Ghostrunner

Ghostrunner

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TheDaringCaptain Jan 31, 2021 @ 10:04pm
2
Why is the blink tutorial so horribly placed?
Literally most of my play time was wasted on that stupid blink ability. I couldn't get the three stooges to line up just perfectly enough to satisfy Whisper and his endless demands of "AGAIN," so I hit "restart level" assuming I got a glitch and like a reasonable person thought that once you, you know, go to cyberspace and learn an ENTIRELY NEW ABILITY that is the start of a new "level." Nope, turns out the tutorial is nested inside the entire level and going back to the start means you have to play all the way back through to that point, no doubt to where the same blink tutorial would waste my time all over again. Why anyone would put a new ability tutorial (such a frustrating one no less) in the MIDDLE of the level instead of putting it in its own space is beyond me. This is a game about going fast and hitting well placed marks perfectly, but they put such a speed bump... right there?

I refunded this game, it's simply awful design that wasted my time, so I don't really trust the rest of the game as a result. Oh well.
Last edited by TheDaringCaptain; Jan 31, 2021 @ 10:07pm
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Showing 1-15 of 40 comments
Motive Feb 1, 2021 @ 9:11am 
are you kidding me? you literally refunded the game because you can't get past a tutorial? huh...
TheDaringCaptain Feb 1, 2021 @ 10:52am 
Originally posted by Delcorune:
are you kidding me? you literally refunded the game because you can't get past a tutorial? huh...

I'd like to have 30 dollars plus tax back rather than give it to a game that doesn't know how to introduce its own mechanics properly, yes.
Last edited by TheDaringCaptain; Feb 1, 2021 @ 10:53am
Motive Feb 1, 2021 @ 5:15pm 
but.. you just need to move around tho?
spook Feb 1, 2021 @ 6:28pm 
even on my first playthrough, i got it second try.... I don't want to just say to "get gud", but you shouldn't buy a game that is known to be difficult if you have the same skill set as an average game journalist.
Bitterman Feb 13, 2021 @ 10:57pm 
The blink tutorial is awful. How it made it past QA is beyond me. The game has bigger problems than the blink tutorial IMO.
Praefator Feb 14, 2021 @ 3:07am 
I totally agree with OP. This is just stupid game design.
Glad this game has a demo and I didn't make the mistake to buy it.
spook Feb 15, 2021 @ 8:31am 
Originally posted by Praefator:
I totally agree with OP. This is just stupid game design.
Glad this game has a demo and I didn't make the mistake to buy it.

I have played this game for 58 hours, and I've never been stuck in an ARENA for longer than than 15 minutes. How can anybody fail the tutorial? Even on my first play through I didn't struggle on the tutorials. And how can you judge the tutorial if you only played the demo, which doesn't have the blink tutorial???
Praefator Feb 15, 2021 @ 9:58am 
Originally posted by spook:
I have played this game for 58 hours, and I've never been stuck in an ARENA for longer than than 15 minutes. How can anybody fail the tutorial? Even on my first play through I didn't struggle on the tutorials. And how can you judge the tutorial if you only played the demo, which doesn't have the blink tutorial???

If the even demo is so frustrating, why buy the game?
Last edited by Praefator; Feb 15, 2021 @ 9:58am
Motive Feb 15, 2021 @ 3:08pm 
Originally posted by Praefator:
Originally posted by spook:
I have played this game for 58 hours, and I've never been stuck in an ARENA for longer than than 15 minutes. How can anybody fail the tutorial? Even on my first play through I didn't struggle on the tutorials. And how can you judge the tutorial if you only played the demo, which doesn't have the blink tutorial???

If the even demo is so frustrating, why buy the game?
you obv not used to challenging games, and that's fine, but when you haven't played the game and said that the game design is stupid, well you don't know anything buddy
Epicboog Feb 16, 2021 @ 6:26am 
Originally posted by TheDaringCaptain:
Originally posted by Delcorune:
are you kidding me? you literally refunded the game because you can't get past a tutorial? huh...

