Ghostrunner

Ghostrunner

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is it really that bad
like people say?
Originally posted by z4v3k:
Originally posted by DR.grEEnThumB:
so, after looking at all of your responses it seems it was the right decision not buying it. seems like the game isnt really that good
thanks
Some people just know how to troll :steamhappy:
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Showing 1-15 of 91 comments
MarkedMarkyMark Apr 14, 2021 @ 6:51pm 
I love it but ♥♥♥♥ that tower boss, almost turned me off the game entirely just now, aside from that, think celeste but mirror's edgy cyberpunky.

And no, that tower isn't git gud, it's git memorized, it's either commit it to memory, or no go, it's kinda boring design, here's hoping nothing else is that binary in the game.
Last edited by MarkedMarkyMark; Apr 14, 2021 @ 6:52pm
MOSQUITO BURGERS Apr 14, 2021 @ 7:19pm 
lol what people say that? you must live in opposite world
Motive Apr 15, 2021 @ 12:35am 
most people complained about the 1 hit kills (pretty sure because they never played hard games or indie games like hotline miami and katana zero) and then complained it because it's "difficult" maybe don't play difficult games if you aren't ready for the challenge
Cynical Jester Apr 15, 2021 @ 5:24am 
Originally posted by Delcorune:
most people complained about the 1 hit kills (pretty sure because they never played hard games or indie games like hotline miami and katana zero) and then complained it because it's "difficult" maybe don't play difficult games if you aren't ready for the challenge
difficult? Hotline Miami? Katana Zero?

Good lord your comparison is equivalent of someone saying Call of Duty and Guns, Gore and Cannoli have similar gun play.
MOSQUITO BURGERS Apr 15, 2021 @ 6:03am 
Originally posted by Cynical Jester:
Originally posted by Delcorune:
most people complained about the 1 hit kills (pretty sure because they never played hard games or indie games like hotline miami and katana zero) and then complained it because it's "difficult" maybe don't play difficult games if you aren't ready for the challenge
difficult? Hotline Miami? Katana Zero?

Good lord your comparison is equivalent of someone saying Call of Duty and Guns, Gore and Cannoli have similar gun play.
You sound like you watch youtube essays
Motive Apr 15, 2021 @ 6:37am 
Originally posted by Cynical Jester:
Originally posted by Delcorune:
most people complained about the 1 hit kills (pretty sure because they never played hard games or indie games like hotline miami and katana zero) and then complained it because it's "difficult" maybe don't play difficult games if you aren't ready for the challenge
difficult? Hotline Miami? Katana Zero?

Good lord your comparison is equivalent of someone saying Call of Duty and Guns, Gore and Cannoli have similar gun play.
you didn't even beat hotline miami and play ghostrunner, the fact that i comparing ghostrunner to these 2 games because the mechanics are so similar with the one hit kill mechanics, fast retry, and difficulty game, if you say that these 2 games aren't difficult then you're talking nonsense lol
wyte boi Apr 15, 2021 @ 8:29am 
Who said that? Game got universal praise people who complained are probably casuals xD
wyte boi Apr 15, 2021 @ 8:31am 
Originally posted by Quadrado Macio:
I love it but ♥♥♥♥ that tower boss, almost turned me off the game entirely just now, aside from that, think celeste but mirror's edgy cyberpunky.

And no, that tower isn't git gud, it's git memorized, it's either commit it to memory, or no go, it's kinda boring design, here's hoping nothing else is that binary in the game.
Tower is dickish level with memorizing but so are rest of the levels. It's not better not worse. I'm currently on my first playthrough, usually I complete levels with 50-100 restarts, this tower took me *only* 100
Last edited by wyte boi; Apr 15, 2021 @ 8:31am
MarkedMarkyMark Apr 15, 2021 @ 10:38am 
Originally posted by Akai Haato:
Originally posted by Quadrado Macio:
I love it but ♥♥♥♥ that tower boss, almost turned me off the game entirely just now, aside from that, think celeste but mirror's edgy cyberpunky.

