Edge has arguably very similar game mechanics, and I absolutely loved it. That game takes its time to teach the player how to play, yet leaves a lot of room for improvement. You feel rewarded and motivated to improve your skills. This game just goes "bonk! reset u the beginning of the level! git gud!".
But... you get SUPER common checkpoints. Every. Single. Jump. has a checkpoint. every time you beat a fight, you get a checkpoint. Every time you progress forward even in the slightest, you get a checkpoint. And, it teaches you how to play. It starts off with easy simple enemies which are easy to kills. Then just when I got comfortable killing them, and started getting bored with them, BOOM a new enemy. And when I felt that that enemy was getting easy, BOOM a new one. It never gets old. You can't judge something you never even played btw. Honestly, the parts you are judging about the game are what I consider the games strong points. Give the game a shot, don't judge it off what one person says. Judge it off what the majority say, which is saying that is amazing, which is true.