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And no, that tower isn't git gud, it's git memorized, it's either commit it to memory, or no go, it's kinda boring design, here's hoping nothing else is that binary in the game.
Good lord your comparison is equivalent of someone saying Call of Duty and Guns, Gore and Cannoli have similar gun play.
Hm, I disagree, adaptation is the keyword, you can memorize the other normal levels, yes, but there's room for mistakes and adaptation, many a times i did a bad jump but managed to adapt and run on a wall or side that wasn't the ''right'' way, same with some of the way you approach enemies, the game has room for adaptation and mistake whilest the tower boss has none of it, you either memorize or punish, it's either perfection or dead.
In the same boss, last phase, it has room for adaptation, for instance, there's the floor heart beat that you can learn the timing, but the lasers can be easily dodged, you can make a mistake in going to the wrong direction, but you can swerve, that ''swerve'' is whats fun to me.
When the game gives you no room to swerve or get creative, it's where it's a lesser form of itself, and i'm saying this cause the level after that boss is A-M-A-Z-I-N-G, visually and structurally, it's fun, cool to play, to look at, the jump thing lets you approach a couple of combat in weird ways, I went from sour to really awed.
Dude, i'm currently playing this, there is absolutely room for mistakes, by mistake i don't mean getting shot, i mean, fumbling but saving yourself through the skin of your teeth and making a comeback, that absolutely happens normally, but so does death.
I think encounters are only hard in tight spaces? Like those robots, in the previous level, on tight corridors, it took me a bit to get used to them, outside in big areas they're just nothing cause there's so much space.
Can't wait for it!
I mean, I didn't even find the marauder annoying, every game has to throw a different wrench to challenge a player up to that point to test their skill, id be bored if nothing changed otherwise, as long as it's a fun wrench that isn't just, a tower and lasers with zero personality.