And no, that tower isn't git gud, it's git memorized, it's either commit it to memory, or no go, it's kinda boring design, here's hoping nothing else is that binary in the game.
Tower is dickish level with memorizing but so are rest of the levels. It's not better not worse. I'm currently on my first playthrough, usually I complete levels with 50-100 restarts, this tower took me *only* 100

Hm, I disagree, adaptation is the keyword, you can memorize the other normal levels, yes, but there's room for mistakes and adaptation, many a times i did a bad jump but managed to adapt and run on a wall or side that wasn't the ''right'' way, same with some of the way you approach enemies, the game has room for adaptation and mistake whilest the tower boss has none of it, you either memorize or punish, it's either perfection or dead.

In the same boss, last phase, it has room for adaptation, for instance, there's the floor heart beat that you can learn the timing, but the lasers can be easily dodged, you can make a mistake in going to the wrong direction, but you can swerve, that ''swerve'' is whats fun to me.

When the game gives you no room to swerve or get creative, it's where it's a lesser form of itself, and i'm saying this cause the level after that boss is A-M-A-Z-I-N-G, visually and structurally, it's fun, cool to play, to look at, the jump thing lets you approach a couple of combat in weird ways, I went from sour to really awed.
Last edited by MarkedMarkyMark; Apr 15, 2021 @ 10:39am
wyte boi Apr 15, 2021 @ 11:00am 
Room for mistakes and adaptation? Very rare, mistakes are guaranteed restart, and success let by flawless performance with pinch of RNG. Agree about outdoor city levels they are easily the best with breathtaking parkour and challenging but not very hard encounters
Last edited by wyte boi; Apr 15, 2021 @ 11:03am
MarkedMarkyMark Apr 15, 2021 @ 11:10am 
Originally posted by Akai Haato:
Room for mistakes and adaptation? Very rare, mistakes are guaranteed restart, and success let by flawless performance with pinch of RNG. Agree about outdoor city levels they are easily the best with breathtaking parkour and challenging but not very hard encounters

Dude, i'm currently playing this, there is absolutely room for mistakes, by mistake i don't mean getting shot, i mean, fumbling but saving yourself through the skin of your teeth and making a comeback, that absolutely happens normally, but so does death.

I think encounters are only hard in tight spaces? Like those robots, in the previous level, on tight corridors, it took me a bit to get used to them, outside in big areas they're just nothing cause there's so much space.
wyte boi Apr 15, 2021 @ 11:26am 
Well yeah it's basic movement just like in doom eternal. Early levels obviously have way more room to wiggle but latest stages makes things very methodical because of unusual enemy combinations. My personal favorite is room with three pairs of robots with :DOOM_Marauder:ninjas
Last edited by wyte boi; Apr 15, 2021 @ 11:27am
MarkedMarkyMark Apr 15, 2021 @ 11:58am 
Originally posted by Akai Haato:
Well yeah it's basic movement just like in doom eternal. Early levels obviously have way more room to wiggle but latest stages makes things very methodical because of unusual enemy combinations. My personal favorite is room with three pairs of robots with :DOOM_Marauder:ninjas

Can't wait for it!
wyte boi Apr 15, 2021 @ 12:01pm 
Yeah sure you also can't wait to see the most annoying enemy in game:steamhappy:
Last edited by wyte boi; Apr 15, 2021 @ 12:01pm
MarkedMarkyMark Apr 15, 2021 @ 12:35pm 
Originally posted by Akai Haato:
Yeah sure you also can't wait to see the most annoying enemy in game:steamhappy:

I mean, I didn't even find the marauder annoying, every game has to throw a different wrench to challenge a player up to that point to test their skill, id be bored if nothing changed otherwise, as long as it's a fun wrench that isn't just, a tower and lasers with zero personality.
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Date Posted: Apr 14, 2021 @ 5:01pm
Posts: 91