I'd like to have 30 dollars plus tax back rather than give it to a game that doesn't know how to introduce its own mechanics properly, yes.
u literally stand still and use sensory boost
spook Feb 16, 2021 @ 7:38am 
Originally posted by Epicboog:
Originally posted by TheDaringCaptain:

I'd like to have 30 dollars plus tax back rather than give it to a game that doesn't know how to introduce its own mechanics properly, yes.
u literally stand still and use sensory boost

yea, LOL
Praefator Feb 16, 2021 @ 9:48am 
Originally posted by Delcorune:
you obv not used to challenging games, and that's fine, but when you haven't played the game and said that the game design is stupid, well you don't know anything buddy
Well I know one thing for sure, games that fail to introduce the game mechanics in the tutorial are stupid.

These days developers are too lazy to even implement proper saves or checkpoints, skip playtesting, then slap on games, labels like "replayable" or "souls-like", to justify it.

Mirrors Edge has arguably very similar game mechanics, and I absolutely loved it. That game takes its time to teach the player how to play, yet leaves a lot of room for improvement. You feel rewarded and motivated to improve your skills. This game just goes "bonk! reset u the beginning of the level! git gud!".
Last edited by Praefator; Feb 16, 2021 @ 9:49am
spook Feb 16, 2021 @ 12:39pm 
Originally posted by Praefator:
Originally posted by Delcorune:
you obv not used to challenging games, and that's fine, but when you haven't played the game and said that the game design is stupid, well you don't know anything buddy
Well I know one thing for sure, games that fail to introduce the game mechanics in the tutorial are stupid.

These days developers are too lazy to even implement proper saves or checkpoints, skip playtesting, then slap on games, labels like "replayable" or "souls-like", to justify it.

Mirrors Edge has arguably very similar game mechanics, and I absolutely loved it. That game takes its time to teach the player how to play, yet leaves a lot of room for improvement. You feel rewarded and motivated to improve your skills. This game just goes "bonk! reset u the beginning of the level! git gud!".

But... you get SUPER common checkpoints. Every. Single. Jump. has a checkpoint. every time you beat a fight, you get a checkpoint. Every time you progress forward even in the slightest, you get a checkpoint. And, it teaches you how to play. It starts off with easy simple enemies which are easy to kills. Then just when I got comfortable killing them, and started getting bored with them, BOOM a new enemy. And when I felt that that enemy was getting easy, BOOM a new one. It never gets old. You can't judge something you never even played btw. Honestly, the parts you are judging about the game are what I consider the games strong points. Give the game a shot, don't judge it off what one person says. Judge it off what the majority say, which is saying that is amazing, which is true.
spook Feb 16, 2021 @ 12:43pm 
Oh yea, forgot to mention but, it leaves insane room for improvement. It took me 55 minutes to beat a level, but now I can beat it in five minutes. Bummer how you just GUESS that the game is punishing for no reason, even though you can improve easily, and the game has rlly good checkpoints. Die just after you killed the last enemy in the fight? Don't worry, it checkpoints the SECOND that you kill the last enemy in a fight. And the platforming bits, every single jump has a checkpoint. Check your facts before you bother to make a post, because it is sad that you just guessed that the game is bad...
Motive Feb 16, 2021 @ 1:55pm 
Originally posted by Praefator:
Originally posted by Delcorune:
you obv not used to challenging games, and that's fine, but when you haven't played the game and said that the game design is stupid, well you don't know anything buddy
Well I know one thing for sure, games that fail to introduce the game mechanics in the tutorial are stupid.

These days developers are too lazy to even implement proper saves or checkpoints, skip playtesting, then slap on games, labels like "replayable" or "souls-like", to justify it.

Mirrors Edge has arguably very similar game mechanics, and I absolutely loved it. That game takes its time to teach the player how to play, yet leaves a lot of room for improvement. You feel rewarded and motivated to improve your skills. This game just goes "bonk! reset u the beginning of the level! git gud!".
are you seriously comparing this game with mirror edge who has a clunky combat and simple platfroming, and where the encounters is totally scripted? LOL
Last edited by Motive; Feb 16, 2021 @ 2:08pm
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Date Posted: Jan 31, 2021 @ 10:04pm
Posts: 40