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I'd say the greatest barrier to new players is that enemies do not "aim and shoot" in a traditional sense. Instead, at timed intervals, they take a snapshot of your position, then fire shots that will hit you should you remain on that trajectory.
At long range, enemies have perfect aim. If they see you, and you're not moving, you are dead.
At close range, any evasive maneuvers other than dash are of little use since enemies rotate instantaneously to blast you in the face.
The majority of the fun comes upon repeated play. Once you know the level layout, as well as how to fight each enemy type, it is very satisfying to speedrun each level.
As for the initial playthrough, I think the developers could have tried to make it more enjoyable.
Also yes sometimes it feels a bit unresponsive and rng from one try to the other but thats because one little change at the beginning can make a great difference 5 sec into the room.
4-5 sections felt really bad for me the rest was pretty cool tbh.
Cant say anything about playing with gamepad tho.
Keep going. Use the time freeze if you stuck.
I played the game on my first playthrough just with the controller. You can change the layout in the settings. Default sucks pretty bad in my eyes. Yes, K+M is a bit better for aiming but it is by no means the only viable way. Actually I switched to K+M for the achievement hunting because aiming with the controller was awful in many levels and for the first few levels of switching to K+M my hand actually hurt because it really needs weird input combinations at time. By now I'm used to it though.
As for your last question. The game really is about remembering enemy placement and thinking about a way that gets you around properly. Think of it more like a rhythm game. Usually EVERY room has some kind of pattern if you follow it making the game a walk in the park. It takes some time for every room to find that route though.
For the simple AI (the first two enemy types with guns) it is usually enough to walk sideways unless you are right in their face (and at that point you can just kill them anyway). Took me a while to figure the timing though. Holding the dash to get around their shots saves you the trouble of that until you have a feeling for the game.
The saving thing is a bit unfortunate but the levels aren't that long in the first place. Most are doable in an hour even if you suck at the game. I think there are one or two levels that go a bit above that but not much either. Just take the game one level at the time.
I'm using a controller as well and quite a few small design decisions irk me, like the placement of the special ability activation button. Seriously, you need to have the lightest touch imaginable to not accidentally press down the thumbstick in the heat of the moment and accidentally activate/waste your special.